Runescape

Runescape Dev Tracker




14 Mar


13 Mar

Comment

Originally posted by kunair

what about retro armors; we're missing a few (god dhides, old robin set, etc)

:(

May have some news coming up on this as well - sit tight :)

Comment

Hey folks - we have some news on this soon :)


11 Mar

Comment

Originally posted by MMx37

Just to be clear here I didn't see the stream but from reading both of your comments... Is mage tendrils getting changed or nerfed or something?

Mod Sponge gave a little explanation of the upcoming changes here - https://twitter.com/JagexSponge/status/1501916092024999936

Comment

This is absolutely amazing.

I'd love to commission a print of this from you! Do you have a Twitter I can reach out to you on?


10 Mar

Comment

Originally posted by Fren-LoE

I wish they’d relax more and be open and honest about their opinions on things. This stream really reminded me of jagex from back in the good old days

I would say I think this very much depends on how much the chat agree with your personal opinion.

Comment

Just to prevent mass hysteria:

The comment of "There is an upcoming change to Smoke Tendrils in patch-notes soon", directly after us having mentioned we've always been aware of how Smoke Tendrils functions incorrectly was just badly timed.

Mod Sponge will put out greater detail of the change across socials soon to highlight the positive changes he has made. It still guarantees a crit.

Comment

Originally posted by Seismic_wand

Agreed, but they do have to be careful that to make it clear that their personal feelings and opinions dont necessarily influence the game. It is a consensus among the JMods, not just the feelings of 1 or 2

to make it clear that their personal feelings and opinions dont necessarily influence the game

Pretty much prefaced my thoughts on shields and defensives with this statement.


09 Mar

Post

Hi everyone!

We're sitting down with Mod Pi and Mod Ramen tonight to talk about Combat in detail. Among diving into a few topics, we also want to make some time to answer some of your questions!

Drop any combat questions you have below and we'll get to as many as we can during the show.

External link →

08 Mar

Comment

Hello there Night is Feared!

I have the pleasure to announce that this has indeed been fixed and should no longer be possible. This includes all different types of slayer masks not just the abyssal demon one.

Comment

Originally posted by DatShokotan

Surely this is not as big of a problem considering that ranged only has one type of craftable armor per tier and 3 types of weapons per tier? (bows, crossbows, thrown items). One could say you actually knocked out the most complicated one to rework of the combat triangle.

Melee had too many types of redundant equipment gumming up each tier which made it nasty to work with. Also I am of the opinion that you could’ve just reduced this mess by getting rid of redundant weapons with the update and making each tier only have a few weapons instead of carrying over everything. For example each low tier melee did not need to have a sword, long sword, scimitar, battle axe, 2h, claws, spears, halberds, mace, etc etc etc. It would’ve been smart to use that M&S rework as an opportunity to shave off most of them and follow it up with some statement to appease the community. Would’ve given you much less redundancies to worry about. (And yes, some weapon types are woven into quests and tho...

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It wasn't melee that was the issue - as you say a lot of it was redundant and we hugely simplified things by standardising e.g. helmets, shields and legs. We got a few complaints about "laziness" by not including every weapon type in the new tiers but I think most people recognised they were redundant.

The issue was the rewards for mining and smithing themselves - all the little quest rewards and reward shop rewards and things which have accumulated over the years.

This list: https://docs.google.com/document/d/1YTW--SnG2me00FHY3QjoNx_wQ8oJuQmuClpQ1tDeDc4/edit?usp=sharing

and this list: ...

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Comment

Originally posted by azovbattalioncrimes

they said a few weeks ago that it took two years or something to do the update with four devs and it's like... ok, anyone with knowledge into game development or project management would suspect there's deeply something wrong happening there [which, there's a lot of stuff from ex employees about upper management] considering how much the update actually added whether with under the hook systems or in regards to items, environmental rocks, etc.

As I say often, the time consuming part wasn't developing the new systems and content - we had a basic version of that up and ready for external playtesting within a few months. What was time consuming was reworking 20 years of rewards that plugged deeply into the old systems, as well as carefully balancing the economic impacts since M&S were so deeply embedded into PVM drop tables.