Rocket League

Rocket League Dev Tracker




21 Dec


19 Dec

Comment

Originally posted by Xamantu

Still 110 tiers for getting all the 10 keys?

Sorry for the late reply Xamantu! Yes, at Tier 110 you've earned your 10th key.

Check out in the "Calculated! Rocket Pass 2 - Dates and Math" thread!


15 Dec

Comment

Originally posted by Jordak_keebs

I noticed a dreidel antenna in the trailer. Thank you so much Psyonix, for including a Chanukah item.

חג שמח

חג שמח

Shalom Jordak!

Comment

Originally posted by dannyapplesauce

I'm waiting for a Festivus pole antenna, you know, for the rest of us.

A Festivus event can only end once I am pinned.


14 Dec

Comment

You can try disabling Steam controller integration for Rocket League. https://steamcommunity.com/groups/SteamClientBeta/discussions/1/144512942758259979/


13 Dec

Comment

Originally posted by Koponewt

/u/psyonix_eric What do you think? Not bad eh :D

Context

I love it!! It's so ridiculous but I love it for that reason. :)

Comment

Really rad! Thanks for sharing.

Comment

Originally posted by djinnjer

And could you shed some light as to why my car turns and spins more freely on the workshop map? Or is the actual chassis of the car affected by gravity? (Which i assume it isn't)

It does not spin more freely on workshop maps.

Comment

Originally posted by djinnjer

I guessed as such, if you are aware what is the furthest degree of turning a car will have for a single jump air roll?

Looks like a little over 450 degrees

Comment

Many workshop maps don't set the correct physical material for the ground, so it's lacking the constant downward force that keeps the car planted to the ground. Without that force the car is able to jump higher than it should, which gives it more time to turn in the air before hitting the ground. Workshop maps that use the correct physical material for the ground behave the same as the normal game.


12 Dec

Comment

This is awesome, I love it!!!

Comment

Quality loadout there.


08 Dec


07 Dec

Post

Hey r/RocketLeague! My name’s Ian Nowakowski and I recently joined the Rocket League Esports team at Psyonix as the Esports Community Manager! I’ll be focusing largely on esports community efforts, content creation, esports event support, and working with the community crew (/u/dirkened and /u/Psyonix_Devin) to gather and act on feedback here at the studio.

Previously I worked as a freelance writer and editor for Riot Games and IGN.

I’ll be sticking around in this thread for a bit, responding to what I can...

Read more External link →

06 Dec

Comment

Originally posted by efamm

There is certainly more, 3000 frames in fact! It just takes a while to render on my pc. I'll see what I can do though :)

Niceeeeeee!


05 Dec

Comment

Originally posted by efamm

I saw people were liking the renders, of rocketleague. This is something i made a month or 2 ago, i never thought to share it here until now

This looks awesome, would love to see the whole thing if there’s more! :D


04 Dec

Comment

If supersonic and max speed were the same value, it would be very difficult to maintain supersonic. The car would constantly be fluctuating in and out of supersonic if it did anything besides driving in an uninterrupted straight line. The lower supersonic speed is to give some wiggle room to maintain supersonic.

Comment

Originally posted by [deleted]

Thank you for this. Extremely useful.

You’re welcome! :D

If you have any other questions or feedback, feel free to reach out.

Comment

HDR Paper White controls the brightness (in nits) of how bright a paper white surface should be, the rest of the scene's brightness will be calculated relative to this Paper White value. We use this as a baseline for how much light your display should be outputting and controls how bright the scene should look overall. This is useful for adjusting to different lighting conditions in your play environment.

HDR Contrast is a gamma control for the final image, it'll take the colors and increase the overall range between the brightest parts and the darkest parts of the image. The higher HDR Contrast is, the larger this difference becomes, while the lower the contrast is the more washed out the image becomes. This was more or less included to help users tune the image to their liking and what they felt looked best on their displays.

HDR Side by Side Visualizer toggles our HDR gamut expansion for the left hand side of the...

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03 Dec

Comment

Originally posted by Xamantu

As long as you don't extend the amount of levels needed to finish the next Rocket Pass (recovering the 10 keys invested in the pass), this is a great update.

Still the same number of Tiers (70) in the next Rocket Pass.