I appreciate that there's different types of players who have different thresholds of spoilers or discovery. We're trying to tread a fine line of explaining mechanics without too much detail but leaving lots of surprises and aspects which make a skill release exciting.
Narrative, fun intricacies between systems, easter eggs and a bit of that new skill flair will be left for the skills release. There's plenty we won't talk about which will still give you that discovery of mystery (hopefully).
Timbo is spot on here. While we're being more open about the Skill itself, there will be a lot left to you to discover.
We're all huge fans of Skill launches being full of excitement and mystery - there's no world in which we would look to compromise that.
While there might be a little less mystery on the basis of what Necromancy is, as we want to give all of you a strong view of quite a unique style of Skill release, there is still a lot we're holding back on.
Quests, Bosses, Narrative, extensive looks at the City of Um, Abilities, Talents and Ritual recipes are just some of the many areas we won't be covering in detail.