Runescape

Runescape Dev Tracker




20 Sep

Comment

Originally posted by Data_Arrow

There are people that take the iron status a lot more hardcore than others and tend to be more of an ‘elitist’. I personally enjoy the iron because it’s self sufficient, you can’t trade with others and have to rely on yourself to find out methods in the game to accomplish your goals. In my opinion, Daily challenges were a part of the game. There wasn’t any way to spend more money to get xp or boosts and it gave direction every day to jump in and start doing tasks, such as a farming daily would be a reminder to do farm runs. I’ve seen several times where the “iron community” is polled but I’m unsure where the poll is happening… discord? Reddit? The website it self? In game? We need consistency when polling a community about a feature that affects a giant group. Don’t let the loudest few determine the fate of the many.

If we were to do a poll I'd like it to be in-game, with only Ironman accounts eligible to vote in it.

From a lot of the conversations I've seen, I personally wouldn't mind Ironmen getting Bonus XP rather than flat XP from Daily Challenges/Missions as I feel like that then continues to encourage the active skilling aspect that Ironmen are acclimated to. Not sure on that one, though, would be something to discuss with the more design-oriented JMods, this is just my thinking.


19 Sep

Comment

Go to account.jagex.com, click 'Characters' in the navigation menu and click 'Add New'

Apologies I read the title and didn't go through the rest of your post. When you say you get an unknown error, what is the error you are seeing saying specifically?

Comment

Originally posted by Live_Show2569

"Wanted the security benefits of a Jagex account" and "hijacker would be able to unhide". So how exactly is a Jagex account more secure if your account can still get hijacked? Now the hijacker just have the whole lot of your accounts...

Clearly the character limit on Twitter has caused some confusion here..

The scenario I was talking about is a user who might not play the account actively at the moment, perhaps they have an account specifically for Deadman mode on OSRS or they are taking a long break from a HCIM. This user may want the benefits that a Jagex Account provides from a security perspective for their Deadman / HCIM character, but they don't want it appearing and cluttering up their character selection screen when they aren't actively playing. This feature allows the user to do that.

One player even ...

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Comment

You will have clicked a link or clicked something on the page to change the language of the website.

The most obvious way to change this is where it says 'pt-BR' in the URL replace that with 'en' and the login view will all be in English again on future visits.

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Buddy on the left looks how I feel! Poor fella, would love to see them get the same treatment as the resplendent Princess from Murder on the Border. That's a good dog right there.

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Originally posted by HighWolverine

Ironmen restrictions seem so inconsistent and arbitrary. It would benefit a lot to the game mode and the community if the players were polled regularly regarding these.

It's very interesting hearing different Ironman players describing what they believe the mode to be. I personally interpreted it to be a "no handouts, no help, you are alone" style of mode where you get nothing. No daily mission rewards, no buffs from things like Golden Cape Hunt, no trading and GE. But some players feel differently, and there's been inconsistencies with what IM players can or can't access in the past so a clear distinction would be excellent so that we can start to be able to say "Ironmen should not be able to have X or access Y".

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Originally posted by BradlePhotos

Hey Doom - you should have surge on one bar only to save a slot, something like a defensive / prayer bar, then you don't waste an ability slot for the same thing :)

True, I do have a prayer and defensive bar that has a spot free on it, might just have to put surge on that one... good idea!

Comment

Originally posted by TR1987

Was Mod Camel not talking to iron communities on Discord recently about this? What came of the insights gleaned?

Yup, Camel was indeed checking in and ran a few very informal polls just to get an insight into where the IM community (in that particular space) landed on the issues he presented. The answer I got from looking at those responses was "We need to ask broadly." The answers were surprising to me personally, and so I want us to get a clearer, more cohesive understanding of the Ironman community's stance so we know, looking ahead, where we stand on topics like the ones Camel put forward.

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Originally posted by Zinex1766

Were gamejams not a thing at the time of Mod Raven working at Jagex? Or was there something else preventing him from working on it? Or was the quest simply too big for one person to work on alone?

/u/darkhearted_raven please elaborate if you can

I did actually do a bit of gamejam stuff on Rite of Passage, but it's too large for a single gamejam and required quite a lot of art support to make it work -- and that art was (rightfully) used elsewhere.

Quests take a long time to develop. Gamejams are days, quests generally need months.

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It's something I'm still working on with the team, it's not been forgotten or overlooked. Continuing to push the topic and explore our options, and I'm still very keen to get insight and guidance from the Ironman community on proposals when we're ready.

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Originally posted by Nianque

Can we have a stream focusing on what Jagex are doing about Rite of Passage? The quest people have been asking about for an entire decade? Oh wait, no I just delayed it by another month.

Rite of Passage, I believe, was Mod Raven who is no longer part of the team. I'd love to have more lore-heavy and exploratory quests, of course, but I'm also conscious that quests that are very personal to specific Jmods (current or former) have to be done right to do them justice. I'm not saying it couldn't happen, of course, but Mod Jack has talked about this on a Design stream (in that instance, he was talking about the Gnome questline) and he spoke about the fact that previously quests were very personal projects that were written and designed typically by one member of the team.

I'd love more lore-heavy Morytania quests and explore even more of that spooky side of the Salve (which would also be a reason to give that area a morbid and macabre makeover) but I don't even know where I'd START with making a quest myself. I love the idea of Rite of Passage as a quest though, so I do hope we see it one day!


18 Sep

Comment

Originally posted by AfrostLord

The jungle spiders near tai bwo wannai hit up to 1k when everything else in the area hits much lower. It's especially noticeable if you're doing the tai bwo cleanup, where you lose a LOT of health if a jungle spider pops out of the bush.

My fear of spiders validated yet again!

Comment

Originally posted by No_Refrigerator647

Your familar dropping it's inventory of food in death's office is incredibly stupid. Forcing you to reclaim your items and then bank them again just to pick up your food. Why?

Holding food is hard when you're dead, just ask Death! That apple's just been sitting there for years.

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Flagged this up with the team! Thanks for letting us know.

Edit: 15:30 Game Time 18/9/23 - Hotfix for this has been deployed!

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Originally posted by No_Refrigerator647

Keep familiar on death.

This one came up a lot on the Community Hitlist Survey - I'm hoping we can take a look into this one, or at least if not, get insight into why not.

Comment

Originally posted by Snesley

I am deeply concerned about the ramifications of these changes on free-to-play combat and the potential negative impact they may have on new players. While I understand that the free game serves as a taste of the full RuneScape experience, it is crucial to recognize that it is in the free-to-play version where most players embark on their RuneScape journey.

While making slight adjustments to monster stats might offer some improvement, I remain skeptical about whether this alone will lead to a sustainable solution. The current system appears to heavily prioritize reducing XP rates for higher level players, inadvertently overlooking the challenges faced by low level players and those with subpar gear for their level.

It is imperative that we consider the overall balance and accessibility of the free-to-play combat experience, ensuring that all players, regardless of their level or equipment, have an enjoyable and fair gameplay experience.

Can't say I disagree with any of that - I think we can all agree that it's inadvisable to get into combat with underlevelled gear, that's a recipe for disaster not just in RuneScape but in general, but that's only a part of the equation.

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Originally posted by ADDICTED_TO_KFC

u/JagexDoom hire this genius

Farmbassador is such a mood.

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Hey, a similar post has just shown up and I'm looking into that one. So I'm reading this correctly, upwards of Turoth (to Corrupted Workers), monsters are hitting less hard than Basilisks and Jellies? Will flag it up as something to take an iterative second swing at potentially.