Runescape

Runescape Dev Tracker




27 Feb

Comment

Originally posted by JagexAzanna

Me, I messed up with sending along the images. Here are some gifs showing the differences.

Processing img 3p51hm8c5tka1...

Comment

Me, I messed up with sending along the images. Here are some gifs showing the differences.

Processing img 3p51hm8c5tka1...

Post

Ninjas, Yaks and Jam. What a combo! They’re also the subjects of this week’s update. Let’s break ‘em down, one by one…

https://secure.runescape.com/m=news/forinthry-frontier-ninja-strike-game-jam---this-week-in-runescape

Please note that the launch is at 12 Game time this week.

External link →
Comment

Originally posted by TellTurbulent215

and replys like this wont help get into touch at least he's trying to communicate..


26 Feb

Comment

Originally posted by stumptrumpandisis1

can you not just remove the exp if the exp is a problem? just frustrating to watch as a player since the fix seems simple from our perspective.

Probably (probably I haven't seen the code) a simple fix, but doesn't this kill SW?

Comment

Ultimately the issue with this is that the mutators and training methods don't really fit well together as mechanics. The whole idea of mutators is that within a closed environment, you can do whatever wacky thing you like and the balance isn't that important, but if you can gain XP then it's not a closed environment. Honestly this has been a bit of a sword of damocles hanging over SW since the beginning.

Comment

This is insane talent! I love the fact you used the shadow FSOA

Would you mind if I blew this up and framed it for my office?


25 Feb

Comment

Can confirm its in the notes for Monday


24 Feb

Post

Hey Folks!
As mentioned in the recent "This Week In RuneScape" we are running a poll to choose how the Abyssal Whip remaster will look. Please vote below on which version you would like to see!

![img](9y0banziv5ka1 " ")

Please note that the vote is just for the remaster version, the whip will launch with a classic retro look and a separate remastered version in the same way the recent claws launched.

View Poll...

Read more External link →
Comment

Originally posted by the_tin_king

Please any update?

The team are aware of it and working on a fix, no ETA currently tho.


23 Feb

Comment

Originally posted by Do-u-diemuch

Any reason why my quest progression wouldnt show 320/320 when I have a master quest cape? Is it related to Dimension of disaster?

https://preview.redd.it/83no5nf002ka1.png?width=263&format=png&auto=webp&v=enabled&s=9a1f735e8667807d61fb38902004fab13d5c8525

Quests you can reset to replay (Dimension of Disaster, Gower Quest, perhaps Sliske's Endgame, etc) certainly seem like likely candidates.

Comment

Originally posted by TTTonster

Love this post and reading all of your responses.

I would offer some additional insight into the idea of removing quest points. I am an avid quester and they are my single favorite thing about rs.

I also love slayer. Slayers system is incredibly tied in with quest points. I can see how non-avid quester could see this as a bad thing but I think it’s really cool to be optimizing your prefer/block list and have the option to complete more quests to prefer/block more tasks. I’m 200m slayer but I still have a long way to go until I’m done with my slayer journey due to the fact I’m working on ultimate slayer.

So please don’t eliminate the connection between QPs/quest completions and the slayer list.

Yeah, the aim would be to try and maintain milestone current rewards from quest completion. (Slayer slots are displayed as milestone rewards in the quest point shop, so in my view it falls under a similar concern as yuei2's QPS queries above.)

Obviously depending on the needs of combat/skilling/balancing councils. Eg it may be desirable to design it in such a way we don't create the expectation of additional block slots.