Runescape

Runescape Dev Tracker




24 Mar

Comment

Originally posted by 5-x

content issues are just left to fester, but this simply isn't true

Yes, it is true. Critical content issues are left to fester.

  • Elite Dungeon trash mob farming continues, injecting gold and experience, causing significant inflation.

  • Arch-glacor is being farmed to infinity on 0 mechanics for unreasonable amounts of effigies and other drops.

  • Trimmed completionist cape is in shambles, despite repeated player pleas to add missing requirements.

  • Scripture of Bik trivialised all other methods of gathering clue scrolls in the game, which even Mod Sponge admitted.

  • Safecracking has not been balanced and is spewing out insane amounts of thieving experience, leaving everything else in the dust. Mod Shogun promised rebalance but nothing happened.

I could go on with examples. These are all content-side balancing emergencies that are ...

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While there are many issues (some debateable, some not) there are devs working constantly to fix them - it's just a question of prioritising their impact, replicability, time to fix, etc.

Of the examples you gave, it's ridiculous hyperbole to call the scripture and trim comp "emergencies". I don't mean to say they're not important at all, and should never be looked at, but the comparison we're making here is with some blocker bug.

With scripture, and also with AG, safecracking and even EDs, it may be that content is crowding out other content, but it's also always been the case in RS that shutting the gate after the horse has bolted has produced resentment. Maybe it's still the right call, but that makes it significantly more complicated to fix than just some bug.

Looking around at people's attitudes to safecracking, I can't see a general sentiment of dissatisfaction. Now that might be an incorrect assessment and even so you might ...

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Comment

Originally posted by ImRubic

PvP can take many forms, and only 1 small form of that is Pking. Most people agree, Pking isn't actually PvP (Player vs Player). As for whether PvP has a niche audience or not, it isn't. PvP is by far, uncontested, the most popular activity in gaming which is exactly why the most popular actively played games are all PvP focused.

I don't really agree with your take on PVP. While you're right that it's dominant in online spaces, that doesn't mean it's the right choice for every game - which essentially means that it may not be the right choice for the playerbase of every game.

The internet is littered with PVP tie-ins for what are fundamentally single player games. If I want to buy Resident Evil Village, I also get some multiplayer version I have no intention of ever installing or playing. GTA Online and Fallout 76 have fanbases constantly asking where the next main series single player game is coming from.

The thing about competitive online games is that they depend on an aggregate critical mass of players to work. If I want to play, say, Resident Evil Zero (or One Small Favour for that matter) I can just go and go that, but if I want to play the multiplayer mode for Resident Evil 6 (or Castle Wars) then I need there to be people online around to do that with.

Ofc RS isn't a...

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Comment

Originally posted by Kye7

It was a total cop out. These guys run the game yet don't have any solid opinions of their own. Political answers.

I don't really get this take. Did you watch the stream, or is this in response to the TLDR?

Comment

Originally posted by TheHotstreak

Hello! My question is regarding the Gielinor Games, even if they can't be brought back, can we at least see the return of the Bronze, Silver, and Gold Athlete outfits by some other means? I believe that's what people wanted from the event anyways.

Yeah that makes sense. I can't see an obvious place to do that off the top of my head, but I'll try to bear it in mind.

Comment

Originally posted by Proper_Shiny

Though, I did mean that return on investment was measured in dollars, I feel the teams related to MTX are starting to become assigned much, much more time than any other. It seems to become the case hasince the introduction of the Carlyle group.

This is understandable as their whole purpose is to create value for their investors, which MTX would create. For the ninja and episodic teams, I get that your objective is not to produce money but I don't think it's correct to say that 'at Jagex we're always trying to assign time in the best way we can'

So I still think it's valid that ROI is measured in dollars at the moment, and true in the way I meant it. I feel sorry for the Devs, it's not their fault, I just assume that's how the company is run now.

Comment

Originally posted by 101perry

I mainly wanted to know 2 things that are on my mind.

1) If you hide cogs on augmented items, you get a weird bug where if you had weapons sheath automatically, they don't actually sheath, so you have to click to pull them out (which changes nothing), then sheath again. That resets every time you teleport too, it's only a minor thing and not game breaking but it's something I'd have loved to have known if they could fix it or not.

2) Second one is something that has been happening a lot to me lately, and that's when ranging if I click on enemies that are a distance away, or in certain specific places, I will run up to melee distance of them before attacking. Biggest offender is Zuk, where I click to attack him when he's sitting down and I'll run up to him before attacking, yet I can move away to attack. I even had it with one of the Jad, where I clicked on them and ran right up to them despite having line of sight as they were attacking me. Led to signing instantl...

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To be honest I don't think either of these is really a good topic for a general Q&A stream. The best thing to do is report them through the in-game bug feature. We have QA assigned time every week to process and try to replicate these issues, where they get prioritised and assigned to devs.

I'm not a developer, but my instinct is that the former is probably not that hard to fix, but also not that important to fix, so it might not get prioritised. The latter sounds like something more complex - when you report it, include as much info as you can so it can be replicated.

Comment

Originally posted by Thaldrath

Why is every question regarding content, game balancing or bug fixes is always answered with a version of "We're looking at it / it's hard to do"

But everytime it touches MTX, it's swiftly fixed or given an appropriate answer or is being adressed carefully.

We're asking for qol, graphical touch up to bring the game more in line with itself, it's a monumental task. Even Elite Dungeon boss farming took months to fix.

But when there's a Treasure Hunter bug, it was found, reported and FIXED within 48 hours, having people work on it and make a god damn update to the game on a January 1st holiday.

I don't want to sound like another "hurr mtx bad" crybaby, but this is what we're being shown, unfortunately.

I know that there are passionate people at Jagex who want to bring the best to the game, but stuff like this makes it really hard to have hope with the management having more commitment towards shareholders than the actual customer base, aka the p...

There are a few answers to this but they're both essentially variations on there being specific people who work on specific things.

Firstly, MTX stuff can be complicated to answer, and Mod MIC is one of the few people who can answer authoritatively, so when he's on it makes sense to ask him those questions. I, or for example some member of the combat council or lore council, probably couldn't give any useful info.

Secondly, it's a matter of prioritisation within the teams - the live ops team don't (usually) work on general content, and vice versa the episodic team don't touch live ops projects. This means that those teams are only prioritising within their own area of specialisation.

Thirdly, the nature of those two types of content is really different, which affects how the second point plays out in practice. There is simply less total live ops content than episodic content, which means not only less issues to deal with, but also each issue is individually ...

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Comment

Originally posted by Proper_Shiny

I guess it's all about ROI now

This is true, but not I think in the way you meant.

Probably worth going into on a future livestream in more detail, but we have teams which are effectively "ringfenced" (I know, horrible corpo term) to specific work - live ops, ninja and episodic. For the ninja and episodic teams, our remit isn't to produce money directly, but to make the game better in such a way that players want to subscribe.

As such, we're always trying to assign time in the best way we can. We want that ninja and episodic dev time being prioritised to the thing we think will make players enjoy, and play, the game. In that sense, we always want to maximise the return on investment, but we don't (and can't really) measure that directly in dollars.

Comment

Originally posted by 101perry

This honestly was a shitty stream. There were some really good questions that weren't answered, or even put up on the list. Then the answers we got were "uhhh we're looking at it".

If there are particular questions you want answered, it never hurts to reiterate them in a comment like this


23 Mar


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21 Mar