Runescape

Runescape Dev Tracker




16 Jul

Comment

Originally posted by brutalvandal

Please make it 28 mahogany.

But then we'd have to make Tier 3 56 magic.

Not For-in-thry enough.

Comment

Originally posted by dweeegs

Just put Monster Mash on it 50 times

This is the way.

Comment

Originally posted by Nolifedemon

Thats fair, Rubic already figured it out as well :)

https://secure.runescape.com/m=news/woodcutters-grove---fort-forinthry-season-update

And I belive they did but atleast in this post, if you scroll down, it is listed every building, and every frame required for said building :)

So unless its a Mandela effect. But given the post states the con lvls required (rubic pointed this out), he was also able to deduce which frames would be required as well.

So im hoping that since it is in that post, (I didnt go back further as I dont like the system for it but I was always prepared after the original forts release)

So if you do get in trouble, you can perm ban me for speaking out of turn! Since youre on of the best jmods about :)

<3

*screenshots your character reference in case I need it for my employment tribunal*

Comment

Trusting you that all the previous news posts provided this info in advance, and hoping this won't get me in trouble:

Ranger's workroom frames:

  • Tier 1: 14 acadia

  • Tier 2: 24 mahogany

  • Tier 3: 42 magic

They also each require 6 stone wall segments.

Just checked the configs to confirm, and their Construction reqs are 50, 65, 80.

No comment on Necromancy. That'd definitely get me yeeted.

Comment

Originally posted by Nolifedemon

u/JagexAzanna why arnt the tiers and frames required listed this time? we got told every other building in advanced, so why are they missing from this one?? id rather prep and be ready then spend 2 hours after release making the frames. obviously t3 will be elder because its 92 con, but what about tier 1 and 2? with 5000000 new frames added for every log, cant really guess anymore.

Trusting you that all the previous projects provided this info in advance:

Ranger's workroom frames:

  • Tier 1: 14 acadia

  • Tier 2: 24 mahogany

  • Tier 3: 42 magic

They also each require 6 stone wall segments.

Comment

Originally posted by rishvish

For the new god arrows requirements for trim and comp, do I need to make the arrows from scratch or can I just buy dinarrows and add the anima ?

Imbuing is the step accelerated by Wisdom of Anima, so that's the part of the process that's tracked for the new achievements.

No need to make the dinarrows from scratch (unless you're an ironperson, living the DIY challenge).


14 Jul

Comment

Originally posted by Michthan

I don't dislike you, but I want nothing more than you being proven completely wrong! Sadly deep down I know you are right...

I don't dislike either of you either(!), but I do hope you'll judge them fairly upon release (and not before).

Comment

Originally posted by Thiltopla

They sent Jmods over to the countries in the Middle East to research for Menaphos- it got ALL the resources. I do agree though, story here will be just fine.

You can buy the most expensive coffee in the world, but if you don't brew it long enough, it'll taste like water.

If Menaphos had had the development cycle we've had for Archaeology and Necromancy, or at least something in between, then maybe the (rightfully-lambasted) Menaphos quests wouldn't have turned out to be my albatross.

Comment

Originally posted by Valitar_

Is this in any way connected to the Staff of Armadyl or is the term Siphon just descriptive?

Death guards (main hand) are siphons (lower case 's') - it functions similarly to The Siphon (capital 's') in that it takes energy one one place and puts it in another (albeit more concentrated).

Ditto the off-hand is a conduit, not The Conduit, which connects your current location to the Underworld, so you can conjure spirits.

These are categorical terms, not item names - i.e. to conjure spirits requires a conduit; to harness necrotic energy requires a siphon. This way, we can later on have different weapons other than death guards and underworld lanterns, akin to melee weapons having maces, short swords, 2-handed swords, spears, et al.

Comment

Originally posted by F-Lambda

From what I've seen, they're two separate boss fights unlocked at different points in the story (Hermod halfway through, probably around quest 5, and Rasiel at the end)

This is correct. They are two separate fights.

Comment

Originally posted by yuei2

I mean this is following the design learnings of archeology.

I've said it this way elsewhere, so apologies if repeating myself, but...

Necromancy is a combat skill in the same way that Archaeology is a gathering skill.

Sure, at its core, it's 'just another combat skill', but the initial launch is so much more, hopefully has something for everyone.

Comment

Originally posted by srbman

It's 7!! New quests

9 actually

2 new bossfights

3 new bosses (with a 4th coming later this year). They confirmed a 4th Rex Matriarch.

The rex matriarch is only a Game Jam project so far, not on any release schedule yet (and certainly for for skill launch). Personally, I think it's an obvious later addition and was happy to see other devs pick it up, so do think it is highly likely to end up on the release schedule at some point.


13 Jul

Comment

Good luck in your journey! If you need some extra direction or assistance check out the official discord - https://discord.gg/rs

Comment

Originally posted by Yees_RS

Main hand Death Guard re-named to Siphon?

it hasn't been renamed - categorically it is a siphon, the name for the weapon is still death guard :)

Comment

Originally posted by -Zakh-

You’re a god among men.

<3

Comment

Originally posted by -Zakh-

Will level 3s be able to do dead and buried?

I just did a speedrun to confirm, and assuming:

  • you've been able to complete Unwelcome Guests (the season so far has some critical-path combat),
  • have some indirect means of defeating enemies (there was one scene where deathtouched darts didn't work)
  • are careful about the wilderness skeletons outside the Slayer crypt north of Fort Forinthry,

...You should be good. None of the quest's combat NPCs give combat XP on death.

The only XP I received on the critical path was some Construction XP, but that's not a concern to a level 3 combat pure.

Comment

Thank you for providing detailed feedback on this. This is a great conversation to have, especially with what we've been saying about wanting to be more reactive to feedback going forward.

In general, what you've highlighted is a need to either have more in-depth conversations on feedback like this closer to releases and/or quicker reactions based on how you are finding the experience of something we've implemented. As others have mentioned in the thread, data does also tell a story so we need time for things to 'settle in'  - but that period of settling likely doesn't need to be as long as the time some of these have taken.

The reality is, with the amount of content we're producing, developers move on to their next projects quickly to ensure we're delivering major updates on the monthly basis.

These more complex balancing tasks of high end consumables are a significant time spend for development - they need to assess data and feedback against design intent,...

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Comment

Originally posted by Mistffs

Entirely offtopic but will there be a new yaktrack before necromancy?

I could tell you that, but then They'd have to kill me.

And I'd rather be alive so I can make more quests for you.

Nowadays you hear about future updates through the official channels of CM and Marketing, thus I need to keep schtum so reliable information is released at the appropriate time.