Runescape

Runescape Dev Tracker




10 Jul

Comment

Originally posted by stumptrumpandisis1

I can't see any information in your link. Might be because I am not in the discord server? If so it doesn't tell me what server it is in.

Gah. Thanks for letting me know. This new-fangled discord thingy is a bit unfamiliar to me.

It's on the /r/runescape discord server. If you use this invite link, does it then work? https://discord.com/invite/runescape

Here's a fresh link:

...

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Comment

Originally posted by Seismic_wand

can you make more things roll hunt checks more often so aggro pots work quicker?

That's not how it works, unfortunately - Aggression pots are run on the player as a timer. Every time the timer 'ticks' it finds an NPC and tells it to aggro the player. It doesn't actually have anything to do with the NPCs hunt.

Comment

Originally posted by JagexHooli

It's very rare anything significant from Game Jam can make it in that fast.

Game Jam projects need to be approved and scheduled in production/testing alongside all the other work we're doing.

As a general rule, expect to see any major Game Jam projects we can bring to the game in the following weeks/months rather than immediately after.

I'm thrilled to hear that you're looking forward to (my, I assume) quest changes from game jam!

Only the initial development is done, though, and still needs to go through review, testing and localisation. Plus it's a biggie (I chipped away over 2.5 game jams at the implications of removing requirements from about 40 quests), so when it's green-lit I'm expecting QA to be at it for a while.

I hope that helps to manage expectations.

Incidentally the game jam preview post could only go into so much detail (particularly as we were mid-game-jam-week when the news post needed to be written up to be localised for Monday release).

So if you're interested, here's the full patch notes for my game jam contribution, to get a feel for the scope, and in case any of the changes raise concern: ...

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Comment

Originally posted by twtvmillerandybr

Not overly impressed was hoping for the quest changes from gamejam and the boss scaling that was proposed on twitter...

It's very rare anything significant from Game Jam can make it in that fast.

Game Jam projects need to be approved and scheduled in production/testing alongside all the other work we're doing.

As a general rule, expect to see any major Game Jam projects we can bring to the game in the following weeks/months rather than immediately after.

Comment

Originally posted by Ik_oClock

Added the respective Warpriest Armour drops to the Bodyguards of each General within the God Wars Dungeon.

This wasn't always the case??? Am I getting Mandela effected here?

"General Graardor and Kree'arra's bodyguards now have a chance to drop warpriest armour pieces."

The notes been updated, seemingly the bodyguards of Graardor and Kree weren't dropping the armour as intended and this has been fixed. Mobs in the rest of the dungeon were dropping it without issue.

Comment

Originally posted by ResolutionDeep2922

Next Monday last fort update? Because we have a stream Wednesday

Not necessarily the last update involving the Fort, but definitely the last content in the Fort Forinthry season.

And yes, Dead & Buried is next week. We'll be revealing it on Wednesday in a blog, with a small segment on stream dedicated to running you through the latest Fort Upgrade from the Quest.

(As there's a lot of story moments in the new Quest, we couldn't really do a whole stream reveal on it just because it would involve spoilers a-plenty. This will be more one for you all to discover).

Comment

Originally posted by JagexHooli

We're looking into this - we've pulled it from the TWIR for now as that was the intention. It's possible it wasn't able to make it in for the build, but we're checking for more information now.

Ah, turned out not to be something we could do and we didn't get the update on our end. Apologies for the miscommunication!

It'll be updated alongside the Soul Dye when that happens, unfortunately we couldn't do an in-game preview without the whole set being done.

Comment

Originally posted by Adept_RS

Although you can view the new design at the Parcels from the Dead area, the Soul Dye itself has not been updated in this week's update.

This was a lie. its not updated in game at parcels from the dead area.

We're looking into this - we've pulled it from the TWIR for now as that was the intention. It's possible it wasn't able to make it in for the build, but we're checking for more information now.

Comment

Originally posted by Spinolyp

*You have been poisoned!* >:)

Don't make me delete your config

Comment

Originally posted by meistersword

Would like to see weapon previews too. Current soul fsoa looks really bad and doesn't justify the dye as the base model is doing the green color scheme better.

We will definitely show how a lot more of the Dyes will look once they are done.

Comment

Originally posted by Lordroxas77

Yes please. Revert whatever you did to mobile.

We're working on the Mobile UI issue - it's an engine fix which takes more time, but the team are working to address it as soon as we can.

Comment

Originally posted by Cowsie

Are Spinolyps going to always hunt? They're kind of important to DKs damage, no?

They always hunt by the looks of it yeah

Comment

Originally posted by ErikHumphrey

Here are ALL the aggressive monsters that would no longer be aggressive to players at level-152. Most are level-70.

Note that some monsters (especially Daemonheim monsters) don't always have the same combat level so in certain areas or Daemonheim floors, some were already unaggressive, or some will still be aggressive.

  • Aberrant spectre
  • Abyssal leech
  • Animated spade
  • Baby black dragon
  • Bound skeleton (added with Unwelcome Guests)
  • Crypt rat
  • Guard Bandit
  • Harpie bug swarm (elite)
  • Kalphite Guardian
  • Lesser demon
  • Magic axe
  • Revenant hellhound
  • Rock Crab
  • Suqah
  • TzekHaar-Hur (could affect the TzKal-Zuk fight, though possibly Senntisten sewers only)
  • Vyrewatch (might be an exception, or will now only be aggressive if alerted by guard saying "Human!")

Bosses

  • Giant worm (Queen Black Dragon minion)
  • Spinolyp ...
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Great work with this list.

FWIW not everything on here will be affected by the combat-level change, it purely depends on which 'hunt' the NPC has. As an example pretty much all of the dungeoneering hunts don't check combat level, nor do rockcrabs etc.

There will be some on here that will be affected by the level rise, but if it negatively affects gameplay we can flip it so those monsters use hunts that don't check combat levels.


09 Jul


08 Jul


07 Jul

Comment

Originally posted by Chrix12

Will the "Three's a Kiln" achievement (Enhanced Fire Cape) require the necromancy cape after Necromancy release or is it still the original 3?

At the present time, our thinking is that it will not.

A narrative reasoning is that TzHaar/TokHaar do not partake in necromancy ("anathema!"), but predominantly, there are also design considerations of bolting it on to the existing achievement, exceptions required, etc.

We might decide differently post-release, depending on player response, but will consider then how best to implement it if consensus suggests we should. Cheevos are a gameplay mechanic, and I think we can ignore the narrative reasoning as only players are doing this (i.e. there will be no TokHaar necromancers in-game).

Comment

Originally posted by zernoc56

It feels like Mod Rowley let himself get written into a box by not doing anything with the desert quest line after The World Wakes all the way until now, when the ‘Gods are back in Gielenor’ is now over. Jagex is moving away from having gods involved in the story, so I find it highly unlikely that the hook that Rowley wrote himself can even be used right now. And anything in a new Desert quest that happens after TWW can’t really have any impact on the story of that quest because Icthlarin is rather involved in the Sliske line and the Elder God line. Even if it takes place before TWW it can’t really affect anything, because again, the events that it might have affected are already written and settled. Literally his only options are to either have Amascut killed or purified of corruption.

n’t even bother to have Elidinis return - who was the only one of the Menaphite pantheon to even get kicked out by the original Edicts. Rowley not wanting to do anything with the dese

Can assure you the ending I have in mind (have had in mind since Stolen Hearts) is not affected/compromised.

If/when something gets done or not in the series is not something in my direct control. I can only advocate, not decide.