Originally posted by UrsaTengu
Hi Stu, thanks for your insights. Whilst I agree that 1h weapons weren't truly necessary for the update, it does leave primal as the only "core" equipment tier not to have options for both 2h and dual wield playstyles.
The seemingly tight timescales for these updates already concern me. Looking at fletching, you currently need level 90 to make a t60 bow. The roadmap states that one of the goals of the upcoming skilling updates is to allow players to create "higher tier" weapons for each of the original combat styles. I'm assuming this isn't referring to t70, but it would also be odd for the tier to jump from t60 to t90 with no gap in between. The logical conclusion from this (to me at least) is that some existing levels would need to be rebalanced (similarly to M&S). This is turn may necessitate that new bows from existing woodcutting tiers (i.e. teak, acadia and mahogany) be added to fill the new gaps. Suddenly, this is starting to sound like a mini-rework...
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Yeah, the seemingly tight timescales worry me too! Thankfully it's our job to worry about it. ;)
But it's important to keep up the roadmap release cadence and deliver on our promises, and it's very easy to feature-creep projects into time-consuming reworks, if we don't keep a firm hand on the rudder.
So I understand the necessity for having a clearly defined minimum viable product focused on feeding insatiable highly-engaged high level players.
For what it's worth, the importance of re-tiering Fletching's current core equipment is something we've heard emphasised a lot from players, something Mod Jack keeps trying to squeeze into the schedule, and something I personally care about a great deal.
Unfortunately, for a lot of players, skill reworks are seen as healthy but aren't seen as an acceptable substitute for new skilling content.
So the 110 updates prioritise delivering (for 1-2 skills) a level 100 band of skilling content and increasing t...
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