Read moreIn the game clip. Your client predicted that the players touched the ball, but server side they did not. When your client predicted wrongly, very soon after the server corrected your client.
In the saved replay clip, the client-side prediction happens again (don't ask me why replays have client-side prediction). However, instead of the replay correcting your client, it doesn't correct your client until the ball begins to move as new information is sent.
/u/Psyonix_Cone, might want to force updates on a still ball in replays? Kind of like what you did with in-game client predicting, but now vice versa for replays.
A very, very similar issue was present long ago. What happened was clients in-game predicted the touch, but the server saw there was no touch. So the majority of the clients in the game predicted the touch. Usually except for one player, who's client knows their car didn't touch the ball (as they're the ones w...
might want to force updates on a still ball in replays
indeed