Runescape

Runescape Dev Tracker




25 Apr

Comment

Seen a couple of questions dotting around so thought I'd quickly answer a few here / poke mods for other questions you have:

How does the Imbued Pontifex ring buff Elder GWD drop rates, and does it work passively from the bank?
- It reduces the 'random' when rolling for a unique drop - e.g Instead of rolling 200/10k for a magma tempest you'll instead roll 200/9800. It works passively if you've overcharged your ring.

Does the Necklace of Salamancy work for Raksha?
- No it doesn't currently. I personally hope it gets an upgrade to allow it in the future though.

What did the newspost mean by "next update requiring Extinction"?
- IIRC this is referring to the next core pieces of content which I'm sure you'll get details about soon.

What is the drop rate on Salamancy
- Looks to be 1/500 when rolling for materials

Comment

Originally posted by RiDaku

When will we see the results of the legacy cosmetics poll? When can we expect them to be implemented? I'm really looking forward to the dragon scimitars, assuming they're RS2/HD and not OSRS's 10-poly one.

We will post a blog today. Stay tuned.

Comment

Hey folks. There was a miscommunication here but don't fret as no one should have lost out. There was a login-check to ensure existing packs were swapped for an equal value in Portable Packs with the new values. You should notice you had more Portable Packs than you had the day before to account for this change. An an example if you had had 3 tiny and 5 normal packs before the update, you should have 18 tiny and 20 normal post-update, keeping the total 78 Skilling stations, same as before.


24 Apr

Comment

Originally posted by jajanken_twat

Thanks, you rock Stu!!!

<3


23 Apr

Comment

Originally posted by KobraTheKing

Tagging /u/Jagex_Stu since this is both new player experience and quest list improvements, and I know you have worked on both

Thanks, I'd already read your post (you clearly put a lot of work into it!) and Mod Jack also made me aware of it when you posted it.

Quite a few suggestions on this list I already had or have added to my wish list for if I get to do a quest-list themed ninja strike in the future.

Comment

Originally posted by National-Village2363

A nice qol fix that I know newer rs3 player such as myself would enjoy is some pre-made user interfaces. I feel this should be an easy fix as you could just find some common layouts that are used by players now and paste them into the default setting options for players to choose from. If the user interface is more appealing to a new player, it is easier to retain them.

Just an idea to grow off of is all. I appreciate the time if you did read this.

Yeah that's a really good suggestion.

Comment

Originally posted by XeitPL

Okay, I have other question.

Let's say there are 2 reworks happening at the same time and one is finished. Does Jagex do tests for finished one and implement it immediately or does Jagex wait for second one to release in batch?

Also do you implement everything you got immediately in sake of "game must be in best state NOW" or wait for one type of content to stack to release one bigger update in pre-planned time frame?

It really depends on the context. My understanding of the ninja team is that the way it works is that the team choose a topic, and then they look for opportunities within that topic to fix. This lets them achieve more with the same time, because they're already learning about the design and code relevant to multiple fixes at once.

If a fix has been made, usually it will just be shipped straight away with a patch. When that doesn't happen, it's usually due to QA availability - despite the memes, we don't ship things which haven't been QAed, and some fixes can be trivial for a developer but require a massive amount of testing before they can go live.


22 Apr

Comment

This isn't true.

There is a broader and kinda interesting topic here about what should be a QOL fix, what should be a reward, what should be given away, what should have to be earned, etc.

Like players naturally want to see good rewards for content, but at the same time some of the best and most well designed rewards are the ones that fix real problems players are experiencing in the game. Sometimes those "rewards" get swept up and "given away" as ninja QOL fixes first, so there's less rewards available.

At the same time though, we obviously shouldn't avoid fixing problems just so we can give them away as rewards later. I find this a hard balance to maintain.

Comment

feel free to message me them directly and i'll take a look at it :)


21 Apr


20 Apr

Post

Hi all,

We are getting prepared to our first Q&A session with the new Executive Producer, Mod Keeper. It’s a great chance to ask questions about Mod Keeper’s background, vision for the game and future updates.

The Q&A session will be streamed live on our Twitch channel on Tuesday, April 26th starting at 17:00 BST.

Between now and then, feel free to prepare for that with your questions for Mod Keeper. You can also post your questions here.

Please try to stay on a constructive side and think about this as an opportunity to be heard and bring value to the community. The time is limited, but we will try to answer as many questions as possible.

Thank you!

External link β†’

19 Apr

Comment

Originally posted by JagexCel

Hey, apologies but we're having some trouble tracking this down, it seems inconsistent! If you could provide your ingame name to me it'd let us take a better look at the strange state you've ended up in :)

Hi all, not sure where best to reply to catch everyones attention, this has now been hotfixed alongside todays game update. The delay was due to the complexity of the issue and the bank holiday, appreciate your patience