Runescape

Runescape Dev Tracker




17 Apr

Comment

Originally posted by ItsYaBoiDragon

Better solution. 4 slots for "conjures" but each conjure has a "space" value. So say you have Dharok introduced as another conjure. He would hold like 2 spaces instead of 1 so when you conjure army they would be able to do 3 total but balanced around space total.

This has actually always been an intention of ours!

In the original design we discussed having regular spirits as the base conjures (i.e. Skeleton, Zombie, Ghost and Phantom) and then gaining access to 'Heroes' or 'Legendary' spirits (e.g. Barrows brothers, Ancient warriors, maybe even Vorkath) from other content which would use up 1-4 slots.

We haven't spoken too much about ideas that are on paper for Necromancy in the future, but this is just one of them. You'll find that most/all projects have a ton of ideas that don't come to fruition for the original release, but are written down to tackle and explore in the future.


16 Apr

Post

The Battle of Forinthry may have concluded, but some mysteries remain. It’s time to follow the trail of the undead dragon Vorkath – back to the bitter cold of Ungael.

Uncover the chilling secrets of what happened on the isle, and catch a glimpse into what could be coming next...

Check out the blog here - https://secure.runescape.com/m=news/new-quest--requiem-for-a-dragon

External link →
Comment

Originally posted by Nokturn_

I don't know where Jagex got the idea that people would rather have permanent content and no seasonal events. There is no reason why we can't have both. Whatever you do, just don't cancel the Halloween event in favor of permanent content. Last year's Halloween was the most disappointed I have ever been with anything in this game. Please give it a proper event like Christmas & Easter.

We know these upgraded Seasonal Events we can build on each year are popular, and we're not disregarding that feedback either. I think you're far from alone with wanting the same treatment for Halloween.

For the long term, the thing we've primarily taken away is that there's a balance to strike on delivering permanent update and the timing of when we make this bigger investment seasonal event upgrades.

To be open about it, whether or not Halloween gets the upgraded Hub/Quest/Activities treatment this year is TBD right now. We haven't Yay or Nay'd it either way as yet.

Comment

Originally posted by ExpressAffect3262

I'm just going to come off as really cynical but I can't help but feel it's worded in a way that it's the players fault somehow.

Like "Hey, you're the ones who wanted better seasonal events, so we were doing that but you're still not happy, so we'll stop them!"

Why is it one or the other? Why's it difficult to have a average-good seasonal event (not just some cash grab, but a 5min quest would be wonderful), as well as monthly updates?

The new matriarch has been discussed for months now. Why wasn't it and the archaeology site not active in development?

Genuinely worrying as that would have implied that after the summer event, there still wouldn't have been content after June...

That's not the intention of the post for sure, we're not putting anything on players here. We just wanted to provide context on why we had this in plan for Summer in the first place.

From our perspective, listening to that feedback has been great given the positivity we've seen for Christmas and Easter. We simply made a misjudgment to prioritize another better seasonal event for Summer over a new piece of persistent content for June.

It might be an idea to return to next year, but the feedback clearly said our near-term balance was off - which is why we changed plans.

Comment

Originally posted by tristanl0l

Figured, but wanted to ask anyways

Figured, but wanted to reply anyways

Comment

Originally posted by PhantomForteGS

Will the summer skilling event be revisited in the future, or is it scrapped permanently? I’d hate to see the dev time go to waste when Christmas and Easter have been great.

Too early to say right now. The only decision we've really made today is to move our development efforts from that project to these two.

We may very well come back to it for next year, but based on the feedback, we'd look at it in context of the balance of the amount of persistently available content released around it.

Comment

Originally posted by vulturecornbreadbass

Since we are getting another Archeology digsite, are we going to get something we can store damaged artifacts in? Even if it's only possible to store when standing at a bank... At the moment, my (and probably many others) bank is littered with random artifacts.

We'll pass this to the team to consider. I think I recall seeing a good few mentions of this in the Community Hitlist submissions as well!

Comment

Originally posted by Denkir-the-Filtiarn

Runefest coming up in the fall is where they are presumably planning to do reveals of bigger things planned.

I can promise this isn't the case for 2024 content. We want to give you a look ahead beyond June as soon as we can.

When it comes to this year, we won't hold any announcements around our 2024 plans for the sake of making a moment at RuneFest - we know you want that news sooner rather than later, and holding it for that would be a mistake.

If we do end up having some 2024 news shared at RuneFest, it would only because it was the right time to announce it for other development based reasons. But that isn't our intention or what we're aiming for right now.

Comment

Originally posted by ImNateDogg

New seasonals that BECOME permanent, are okay. Such as the beach that comes back each year.

But also, seasonal events and the dev around it cannot impact the cadence of standard permanent content releases.

Great update, thank you for shifting - GameJam almost always produces some of the greatest content for the game

So the latest Seasonal Events (Christmas & Easter) have been designed to be just that - something we can bring back each year and hopefully build upon with each iteration. Any time we put into those benefits us for years ahead.

Building that foundational level event takes as much work as any other content release though, so there's a balance to strike with our development time. From player feedback, that balance was clearly wrong for our near term content plans - might be more appropriate in future years, just not this one.

Comment

Originally posted by tristanl0l

pog a necromancy ring. the real question is since necromancy is outside the combat triangle, can i use any style to fight osseous?

Osseous will work the same as the other Matriarchs where it can be only damaged with a certain style, in this case, Necromancy

Post

Heyo Scapers,

It's time we check in on our content plans for May and June - and some updates we've made based on your response to our Spring Content Roadmap.

Check it out here - https://secure.runescape.com/m=news/may--june-content---our-updated-plans

External link →

15 Apr

Comment

Originally posted by Atlach_Nacha

typo in patch notes?;
"The gate no longer appears as two separate doors at the beehive farm east of Catherby."
Now it is/works as two separate doors.

Comment

Originally posted by 312c

Week 3 of asking why has the oddment cost of small dwarven toolboxes been changed from 250 to 500 with no notice in any of the patch notes?

As part of the oddment store refresh they have been monitoring the cost of items and making adjustments where applicable.

Comment

Thank you for your service, being able ctrl + f is wonderful.

Comment

Originally posted by Euphoric_indica

Login message says we got a first look at the new quest? Was this regarding the new proteans? Or the treasure hunter calendar? What're we looking for exactly?

Stream tomorrow to chat about the upcoming quest

Comment

Originally posted by Chigzy

Last of the US stock released. There was some books that were made available in a staggered amount and this is the last of them available.

Comment

Originally posted by MightyJill

If we are doing plushies, why not make skill pet plushies ?

Omen was cool...but there are more then that.

I'd buy a Rue and Baby Yaga.

Not gonna lie, I have wanted to suggest a Willow Plush.

Comment

Originally posted by Mike_From_Red_Deer

Took only, what, 3 months for Jagex to decide to fix the Igneous Rain issue.

Nice.

Unfortunately engine related issues are slower to resolve due to the nature of the systems, this is why we had worked in the more general hotfix in the meantime.

Post

New plushies on the way and find out about the upcoming quest "Requiem For a Dragon" in our livestream on Tuesday!

Check it out here - https://secure.runescape.com/m=news/april-merch-update---this-week-in-runescape

External link →