Runescape

Runescape Dev Tracker




13 Jul

Comment

Originally posted by prometheius

will we see any post quest combat activity for dead and buried

No, the quest rewards are all stated in today's prerelease news post.

What post-quest combat activity are you wanting?


12 Jul

Comment

Funnily enough, I've got a fix for that coming in the patch notes for Dead and Buried. :)

Comment

Originally posted by facbok195

A little confused on the Wisdom of Anima buffs. Is there a perk + imbuing Dinarrows faster at the cost of xp? Or is the perk imbuing Dinarrows faster at the cost of xp?

Wisdom of anima is a toggleable perk that increases the rate at which you Imbue arrows at, it also reduces the anima cost. When you have it active you receive less exp for imbuing the arrows

So if xp is your goal you can toggle it off, and if more efficient arrow creation is your goal you can turn it on.

Comment

Originally posted by ResqueueTeam

Will there be a toggle for the perk?

Yes you can turn it on and off once unlocked.

Comment

Just checked with Spear - looks like we had an issue with the streaming tech. :(

Usually it's a VOD we put live after the show for something like this, but it doesn't appear to have privately streamed to YouTube for us.

We'll see if we can get it up on YouTube tomorrow through another method but unfortunately it'll only be on Twitch for now.

Comment

Originally posted by Ezcolive

When does this quest launch?

Monday

Comment

Originally posted by Methos25

The mobile site is having issues with scaling on the table.

Yeah I am aware of this and looking to sort it out atm

Comment

Originally posted by RonaldoVII

Is it a cape requirement to unlock the new 4 arrow making perks?

Unlocking 1 is for Comp and all 4 are for Trim iirc

Comment

Originally posted by JealousMongoose6001

this wont change anythign at all. please try to listen to the community and fix the actual problems with the whole elder arrow process

Heyo, the buff to God Arrow production from the T3 Workstation is not intended to be a "fix" to the issues players are having with the process of making god arrows. It is solely a buff to the speed and anima cost at the trade of exp.

We are aware of the discussions in the community around the acquisition and usage rates of these arrows for both main and iron players and also the concerns of skilling focused players and we are continuing to review and discuss the best ways to address these issues.

Alongside the quest on Monday with be some changes to fletching to help address some aspects of these issues but we are continuing to actively review the process in order to best address each different concern.

Post

https://preview.redd.it/jql950991kbb1.png?width=629&format=png&auto=webp&s=e0f1cd76a600b890b5fbea5c0e6673d8b17aadfa

At the end ofย Unwelcome Guests,ย you encountered Zemouregal outside a mysterious dragonkin door in the newly-discovered Wilderness Crypt.

With hordes of undead at his command harassing your fort, the Raptor deems it time to find a way through this mysterious door to uncover what Zemouregal is plotting.

...

Read more External link โ†’
Comment

Originally posted by CoupdeGromp

Glad to know my account is in a confused state; me too! Is there an easy fix, or should I plan on holding tight?

Can you give it a try now? :)


11 Jul

Comment

Originally posted by CoupdeGromp

Hey! I was just wondering if you had been able to take a look yet! :)

Had a look and found the cause. it seems your account have entered a confused state in regards to resetting the amount of marks of war you can earn.

Comment

Originally posted by twtvmillerandybr

I mean its a massive improvement when you start figuring altscape and irons etc etc... the quests are cool the first time around but with as many as we currently have it becomes a massive slog to get things handled... for example the priff line in of itself is anywhere between 8-12 hours of purely just quests... outliers like one small favour even with the lodestones is over an hour long... the vampire quest series is approx. 10-15 hours... curses from start to finish is like 15-20 hours... shaving an hour or two off of those lines is huge from a playing standpoint... especially for someone like me who just wants to be able to go boss without being massively punished...

Excellent point!

Personally I love quest requirements as a means of identifying goals and forging a path through the story and unlocks, but even after trimming the unnecessary branches, there's still loads of relevant reqs remaining to scratch that itch.


10 Jul

Comment

Originally posted by shqueef

That appears to have done the trick. Appreciate your help, Mod Lyon.

Glad to hear it!

Comment

Originally posted by stumptrumpandisis1

No problem, but yeah this is why some people call Discord an information black hole. This stuff won't show up on search engines either unlike other social media.

Now that I am signed into a Discord account and joined the server, your link works. Thanks.

I guess I don't have any concerns, just a question of why it warrants the dev time and QA? Is it a big deal that Druidic Ritual is required for some quests even though the rework removed its tie to Herblore? Not that I don't appreciate the game being tidied up, it just sounds like a lot of work compared to the benefits gained.

I'm unlikely to get more than one opportunity to poke at this particular issue, and players on the lore discord had done the research, I figured I'd be thorough and address all identified issues.

A short reworked quest like Druidic Ritual isn't much of an obstacle, but little quest requirements that aren't actually needed all add up.

That's the beauty of game jam. I can work on something that's caught my attention that would otherwise never be green-lit when you weigh the cost-benefits, but is hopefully worth fixing anyway.