Runescape

Runescape Dev Tracker




04 Apr

Comment

Originally posted by RsBugsAndGlitches

One of the best updates since forever! I know a lot of pures that are extremely happy with this update but I know it's not really inclusive to some of the other pures that I know. Was chatting with them talking about it and some of them were sad that hp cannot be blocked. [Imgur](https://i.imgur.com/zPJ2ZJt.png) [Imgur](https://i.imgur.com/5rVwqvD.png) [Imgur](https://i.imgur.com/cFCmLn5.png) Some of the chats and their pure build over here. [Imgur](https://i.imgur.com/OVYXOcX.png) So I came up with an idea that will be inclusive to those that are left out. How about being able to toggle block xp after at like level 30-50 hp? That way the ones that were left out are included.

If it were up to me, you'd be able to block everything and reset skills at any level as as often as you like.

The limits and restrictions are in place due to months of debate from a wide variety of pures, trying to find an acceptable compromise between a vast array of self-imposed restrictions.

As much as I'd like to make everyone happy, as long as there are restrictions, there'll be some players that don't fit into them, and the opportunity to discuss and modify the rules has been and gone.

As much as I see your logic in blocking Constitution XP from combat if you exceed the threshold where 10hp pures care deeply about maintaining this particular challenge, your associate is going to have to live with the current exception for Constitution.


03 Apr

Comment

Originally posted by jajanken_twat

Did you consider..I don't know...fixing the backpack option instead? Your teams clearly misdiagnosed what was broken here. It wasn't the action bar, it was the backpack.

But that wasn't the issue they were fixing, this outcome is a side effect of the change, not the intended change.

The change made it so it was the same teleport regardless if it was used from held or from backpack.

The issue is the one people prefer is not the first option on the list and that has been noted and folks are looking into it.

Comment

Originally posted by ImRubic

Patch Notes

Fixes and improvements in this week's game update


General

  • The Fort Forinthry anvil will no longer claim it isn’t an anvil when attempting to smith items in the Misc. Smithing category.
  • Fixed an issue that was preventing players from claiming the Contagion Treasure Hunter progress reward when they ran out of Keys.
  • Updated Mandrith's Slayer Points to align with Laniakea.
  • Adjusted the spawn location of demons at the bloodwood tree west of the Dragonkin Laboratory as they often interfered with players interacting with the tree.
  • Adjusted the location of the Muddy Chest found in the Lava Maze to make the Ripper Demons more avoidable.
  • Fixed stuttering in the dismiss animations for Yak Track pets Linnet and Piper.
  • Added examines throughout Fort Forinthry.
  • XP boosts from upgrading the Player Owned Ports workshop now apply to the soup creation station ...
Read more

Also, this was hotfixed into the live game shortly after we released today's patch notes:

  • Nastroth's Constitution & Prayer major reset now requires Attack, Strength, Ranged, Magic, Defence and Summoning to be 10 or lower, rather than 5 or lower, to accommodate players who would need to perform a minor reset to qualify for a major reset.
Comment

Originally posted by VolcaronaRS

"Please understand how silly that would be."

Azanna, OSRS Team literally does this all the time...

I think this is a disconnect in what occurred.

The team were resolving an issue that had been previously reported by players, they resolved that issue, unfortunately, it caused a different problem.

This is just a regular fix of which there are several every week that had more of an impact than intended and is being looked into now.

I don't imagine the OSRS team polls every reported issue they take those reports and work on fixing the issues and if the fix missed the mark they address that too and its pretty much exactly what we do as well.

Comment

Originally posted by Borgmestersnegl

In the future just ask players, we are the ones engaging with the content on a daily basis, this would have been flagged immidiately by players as a bad call.

Please understand how silly that would be.

The team was responding to an issue that's likely been in the backlogs for some time that was something like "The Wilderness Swords teleport options are different when used from hand and backpack"

So the issue being addressed is that inconsistency, what exactly the teleports are weren't being questioned just that they weren't consistent, if the Edgeville TP was the default one nobody would have likely noticed this issue and had a problem.

This is how the majority of fixes are handled and they do not require player input at this level, when a change causes an unintended issue like todays did we go and address the problem.

Comment

Originally posted by RelleckGames

Discussing? Monitoring?

Who in their right minds @ Jagex thought - "Oh yes, players for sure want to prefer herb patch teleport over Edgeville. The one they use once an hour vs once every 30 seconds".

Don't "monitor and discuss". Revert. Immediately.

Maybe I could have chosen better words but the sentiment is the same, I cannot make a claim that the issue will be changed/reverted without verification first and for that to happen we need to look into it.

For instance the issue isn't that the inconsistency was fixed, that is going to have to stay so "reverting" the change doesn't help. What I believe you and other players are asking for is to make the Edgeville teleport the default option which is something we are again looking into.

Comment

Originally posted by Nikkois666

Just revert it? It should be hot fixed asap not in 2 weeks time. There's nothing to monitor and discuss, except maybe just actually brain-dead balancing decisions as of late. I miss 2021 Jagex lmao

Unfortunately I can't just make the claim that we are going to change it without it being verified first which is why I said its being discussed and monitored atm.

I understand players want a rapid response to this issue but making claims without verifying the outcome will only cause more trouble. We are looking into how to resolve this, unfortunately I don't know what form that can take maybe we swap around the teleport order or go another route etc.

Comment

Originally posted by JambaJuiceIsAverage

Not to be rude, but I don't think people are confused about the reasoning behind the change. That was clearly explained in the post (and thank you for the clarity). The complaints are because this makes the item extremely cumbersome for its primary use (Abyss RC).

What exactly is there to monitor here? The Wilderness sword is used almost exclusively to teleport to Edgeville while crafting runes through the Abyss. It's gone from a simple hotkey press to an unwieldy right click. Please revert the change ASAP so we can continue crafting runes smoothly. Match the menu order in the backpack to the old wielded menu order (or don't; no one cares).

To speak plainly, folks are looking into it. If it is viable to change the teleport order that's great but I cannot make a claim that we will be doing it without going through verification first.

So the options :
1. Wait to confirm if we are changing it before making any comment which leads to players believing we aren't listening
2. Annouce a change we hadn't confirmed.
3. Respond acknowledging the issue and reassure players that its being handled.

I went with the third option.

Comment

Originally posted by 1s--

homepage says map is 3k from store, but in game its 1k

typo in newspost or error in game??

panic spend currency

Typo in the newspost, number came from an older design doc, in game number is correct.

Comment

Originally posted by lesse44

Was it not obvious that the majority of the people would've wanted the Edgeville TP as a first option?

Cause the issue being solved wasn't "Which teleport do people prefer" it was "The teleport options are inconsistent" and the change was made to fix that.

Comment

Originally posted by JPLiberato

I can't believe you are wasting dev time "discussing and monitoring" this. That was an horrible update. It looks like it was made by somebody who never played the game, who doesn't know the game they are working on, and is probably a new intern. It is yet another case of things looking unprofessional by Jagex. Revert it asap, even though the damage at the company reputation is already done. Don't waste any more dev time on it. Instead, focus on the myriad of things players ask you to do. Stop ruining things nobody asked you to work on.

So to be blunt, I don't want to make a statement that can be wrong.

We are looking into this and the likely outcome is changing the order of the teleports but if that doesn't happen and I said it will then we have a bigger problem, hence why I went with the neutral statement of monitoring it cause I can confirm that is happening right now.

Comment

Hey Folks

To clarify what has changed, previously the sword had been porting you based on if it was held or in the backpack and this update change that to be consistent, it will bring you to the same port regardless of where its used from.

The issue players are having is they preferred the Edgeville TP instead of the Herb patch, this is something we are discussing and monitoring at the moment.

Comment

Originally posted by the01li3

... But why franks chest? Pretty sure no one thought it was a good idea first time round, its just injecting items for the sake of it imo.

From what we heard from players they enjoyed the idea of getting some extra rewards that they could work toward at their own pace (weekly cap on keys etc) but the rewards were a bit of a let down at the end so we are giving it another go with changed rewards and some milestone rewards so that its not all hinging on getting exactly what you want at the end.

Comment

Originally posted by IMillsy2I

The change to the right click wilderness sword now means the action bar default is the herb patch, not edgeville.

This is such an annoying change for Abyss RCing, pretty much the only use for a action bar wildy sword :(

https://i.imgur.com/HUDnn1g.png

Hey folks just to shed some light onto this change, it was updated to be consistent.
When it was being used from the backpack it would do one thing and when held it would do another, this change made it so both are the same.

With that said we recognize that players had gotten used to the previous version and we are monitoring the change to see what the best way to handle this is.

Comment

Originally posted by ImRubic

Patch Notes

Fixes and improvements in this week's game update


General

  • The Fort Forinthry anvil will no longer claim it isn’t an anvil when attempting to smith items in the Misc. Smithing category.
  • Fixed an issue that was preventing players from claiming the Contagion Treasure Hunter progress reward when they ran out of Keys.
  • Updated Mandrith's Slayer Points to align with Laniakea.
  • Adjusted the spawn location of demons at the bloodwood tree west of the Dragonkin Laboratory as they often interfered with players interacting with the tree.
  • Adjusted the location of the Muddy Chest found in the Lava Maze to make the Ripper Demons more avoidable.
  • Fixed stuttering in the dismiss animations for Yak Track pets Linnet and Piper.
  • Added examines throughout Fort Forinthry.
  • XP boosts from upgrading the Player Owned Ports workshop now apply to the soup creation station ...
Read more
  • "Added examines throughout Fort Forinthry."

Looks like this one lost some detail during editing. To manage expectations, specifically the examines are:

  • "Added examines to the ravens, shrike, kitchen painting, herbs and shrine, chapel painting and town hall fireplace of Fort Forinthry."
Comment

Originally posted by Tkf530

The email newsletter got it typo'd as the 10th :(

Yeah unfortunately that change got missed in there - we've alerted everyone to make sure we catch it in any future posts and such!

Comment

Originally posted by Tkf530

April 10th is a Bank holiday. Are you sure the Slayer update isn't on the 11th?

It is the 11th.

Comment

Originally posted by yarglof1

I just thought it means you need tier 1 or higher fort buildings to engage with this new content.

Yeah it means you'll need at least a Tier 1 Fort to get involved in the new content. The fun of having to be super brief on Twitter!