Runescape

Runescape Dev Tracker




25 Sep

Comment

Originally posted by Nolifedemon

Why as an iron can I not use these buffs, if I've unlocked the shit let me give him a few salve doses to access the perk of 1 hour at once. (e.g. I give 2 6 dose salves and get the 1 hour buff) absolutely bullshit we get op shit but minor things like this we don't but I'll bet it wasn't polled or questioned if we do or don't want it.

Recent conversations with the iron community has been fairly split on what should and shouldn't be available and our team is working on understanding what Iron players would like to see out of these kinds of events.

Right now this event is leaning on the older attitude of restrictions but if the Ironman community as a whole would like to see increased access to events like this its something we can look into.

Comment

Originally posted by Perforo_RS

Ah yes. A drop in player count. So release a week of very OP PvM buffs in the hopes of drawing players back. Didn't you learn from the buffs introduced with Hero Pass that we're not looking for these OP FOMO buffs?

This event has been in the works long before Hero Pass was on the cards, the design intent is to create a "package" of PvM related things we can switch on every now and then to enhance combat for a short time similar to things like "Winter Weekends" of the past.

Comment

Originally posted by dirtyhobbits1

Is this just a re-named raptor event lol?

Either way cool thanks Im working on my slayer logs XD

While the Raptor Rampage buff was considered for this event we wanted to try out some other things and Thok felt like a good fit for a Host.

Comment

Originally posted by GalacticAlmanac

Wow, the combat aura reset seems really strong.

Test it out and tell us how it feels, this buffs are a bit of a testing ground for some event ideas and so its a good idea to see what is good or too good.

Post

The (self-proclaimed) mightiest warrior in Gielinor wishes to help you scrawny humans be better warriors, like Thok. To this end he has convinced War and Death to help him train you! 

From today until 23:59 Game Time on October 8th you'll be able to find Thok hanging out at War's Retreat offering buffs to help you with combat!

Find out more here - https://secure.runescape.com/m=news/thoks-smashing-buffs---this-week-in-runescape

External link →
Comment

Originally posted by SETT2V2V2V2

Battle Passes should be just available forever.

Progress at your own pace, no FOMO-time limited junk, just a progression path with some rewards and a premium pass with some additional rewards.

New Pass comes out? Ok. Cool. You can progress one pass at a time, no rush, no hurry, no FOMO. Just an actual good faith attempt to offer you something nice and give you a premium version to also enjoy if you'd like to.

It's perfectly doable and it would even be somewhat nice for Jagex too in the long-term.

Imagine a new or returning player jumps in, you're running a Battle Pass? Ok maybe they buy it . . . Maybe that pass doesn't resonate with them at all though.

Instead, have ten passes available that you've made over the last couple years and suddenly a new player almost certainly will find a cool pass they want to progress through. Or maybe you return after a couple years and see 10 whole Passes to work through? Doesn't that give you some l...

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Say what you like about Halo: Infinite, I really liked their model of switching between which passes you want to progress on. For me, personally, I'd love to see it implemented as a system.

Before Yak Track was put out to pasture I really wanted to catch up on old tracks, and not being able to do that was disappointing but Hero pass will be bringing back classics into the store with each iteration which is great and means that items that haven't been available for a long time will resurface and players who might have missed their chance for whatever reason can grab them!

Getting back to your point, I also agree that there's a really compelling, fundamentally RuneScape-y feel to ticking off a list feeling like you've completed a collection. I love the idea of the "Completed Passes" list (though I would be conscious that it could be labelled as FOMO if we didn't implement the persistent pass system alongside it, so something to think about).

I've been takin...

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Comment

Originally posted by MeleeUnsolved

u/jagexdoom

Some solid ideas proposed, any chance this could be added to the feedback overload?

Absolutely they can be, sure.

Comment

Originally posted by ItsWatkins

Expanding the time window makes it worse unless it's a buff where you have (for example) 20 hours of the buff to use up in 30 days (similar to how bxp weeks work I think)

I'm not sure I understand this comment - so, 20 hours of buff in 30 days is ok, but expanding a time window where something can be used is worse?

So it needs to be a limited time, in a very large timeframe? (20/720 hrs in your example).

I'm conscious that putting a time limit on it could also then just be labelled FOMO though, so where's the line? Happy Cake Day!

Comment

Originally posted by Hsr_plox

will the feedback be via reddit or a submission page posted in a news update? or is that up in the air?

As a comment under this post is fine, or in the Discord, or on Twitter if you're on there. Just somewhere where you can reach us JMods and we can get the feedback about the proposals outlined in the blog above.

Comment

Originally posted by Californ1a

Personally I think the golden cape hunt (and the associated porter buff) went over much better than the hero pass (and associated buffs) largely because the tasks and goals were very clearly defined at the start. Everyone knew for sure there's 10 total tasks for the entire thing (which awarded 11 shards) and you only needed 8 shards to finish it. We knew that immediately as soon as the event went live - here's all the possible tasks and your goal task count. Hero pass is in a very different place, where we have no idea how many special tasks there are, and the progress on it is kind of obscured behind the whole hero points system with different tasks giving different point amounts so you've got to calculate it out, it's less clear, whereas the golden cape hunt was 1 shard to 1 task (aside from jagex account giving 2).

It was much easier to know what you needed to do to finish the golden cape hunt. That helps alleviate FOMO quite a lot when you can plan acc...

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This is a very interesting write up and gives me lots to think about, thanks for this. I'll be sure to put these ideas (shortened, if you don't mind) into a roundup for the team today as a point of comparison.


24 Sep

Comment

Originally posted by Minimum-Order-8013

No buffs behind MTX pay walls, gambling, or FOMO.

Aka what we've been saying from the beginning. That's the fewest amount of words I can summarize it in.

So something like the Golden Cape Hunt - in your eyes, is that none of those? Is that FOMO or not? If the time window given to engage with something is accommodating enough then does that still quantify?

Comment

Originally posted by auringineersanon

Wouldn't you just need to look for Quest Complete notification and/or quest point gain?

Alternatively, look for anything that gives Runescore, so achievement hunting in general contributes to the pass. Rewards players for hitting milestones and automatically includes both quests and miniquests.

Quest Points and Runescore both sound more tangible as metrics to track. I'll put that forward as well, on Monday.


22 Sep

Comment

Originally posted by Y0LOME0W

Priff is the best update in rs history. Mod Elfborn was entertaining too

♥️

Comment

Originally posted by StrongArm_Alchemist

I had thought so, here's a screenshot of mine, mine are showing as highlighted for each "reward" I've unlocked. So the game hasn't registered that you've unlocked it yet for some reason.

I had heard of some other achievements in RS needing to wait until the next days reset, for some reason, to register that they were completed.

Other than that, gonna try tagging /u/jagexdoom just to make sure it isn't a bug :)

Hmmm, thanks for flagging this one up! I'll throw this over to the team to look into to check if this is a bug, and if so, get it lined up to be squashed!

Comment

Originally posted by mak3itsn0w

In general content buffs are amazing when done properly. Optional & earned seem to be what makes them good. The damage reduction for tokkul buff (have to grind tokkul), the totem buffs (get the 3 pieces of totem & activate weekly), even the +hp firepit at wars retreat (cost logs). All I have earned through playing the game and are just small little bonuses that are nice to have around. Hope that helps!

This is very helpful, and the sort of thing we want to be able to collate so that we can pass this up the chain to the team.

Comment

Originally posted by Arckange

Socializing, questing and minigames should probably count.

If the devs aren't too keen on giving everyone 4 hero points every minute regardless of activity, why not making them accumulate in the background, and then give all the accumulated points at once upon doing a skilling action, killing a monster, completing a quest or a minigame? Imagine I chit chat with clannies for 10 minutes while setting my stuff to go skilling. I do a skilling action and get 40 Hero points at once cause they accumulated for 10 minutes. Big dopamine hit, and I feel like my time socializing wasn't wasted

Minigames I can understand. Questing might be a bit more complicated, probably requiring some sort of check to see if a player acquired a quest item for the first time or something similar? (RuneScript is eldritch and intangible to me, so I can't even begin to imagine how complicated it'd be.)

My personal concern is with how socialising would be implemented as a progression system. Don't get me wrong, I love the social aspect of RuneScape. Zamorak knows, the conversations that I've had at the City of Um Ritual Site will stay with me for years, but the cynical side of me worries that it would be difficult to do and not really fit the design we had in mind - that's just my opinion though, something for the more design-oriented members of the team to consider, at the very least.

Comment

Originally posted by Quirky_Ice_8006

I don't want to have to provide feedback via reddit or twitter

The surveys will give you an alternative way to do this as well as we appreciate open discussion spaces aren't for everyone. Look out for those beginning in October.

Comment

Originally posted by limixi

Content buffs within the Hero Pass and beyond eh. That doesn't really bode well for the future.

What that means is the concerns that were raised about Content Buffs in Hero Pass and concerns of what it might mean beyond that. It's not a signal of a direction.

We want to have that conversation in more depth and make sure we get to the root concerns that were raised on it. That will guide the team on making sure we come out with the right directions/solutions in response to those concerns.

Comment

Originally posted by 5-x

Killing bosses after you're capped on Marks of War for the hour results in no hero pass progress - it should at least count as a kill for +4 points.

Earning thaler should also trigger hero pass progress.

Yup, this is one I raised myself after hitting the cap at Hermod!

Comment

Originally posted by mumbullz

We will have deeper conversations on the concerns with content buffs - both with hero pass and beyond it

So in essence the idea is not going away and we will be even discussing releasing stuff like this in more contained ways through TH for the right price then

Please stop trying to find ways to ease people into this idea of buying “content buffs” and scrap it ,even if you know you will find selfish people who will get behind it and others who don’t see where it is headed in the future.

Selling further intricate gameplay advantages is not fair at all gameplay wise and leads to a dead game.

I just want to be really clear that's not what this means.

We just wanted to show we recognize the conversation we've seen surrounding their inclusion and let you know we will be including it as part of this process - because it's clearly an important one to all of you. It's called out for that reason.

We understand Content Buffs created some clear concerns even beyond Hero Pass itself. We want to have that conversation, get a deeper perspective on any thoughts/fears in as much detail as possible and how we should address those concerns properly.

We do not have a plan for their future either way. This is purely about getting the root of those concerns in detail, and using that to inform us on where we go from here.