Runescape

Runescape Dev Tracker




18 Apr


17 Apr


16 Apr


15 Apr


14 Apr

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"World Guardian, we have been both allies and enemies in the past, but there is a truth I must impart to you. When my Lord Zaros commands me to stab you, I ask only 'how hard?'"


13 Apr

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Originally posted by NotTheWiseOldMan

What this tells me is that you are trying to be like WoW. Thats probably the worst decision an MMO developer can make. The only way to thrive in the Market is to set yourself apart, You can survive by copying what has been proven to work, but you can not thrive unless you have an identity.

RuneScape HAS an Identity but over the past several years that identity has been constantly chewed away at. Ask yourself as a team, "What made RuneScape... well, RuneScape?"

If you can be honest with yourselves when answering that question you'll find out what you should be doing.

I don't know how that's your takeaway.

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Originally posted by MickandNo

I compared skipping the game to skipping quests. It’s not an added req, it’s a requirement for full access to rewards.

What’s wrong with exploring? Let him go at his own pace, there is a lot more to this game than endgame pvm. Let’s hope he sees that before getting convinced that all quests are garbage and pvm and money making are the only things that matter. It doesn’t take that long to get quest cape, an efficient casual can complete it in 3 months especially when you see hardcores being developed for the big grinds of high level pvm ready in that time.

I can say the same with how do merchers gatekeep endgame content?

The game that the reddit has been comparing to recently (FFXIV) forces you to do lore before you can participate in an expansion. WoW also does this. These games are the industry standard, more popular than RS and they force you to do low level content and LORE just to access the endgame content.

You are calling the game overly restr...

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I believe what you said is true of FF14. It's not true of WOW.

The most recent WOW expansion required players to complete the entire expansion story before participating in endgame (effectively hardlocking the entire game behind a very long questline). This was constantly raged against by the community (along with a whole bunch of other stuff) and appears to have been an extremely unpopular move.

In previous expansions, it's rare that content is questlocked - participation in the endgame tended to be level locked, and quests were an efficient way to level, but typically gave no useful or meaningful rewards and so anti-lore players would strategise how to skip as much of the story as possible.

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Hey! Just to clarify here, Ironmen can get the cosmetic tokens from the mystery eggs. Any item that isn’t a cosmetic token though will be converted into 20 oddments. - Shrew


12 Apr

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Originally posted by Geoffk123

u/JagexRamen doubt he'd ever read this but is reworking rago drops in any way is something you're still considering? Whether it be a full on rework or something like removing the seismic limit per kill or adding more drops to hard mode.

I know first hand how much it sucks to rago with a cracked bomb tank and get 0 drops 3-4 kills in a row as a base, let alone as a tl5.

I see and read everything!

Unlikely that something like this will fall into my lap unless we do a gamejam in the near future. I'd probably give time to tend to some gripes players have with other drop systems on content I have personally developed before touching Vorago.

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Oh, this is amazing!

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Originally posted by McKayha

@mod_miva why is this private now?

Hey, just wanted to say that we have added this track back in better quality. + 3 more tracks. :)

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Hey, apologies but we're having some trouble tracking this down, it seems inconsistent! If you could provide your ingame name to me it'd let us take a better look at the strange state you've ended up in :)