That's all you're going to comment on?.....
No, but it's worth remembering that I'm literally one human being covering multiple platforms at once. Gotta circle back around.
That's all you're going to comment on?.....
No, but it's worth remembering that I'm literally one human being covering multiple platforms at once. Gotta circle back around.
"it’s inclusion" and "it’s intentions" should be written without an apostrophe. It's simply "its".
Great spot - going to blame the heatwave for that one. They are outta there!
Big yikes. So basically not much changing. We dont want ANY content buffs its that easy. Any buff that devalues content we dont want it.
Which buffs specifically do you feel devalue content? I want to know so we can help shape where we do (or don't) look to in future updates.
I read it as it is staying but future Hero Pass might not have combat buffs
We're looking to see what players want from buffs, what's reasonable to have as a benefit, and how we approach that as a way to guide our future Hero Passes. I've heard a lot of feedback around bringing them all into the Free track and moving them up, and I personally would love that, to incentivise players to explore what each of the buffs offers, so I hope that we can do that.
Read moreSo the only thing changed was how long a daily mission takes? You didn’t read any feedback or ignored it completely. Instead you’re trying to explain your reasoning behind poorly designed systems.
[repost from another thread]
I seriously think you should reconsider the approach of buying the premier track. You should try to push more f2p players into membership by making the premier track tied to membership only, regardless of member status or duration, and the free track only for f2p effectively removing the actual purchase of the premier track.
Mtx is so prominent in rs3 we don’t want or need more of it. You should redesign the pass to work in this way:
- dailies should take 5-10 minutes to complete
dailies should incentivize a streak by providing more hero points the longer the streak(weekly capped)
weeklies should be reroll-able, being forced to do marks of war or some other locked weekly isn’t fun.
...
I appreciate the write-up here, and there's a lot of useful insights from how we can approach Missions here. Thanks for this!
Did none of your colleagues inform you of this obvious fact?
Like I don't blame you personally or anything to be clear, but it's a hilarious failing to imagine the company hasn't informed you of something so obvious.
The alternative is feigning ignorance as if this is genuine information gathering and this will be used to justify "Oh, well, community feedback said you'd like buffs to do with skilling!" While ignoring community feedback that says, "Remove this or stop monetizing it."
Well, the feedback I can give is "Players dislike the Chaos Ward buff, and the Trailblazer Buff, and we should avoid buffs of that kind moving forward." The post already mentions that we're looking to move buffs earlier up the track so all players can earn them, quicker, and we're open to suggestions for what buffs feel fair and enjoyable to have.
Reading mod Doom's replies is pretty funny.
There's almost 200 comments so far on this post and I'd venture to say most of them are comments against aspects or all of the pass but there's one that is saying the updates are a step in the right direction. Guess what comment has a reply to?
In order for your feedback to be read, you have to praise MTX and ask for more MTX.
Edit: I do at the very least want to give credit to Doom for replying to more than just the replies praising the pass. (Original comment was around 200 comments on the post). It's only fair that if I call him out on it, I also praise him for doing the right thing.
Unless I just reply to the ones I see when I check in, that might happen too. Anyone could get a reply then - anyone!
I wanted to say these upcoming changes are in the right step. I like the fact that we can filter out hero pass messages and point gains to make it less in our face. Also in terms of buffs I think instead of damage reduction or increase it would be nice to allow us to extend auras longer. Maybe something to double an aura for free or something. We also don’t have anything to reset skilling auras so that might be a nice fit. I like the buffs to allow us to activate skilling invention perks twice as often as it seems like skilling does not get enough buffs compared to combat
So more Skilling focused buffs is more the way you'd like to see us go? Good to know!
They completely ignored ironmen feedback, so we continue to get nothing
Asking Ironmen what they would prefer isn't ignoring players. I'm hoping that (annoying the other mods to see if) we can get a poll in-game so we can get a definitive response from the Ironman community themselves.
I can't help but notice that your team twisted the players "reduce dailyscape" message into a convenient way to deprive us of a source of daily TH keys and replace it with more intense dailies in the form of a battlepass.
I hope you understand that in 2023 people are more reactive to manipulative word choices and misdirection than in the past, and there comes a point where bad publicity just outweighs the overall revenue the company was trying to get out of selling the battlepass.
Dishonesty and mismanaged PR hurts the product way more than Jagex realizes. I hope the higher-ups in corporate who give you these goals are made aware of how reactive players can be in this day and age.
It isn't intended to be more intense - this is an example of where our design may not be aligning with our intent, which is something we're looking at. There's a reason we've been transparent on our goals, and that's so we can get more direct feedback on how you feel it's performing knowing what it should be playing like.
A lot of the design has been matched to data on existing player time spent in game, but that might not be how it's working in practice (and there's some other things we'll be going into that come into play that we'll go into in the post).
Balancing is something we need to monitor closely and adjust as needed. We're only a couple days in so far, so we don't have a lot of data, but we do have a lot of feedback to already begin guiding us while we wait for the other half of the picture to start forming.
He needs to disclose if he signed a NDAA as well. /u/shaunyowns he is especially not directly addressing the Hero Pass with his thoughts, but more of a jump around the topic.
Hmm? Im not sure what an NDAA is but my NDA with Jagex more or less stays in place for any unannounced stuff (as per usual with game companies, etc)
I thought I made it clear on my first paragraph but in its current state I don’t think Hero Pass hits the mark whatsoever, the Ironman exclusion is a major miss and right now it just doesn’t feel rewarding for the time invested whatsoever (plus the Marketing of “major update” didn’t quite fit the expectations set by players)
As I mentioned I just wanted the post to touch on examples of when negative updates can come out but staff get directly targeted as a result is all 😁
So you’ll respond to this but conveniently and selectively ignore the major issues this community has been demanding answers about? Just wink twice if they put some sort of gag order on all JMods from the top.
Frankly mate, it's very different situations that would honestly require very different approaches.
As I understand it Mod Doom has already mentioned this afternoon that feedback is being taken on board and they will have more to share about it soon enough.
Folks are looking into the situation currently, apologies for the interference.
Great! The sooner the better. I won't be back until the extra popups and sound effects are removed. Too intrusive.
Sounds were hotfixed this afternoon, actually!
Would the update on the main page not count as the thread? Or id suggest making one so you can get the feedback in a thread of your own creation.
I fully love the communication you guys have been doing recently, but the communication on the rune/heoro pass unfortunately overshadows that.
Definitely will have a thread when we share the update, just to help centralise everything.
I've been trying to be active, unfortunately we've not had a singular consolidated thread so I've been all over the place across all our platforms - today, I've been in lots of meetings and design talks with the team and discussing all of the feedback that we've received and are putting together an update with our plan moving forwards. Hoping we can share that with players soon, ideally tomorrow.
Don’t worry they will ignore this feedback also because it doesn’t coincide with their opinions.
Hooli and I have just finished a day of being in lots of meetings and design talks and engaging with the feedback we've collated (not ignored) and we've worked with the team to put together a plan we'll be sharing with you soon, ideally tomorrow. Have a good evening!
If you end up having a free moment, I would like to chat about community management. I know now isn’t an opportune time, but this is an opportune example and I’m researching and learning so that I can potentially be one for my team.
Hi Karl, drop me a message, I will try and get back to you when I can!
This can't be true. I, and many others who have posted their rates are experiencing far above 20% reduction.
It's clearly closer to 30% than it is 20, not just the overall rates but individual disturbance rates as well.
Yes, so disturbance rates are closer to 30%, completion rates have basically doubled so the total, reportedly, works out closer to 20% overall. Does that make sense? This heatwave is getting to me! 😰