Hmm, I did consider that - though as I said, our art director prefers we don't resize character models at all.
You start to run into issues where characters are too wide to fit through doorways and the like. (Admittedly Keldagrim already has that problem, but we needn't contribute to the problem.)
Trouble is that widening only the Raptors that stand still would introduce a strange inconsistency.
Whenever the character has to move or do something, they'd get slimmer, which affects more than just Dead and Buried and Song from the Depths.
Like the version of the Raptor that fights dragons, cannoneers, glacors, trolls, etc in Slayer areas would have to still be slim. Or any wandering signature hero events or guild appearances.
I think let's see how people feel when we release the animation change above and get to see it for themselves and have some time to get accustomed to it.
I do need to start preproduction for my next project at the ...
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