On September 27 2024, the price of Premier Membership & New Memberships will be changing.
Full information can be found here: https://rs.game/PriceChange-24
External link →On September 27 2024, the price of Premier Membership & New Memberships will be changing.
Full information can be found here: https://rs.game/PriceChange-24
External link →Any chance the info will get put in the Runescape launch window as well as the Jagex one? I almost always have the RS .exe open compared to the Jagex launcher
Not planned at this time but useful feedback :)
Can be pickaxe of life and death not have the same stats as a primal +5?
The new pickaxes follow the same structure where both pickaxes(+x) of a tier are the same stats but the 'special' one is augmentable which is its benefit and so we want to generally be consistent where possible
I noticed Golden Rocks for the Priff statue were not dropping from the Primal rocks. I was able to get all the Strange Rocks, just wondering if anyone else has tried getting Golden rocks from Primal rocks and been successful?
I'll send this over to the team to double check, thank you :)
Another piece of feedback I would add is that the xp curve to get to 110 mining seems to be very gradual and low compared to other 120 skills. I say this as a player with 120 all already, I noticed it seemed very low when I was gathering new ores. Thanks for the updated development post!
What was your setup and what XP/h were you seeing if you don't mind me asking?
We keep getting updates for mining and woodcutting but nothing for fishing.
Well we wanna do 110's for everything so 110 Fishing has to come eventually right :P
Was hoping for new training methods. With herblore and slayer (the only 2 well done 120 skills) you unlock power bursts, better recipes, your own slayer dungeon, a slayer boss. With mining you get… to mine 10 new ores of the same tier (at 100 mind you). You cannot create the new 2H without pvming (meaning you have to stop mining and smithing). Even with masterwork armor you can create a lesser variant of it with only mining and smithing. The 2H masterwork is confusing in this sense.
Back in the OG smithing and mining rework, I recall dangerous procedurally generate caverns being explored. That would’ve been a great method to introduce for 110. Maybe for 120 in 4 years :/
We're not really doing any new training methods, unless we hit a point where we absolutely have to. We might do mechanical tweaks here and there if required, but we're mostly trying to stay consistent with the skill's foundational designs.
Mod Jack has a section on this in the blog we released back in May under the "Would it come with a new training method?" section
(would recommend giving the whole blog a read in general though :) )
If it has not happened already. Primal armor should also get boosted invention components like elder rune to make it more desirable, especially for irons to get something back from the grind of making it for smithing xp
We have a fix for this in-progress, we're aiming for next Monday's release :)
My only concern is we barely got 10% boost to mining xp while you tripled the xp required to max the skill. Gathering skills are already pretty slow.
I've been investigating this since release. I'd be curious what your set-up is when mining (gear+level etc)?
From what i can see from our balancing and live rates, and even what's being reported on the wiki, Primal is a better method. Mining has this quirk that the levelling benefits can greatly affect XP output, so what you might find at the staring levels of a tier of metal is that your XP is reduced because you've yet to unlock those benefits. This is especially true if you're not using a Primal or L&D pickaxe.
I'm seeing that now between my 120-all/BiS gear on main vs. my Ironman M&S pure (don't laugh). But still i'd be curious in what your setup is, i don't want to sound like i'm brushing off the comment.
One (minor) issue I noticed with the 110 Mining/Smithing update is that Masterwork Trim was renamed to Masterwork Armour Trim to differentiate it from the new Masterwork Sword Trim. This now creates an inconsistency where we need Armour Trim to upgrade a weapon (the Spear).
Can this be changed? Maybe just have Weapon Trim and Armour Trim? Or Basic Trim and Advanced Trim?
Oo thanks for raising! This is an oversight, i'll ping this across to the team and get it looked at, maybe the suggestion of requiring the sword trim makes sense now or maybe we just make the name more generic.
Appreciate it :D
This may be by adding a lifepoint boost, or a similar benefit.
All tank armours should get Necromany's lifepoint boost as a baseline
This is the default idea for sure, when i say "immediate future" for Primal, i mean possibly giving it this and not worrying about the rest of Smithing armours for now until Sponge's changes come out.
However, i'd like for anything we do to fit in with the wider plan so that when that comes to fruition, it just slots in and makes sense in the grand scheme of things.
Hey everyone!
We're now 2 weeks in to the release of 110 Mining & Smithing and have already started early development on 110 Woodcutting & Fletching. We've been keeping an eye on all your feedback and conversations surrounding both the 110 M&S update itself and 110 updates as a whole and I've been personally hanging out in various Discords and other social media, reddit included, reading and taking part in discussions. Today I wanted to let you know how we're taking this feedback onboard and our plan going forward, as well as what it might mean for future 110 updates. Starting with the 110 Mining & Smithing update:
Masterwork 2H Sword
While our intentions were to create a modest and accessible weapon, we can see the clear desire for new rewards like this to satisfy more. Internally, we've been discussing the strategy for 110's going forward and what impact they need to have upon being introduced into the game. Some of these conversations ha...
Read more External link →Heads up, bit of a typo:
Our very own RSGuy had made a guide on this boss to help get folks up to speed for give that a check too
I assume that was supposed to be a "so" not a "for" and a period.
Anyway, thanks for the article, I've got a bit of forinthry to do so that I'll be ready in time! :)
It wouldn't be a blog written by me if there wasn't at least some typos from second guessing myself
Ode of the Devourer is just around the corner coming out on September 16th , check out this blog to help you get prepare with any quest requirements
https://secure.runescape.com/m=news/quest-preparation---ode-of-the-devourer
External link →This is an amazing feature, big QOL, thank you!
<3
It was added with the launcher release on the 21st. I was wondering when we'll see it in action. I hope it also displays when game is down for maintenance.
this is the intention :)
Reverted the health of Shooting Stars back to its original amount.
So you just reverted them introducing the same problem with stars being mined before you can get your shard?
Why is requiring mining stars for ability to cash in star dust still a thing in 2024? Just let players hand in dust to the star at any point they like after mining it.
The issue being faced by players on launch was with large amount of players hitting the Star you would on average get about 10 swings in before it depleted.
We have been monitoring the interest in stars and the numbers have returned to more average amounts of players taking part. Now that its back to reasonable numbers players will be able to hunt and mine stars for longer times so they can still get the shard but also now complete stars when they aren't in mass numbers.
A little patch week as work continues on the Autumn Updates!
Check it out here - https://secure.runescape.com/m=news/august-patch-week---this-week-in-runescape
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Read more External link →Update will be tomorrow instead, this is the last bank holiday for 2024 so there shouldn't be anymore weeks like this for the year.
Check out the drop rates for the Sanctum of Rebirth, Osseous, and Daemonheim Archaeology
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