Enjoy! Thank you for the patience
Enjoy! Thank you for the patience
On a related note (and this may have already been asked / answered, but I didn't see it), is there any chance we could have the window to get the guaranteed bird nest from the Lumberjack's Intuition increased? Last night I was cutting, and there were times when the event would spawn on the complete opposite side of the tree, and even if I clicked on the very next tick to move around, to the other side, I wouldn't be able to get the guaranteed nest. I recognize that the guaranteed drop is meant to reward actively paying attention and quick reaction times, but the window is so small that in these scenarios, even if I was hard-core paying attention, I was unable to get the nest drop (which is important for me personally since I'm playing catch-up and trying to get the imcando fragments lol).
Thanks for being in the comments and responding to people btw- it's good to see communication between the Mods / dev team and the player base 🙂
Literally just discussed and investigated with Mod Mickey just now, but yeah it's on our list to extend the window of time a little bit :)
Do you have a full or near-full bank by any chance? Wood boxes should definitely dump their logs/nests into the bank when deposited and from checking myself thats what they do
Why precisely was making and enchanting bolts reduced to 20 actions at a time rather than 60? Last I checked, you were experimenting with increasing that limit, not reducing it. Maybe someone fat fingered a slider or something? This seems very odd to do deliberately.
Plan is to revert this :)
Is there an ETA for this fix? Would rather wait to get the hatchet than having to chop twice
More likely to be a Monday patch note than a hotfix this week. So depends how long you'd prefer to wait. :)
One of the new Teak Trees is right in the middle of the road on Musa Point. This is disrupting trade routes to Kofi's general store and devastating the Karmajan Economy!
Also known :D Timbo's not around to remove this one so we're giving Stu a huge axe to do the job instead. Chop chop!
- Chopping logs for the moonstone steps don't count toward Treemendous achievement
The intention was indeed for chopping logs during this step to count toward the achievement.
Will it unlock if you've attuned the moonstone already or do we need to re-chop everything? It's not a big task, but still would rather not :I
The ensouled moonstone eats the logs, so currently you have 0 logs to add toward your Treemendous tallies to upgrade your wood box.
You'd still have to progress those Treemendous tallies regardless (we're just aiming to put something in to artificially increment the Treemendous tallies when the ensouled moonstone is being fed) - so if you've sated your moonstone's hunger, might as well get chopping!
How about the audio thing where it seems you can hear other player’s intuition spots activating so the audio isn’t really that helpful of an indicator because you might just be hearing someone else’s triggering?
Also known :)
I think the lumberjack's intuition sometimes its very hard to see where it spawns. Could you make it more clearer/noticeable?
Yeah i've been noting down feedback on it while speaking to players in game. I'm gathering any further stuff then sharing with our VFX artist (who's mod name i don't know) very soon. Though i don't think this'll be something we address this side of the new year.
Hey all,
We're just over 24 hours since the 110 Woodcutting & Fletching update. We've loved seeing everyone getting in to it chopping away at those lovely trees and exploring all that's new, and we've been hanging out in-game chatting to you all throughout (catch me on W84).
A huge thanks to everyone for your feedback so far, there's great stuff coming our way and plenty to discuss, as well as issues we've been working hard at resolving. I wanted to get this post out to you all to give you an update on what we're aware of and a rough idea of how we're addressing them. With next week's update being the last of the year, we're aiming to hotfix or coldfix where possible while some things will be addressed on Monday, or beyond.
Bugs
- Eternal Logs have a GE buy Limit of 1 / Woodcutting consumables aren't tradeable
These require a coldfix, which we're hoping to carry out tomorrow. With this coldfix we're aiming t...
Read more External link →Isn't there a way to make it customizable? like the Excalibur?
There are limitations to doing this but i'll see whats possible
Still haven't heard anything about this and I signed up as soon as the post went live
Hiya - we've been randomly selecting eligible users for Alpha tests, so if you've not been chosen yet, it's not that we've rejected or omitted you from selection pools. Keep an eye out for emails from the RuneScape domain and we'll contact you when the moment is right!
Yo I changed this a little while back albeit it might not be the 'perfect' fix (the jobs currently awaiting QA)
I've moved the bracelets ops around - op1 will now 'rub' so the left click will no longer equip the item
Also when worn the op1 is Rub rather than a specific option so players don't have to right click if they have it equipped.
I _can_ change it over to just be haunt primary - my concern would be if for some reason one of the other options became 'primary' (a clue step or content at gardens etc) then we'd get arguments over which one is first
either way lmk thoughts.
Thanks! Bit of a mystery. Guessing it was accidentally mapped down during the final diff of our map revisions.
Fixed it this afternoon, but since only server scripts can be hotfixed, it's locked and loaded for a future Monday patch notes.
Just stopping by to say this was hotfixed earlier
Is the tensile vine complete RNG or is there a blm mechanic similar to the equivalent from the 110 m&s update?
Mechanically the tensile vine effectively identical to the metallic meteorite fragment for the pickaxe of life and death, including bad luck mitigation.
Every strike at the vine/idol (whether you succeed or not) rolls for the item, and reduces the ceiling of the random roll. So every attempt, you're more likely to get the item. When the variable reaches a certain threshold, you're guaranteed the item.
On average likely to take 2-3 clears of the vines. You've probably already got it by the time you read this. :)
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This isn't a rework, and not intended to be seen as one. The T60-90 hatchets are an extra addition which we had time to do, it was one of the biggest requests for the update so we got it in
A perfect cut guarantees a log, not branches
1. Describe the bug you are experiencing.
Hatchet of Ember and Glade requires 90 attack to wield
2. List the steps to reproduce the bug.
Listed above
3. Do you have any additional information that would be useful?
Imcando hatchet allows you to toggle it to non combat allowing equipping so invention xp can be gained.
This isn't a bug it's intended. The Imcando hatchet does have this functionality but as the Hatchet of Ember and Glade has several quest requirements that could require combat it is not a function that is carried on to the t90/t100 Hatchets.
1. Describe the bug you are experiencing.
CGIM Do not get credit for Elf kills in Prif
2. List the steps to reproduce the bug.
Attack Elves around Prif.
3. Do you have any additional information that would be useful?
Im guessing it has something to do with the fact that the elves "surrender" instead of being killed so if a non-gim attacks it at any point it will prevent XP/Drops from being given to GIM
This is on the teams radar.