Hey! Just to clarify - Are you on a free-to-play world?
Hey! Just to clarify - Are you on a free-to-play world?
Hey! We're looking into this now and working on a fix :)
STATUS UPDATE: The data centre problem should be fixed, and now all players from all regions should be able to access the beta. Sorry about the delays for those who couldn't get in.
The Mining & Smithing beta is now live!
All members can access the beta by copying and pasting this link into your browser (if you click it, it won't work):
rs-launch://www.runescape.com/k=5/l=0/jav_config_beta.ws
Famed TLDW transcriber ImSuity has written an extremely exhaustive guide to the rework:
Read more External link →I had this exact issue a few weeks ago when I upgraded to a vega 56.
I stupidly forgot to check that I had the right cables, as the card was 3x displayport and 1x hdmi, so I could only connect one monitor to it. The cables were going to take a week so I turned on integrated graphics and hooked up the other two monitors so I could use them.
This made NXT have a fit, with the exact error you're getting, and if I turned on safe mode it was like my character took LSD.
Try going into device manager and disabling integrated graphics if you have it enabled.
There is a known issue when the client is run on a system with 2+ independent GPUs driving at least 1 monitor each
It should be ok to have integrated graphics enabled as long as they aren't driving a monitor
Linux can be quite strict about custom thread priority for non-root processes
It's not "strict" at all. You can't just set your thread to be a higher priority than default without CAP_SYS_NICE or root. You can however set the priority lower than that without root. But that's beside the point, you shouldn't need to be messing with nice values for different threads at all to begin with. It's not like reliable tear free audio is some foreign concept on Linux or only possible with high priority processes. I've never heard anything else have buffer underruns even when doing long running compute intensive jobs like compiling a large program with 8 threads.
At the very least, NXT isn't that old. It was built to be cross platform from the ground up. Just have it increase audio latency if whatever thread handles audio can't keep up.
CAP_SYS_NICE is exactly what I'm planning to use when linux work resumes.
Dropping all thread priorities except for audio isn't desirable as that would bring the game to an effectively lower priority than other processes. Raising the priority of audio threads is an industry standard thing, for example SDL (which we use on Linux along with our own mixing) does it: https://github.com/davidsiaw/SDL2/blob/master/src/audio/SDL_audio.c#L657
Read moreLibcurl issue may now be resolved by installing libcurl3, copying the binaries into some other place, uninstalling it, reinstalling libcurl4 and pointing library path to the location where libcurl3 files where copied. Maybe its possible to bundle your own version of libcurl3 and use that, but I'm not how it's going to work with other distros.
I am using the cracking sound workaround, but sometimes, not always, but like 30% of the time sound starts cracking on game start even with this workaround. If it does not crack on start, it never starts cracking while playing and if it cracks on start, it sometimes stops cracking, I think the tendency is that it stops cracking when teleporting to another area, but not every teleport fixes that.
Overall the linux client works quite well and I have noticed no major issues. Of course a working apt-get install would be a nice thing to have.
I will watch (listen?) the sound closely after the update and if happens again, I ...
If I remember correctly the plan was to static link glew and curl among other changes
The thread priorities for audio are not perfect on linux currently, that may explain any additional crackling you're experiencing. It's not something I would encourage normally, but if you run the client as root it may be able to set the priorities correctly (Linux can be quite strict about custom thread priority for non-root processes)
looks like the update is not in the repo yet, did
apt-get update
and it says runescape-launcher is already the newest version (2.2.4) when trying to update it
You won't find an update via apt for RuneScape unless we update the launcher, which we haven't needed to do in a long time. Version 2.2.4 refers to the launcher. The latest client version is downloaded automatically when you start the game.
Any updates on Linux client compatibility with Ubuntu 18.04 and the cracking sound on Linux issue?
I was working on a TAPP project to fix up the dependencies and other issues with the Linux build (until TAPP got temporarily shelved :( ). There's no quick fix for some of the dependency issues that doesn't break things for all but the latest distros, which isn't an acceptable compromise.
Other than the launcher window not disappearing there's nothing you can't workaround with a little creativity. You should be able to fix the sound by adding PULSE_LATENCY_MSEC=100 to the launcher script
I wrote Angel of Death when I was back in QA and since joining dev have learnt a lot. With that I've always wanted time to go back and give her that extra level of polish she needed which is long overdue. With the RS Gamejam happening this weekend this was my opportunity to give Nex (Or as players call her 'money bird') some love.
Below the current changes I have made to the Angel of Death boss fight. Please understand that these are subject to change based on your feedback and i'm also aware that some of these are slight nerfs but for game health and future players these had to happen at some point and nerfs are never going to be welcomed with open arms!
Boss kill times are wiped upon login.
Boss kill times will only be tracked when there are 7 players or less in a fight (this is logged at the very start of the kill to prevent players logging to bring the player count down at the end of the fight)
...
Link not working. Care to explain what it says?
Yeah! The idea of this is an addition to the emotes tab that will allow you to add transmog items into it - You'll then be able to activate the items from within the tab or remove the item if need be :) (Allowing you to use them all somewhere accessible as well as clearing up some of that much needed bank space)
I mean, I could branch out into rocks.
Thanks for letting us know.
I suddenly feel very scared today
I resent the contents of this message.
I resent your resentment
Okay thank you. Can I ask what his role is within Jagex?
Also forgive me, but his answer sounds like a cop out. Generic "why focus on the past when we can focus on the future". Surely we can't be expected to believe that?
He is Executive Producer for RuneScape.
Another part of human psychology aside from a bias from drop rates due to anecdotal evidence, is that of anecdotal evidence holding more weight in the mind when it has been proven that Jagex can and have been wrong with their own suggested drop rates.
For instance, a 1/80k chance for something to occur, or Jagex just missing a few zero's in their code? To the general player, its more likely that Jagex screw something up, which they do often (just look at todays update full with bugs and complaints), than for somebody to go evilly dry on content that takes much longer to do.
I'm not going to get drawn further into an argument that's just going to circle itself, I'm sorry that we screwed up and sorry that you cant trust what I say today. :(
It's been decades, Grandpa, we've moved on.
so have the RSC servers...
too soon?
too soon sob
I think worthless isn't really the problem here as it takes ~100 hours on average per codex. To give some perspective, praesul codex is still keeping its price even though it's about 4 times more common than any of the ed2 codices. That's because it's very useful.
We're currently seeing this with mutated barge, its usefulness alone will keep its price even if you increase the droprate.
With dungeon clear times of 30 mins It's about ~33.3 hours on average for any codex, there are 3 of them and they are all rolled separately.
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Seems like that info might have been gathered by someone looking at the code before verak liths bug was fixed, that and story mode lore books are 1/10 base chance.