Runescape

Runescape Dev Tracker




23 Aug

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Teams aware of reports and are looking into it at the moment.


22 Aug

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We'll make it something else and call the achievement "All my homies hate Aetherium"

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Originally posted by ThaToastman

Ahh ok makes sense!

Other question, any thoughts on making ‘tier’ in tooltips (also has relevance to programmatic assignments of new gear attributes), more accurate? Unless monday changed it, primal is listed as T99 armor when it is actually T90 mathematically.

Its pretty misleading to noobs, and potentially interferes with your dev stuff if you did a auto-pass of a values table where say, ‘T90 helm = X HP bonus’

Yeah this has bothered me for a bit - 'tier' in general is pretty confusing because it means a lot of different unconnected things (damage/accuracy/armor/wear requirement)


21 Aug

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Originally posted by The_Wkwied

Don't disable TH for two weeks.

Instead, turn off the popup you get on login reminding you that you have daily keys to use.

Either do it with an A-B test (to which you can narrow it down by account demographic), or do it with everyone... Although I think an A-B test would give you more insight on who's actually going out of their way to be interacting with TH.

10 years ago, MMG basically said 'We do more MTX because everyone plays TH!'... Well, yeah. Everyone does play it, because everyone gets two pulls free a day, and they receive a popup every single time they log in that they either need to dismiss, or interact with to use their pulls

I think if you did this, you would see a stark contrast between the people who go out of their way to do their daily keys (no change), only occasionally interact with TH keys (either daily, or earned/found/rewarded keys), and those they go out of their way to ignore it (just close the popup)

Very interesting idea!

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Originally posted by The_Jimes

Is there any rough timeline for any of this?

I only ask because the last player sentiment driven consultation, being Hero Pass, wasn't a fun time. What seemed to be 2 months of radio silence in the face of the obvious solution for the sake of consultation was toxic at best.

Obviously this time around we aren't in damage control mode and the attitude is very different, but it would be nice to know even an iota more.

We’re trying to set expectations in the news post that this isn’t a quick or easy process, and we want to take the time to understand various player types views and to explore various different ideas and alternatives. So it’s a multiple months at least.

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Originally posted by Queue_Bit

My guess is that you're probably reading all of your replies, so I want to go ahead and give my suggestion.

I am coming at this from the perspective of someone who is, by all accounts, a larger spender than the average person. I don't spend on TH. I spend on bonds for cosmetics, and cosmetics. As well as things like Bank Space and other such nonsense.

I think the TH replacement is quite obvious.

A Fortnite style rotating cosmetic shop.

Create awesome cosmetics, put them on a timer to create FOMO, and slap them in a cosmetic shop on some sort of rotation. As you get more cosmetics created, create more timers and more rotating slots.

Full sets are good, but singular items that people will value as additions to their outfits are likely better. This includes things like auras.

Create item specific "ornament kits". Could be something simple like an ornament kit that changes the third age amulet to a purple, white, or red gem instead of a g...

Read more

Thank you for such a considered reply

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Originally posted by [deleted]

[removed]

Fair play to your AI, that was exactly what I was going for…

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Originally posted by IndependenceOutside2

God forbid u do your job

My job being what exactly in this case?
If i put everything I was doing (such as working on new content e.g. Sanctum of Rebirth) on hold every time a player asked me to do something I would get literally nothing done.

Unfortunately we live in a world where things need to be prioritised for their impact and time cost and I can't just magic up changes out of nowhere. Thanks for the comment though.

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Originally posted by Zepertix

Just a PR article that didn't really say anything besides "don't freak out in any direction." I feel like this could have been stapled to the survey tbh.

Sorry, we just didn't really learn anything from this. There isn't even the faintest outline of *how* any of this is going to be done :/ I'm not mad or upset I just don't know what the takeaway is supposed to be as a player. I love this game and the team that designs it, I just hope that this leads to tangible positive change. My feelings, opinion, knowledge, or optimism just hasn't changed at all after reading this.

That's totally understandable! All Pips' is trying to convey is to say the survey meant something, we're going deeper into this process of looking at our MTX options in RuneScape and we're taking it seriously.

And, at least how I feel reading it, walk you through some of the realistic things we have to consider as we go through this.

We just don't want to go dark and say nothing while we pull that next stage together. There was a lot of speculation that deserved an answer.

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Originally posted by DIYrs

I think this is a positive approach and a good middle ground.

We have to be realistic that treasure hunter is a serious source of revenue for the business and finding a suitable alternative that meets the needs of all types of players requires due consideration and thought.

Thank you for this approach Jagex, clearly learnt from the mistakes of the hero pass.

You’ve summed up how we’re coming at this, thank you.

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Originally posted by Gluroo

Hmm, sounds good but im honestly going to stay sceptical about this until something is confirmed to happen. Being willing to talk about it is good but there are tons of things that could prevent any meaningful change from happening here so we'll see how it actually turns out.

That's completely fair to be skeptical at this stage.

To Pips' point near the bottom - all we want to convey is that this is a proper effort to take the survey further and explore options around MTX in a way we've never truly done before for RuneScape.

It's not simple as Pips outlines, but we're taking it seriously and involving player feedback in that work.

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Originally posted by Dry-Fault-5557

Disable treasure hunter for two weeks and see how players react.

Genuine question, what do you think we could learn from that?

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Originally posted by esunei

TL;DR more exploration on assessing the impact of MTX to see if any action is feasible.

If only I could be that succinct!

Post

https://preview.redd.it/3c80qc2eh1kd1.jpg?width=1920&format=pjpg&auto=webp&s=675e753a2b15dc372935a1f4b828f82d5e7bb875

Hey 'Scapers,

Mod Pips, Jagex CEO, has a message to share as a follow up to our recent Player Value survey, and how we're planning a Community Consultation on MTX offerings in RuneScape.

Hear more on what this means here.

External link →
Comment

Originally posted by ThaToastman

Coding question:

Is armor not in the code as a class extension of ‘item’?

Parameters just being

“Tier, armor value, hp bonus, image reference…etc)?

It would be a lot of work but why not just add the parameter now (sorry to the intern who has to do the entry) and then all future armors will have the field by default and be added on creation?

Yeah so the params for hp bonus already exists / how it's handled right now, in general it'd be better imo for a system to figure out your total HP bonus based on a set of criteria so if in a years time we decide we want to change something about how HP is calculated (maybe we decide 10 per gear level instead of 5 or w/e) then it's a single plugin point instead of going and modifying all armor in the game again

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Originally posted by SpeedrunsRS

When this adjustment happens, will unique items such as the Rogue gloves from Deathmatch 'keep' what made them unique before Necromancy?
They were the only set of gloves before the update that provided an LP bonus while also having some offensive bonuses.

Would this update take into account that they were the only gloves that gave an LP boost before Necromancy and give them a greater boost?

yeah probably likewise for torva etc

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Originally posted by SexualHarassadar

When you say "go through every tank armor config" I'm assuming that means every variant of every piece of tank armor (+1,+2,+3, dyed, augmented, trimmed, lucky, ect.) is it's own individual item with its own config that would have to be manually edited?

yep

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Originally posted by VioletCrow

Looking at the transcript here it doesn't look like you agree to bring Zaros back beforehand - it looks like you decide whether or not to help Zaros in this beginning dialogue with Azzanadra. If you don't want to bring back Zaros though, then no quest, hence the only way to proceed is to agree to bring Zaros back.

Or to play along and make up your own mind later, like Sliske's dialogue at the start proposes.

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Originally posted by JagexRamen

Don't worry

Stop worrying Ramen, it's on the list.

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Originally posted by JagexSponge

Uhoh the call out

For real it's on the list, don't worry.

The reason its labour intensive is due to how the HP bonus is 'applied' to gear in that currently it's manually on any config you want HP boosts on. (There's no spaghet, its literally just not had a system made to handle it)

We have two options essentially - go through every tank armor config and apply the HP bonus specific to that piece (plz no - i still have nightmares about shogun making me test mining and smithing originally)

Or we make a new system that just 'handles' it that takes into account special cases (like torva / if we want a tank set thats more hp etc)

The list is long and ever growing for us combat folk but we've spoken about it and everyones okay us 'just' doing it / chipping away at it.

Don't worry