Runescape

Runescape Dev Tracker




10 Aug

Comment

Originally posted by JagexAzanna

I picked a decent looking spot to grab a photo against a more recent boss, didn't. Wana dive into sanctum so Ossy jumped to mind

Azanna just be honest, you’re built different

Comment

Originally posted by Internal-Mushroom-76

so how f**ked am i for comp/trim?

Pheasantly plucked. A couple comp achievements, on par with existing comp achievements for Mining and Smithing, plus the 110 skill chain achievements that have a grace period. Something for master quest cape. Nothing new for trim.

Comment

Originally posted by Sakirth

No. You're all good. No capes (other than Comp eventually) will be lost!

There are some additional achievements you'll need to complete to reclaim comp cape and master quest cape (mentioned elsewhere in this thread), but the 110 Mining and 110 Smithing achievements on comp cape have a grace period.

So take your time, stop to smell the grit, and enjoy the grind.

Comment

Originally posted by Underthyrunes

Are we not getting burial primal armor? Or did I miss it in the text?

Primal can indeed be burial’d (buried?)

Comment

Originally posted by Underthyrunes

Are we not getting burial primal armor? Or did I miss it in the text?

Yep, primal armour can be burialised (is that a word? It's a word now) at the artisans' workshop in a similar fashion to elder rune, bane, necronomiconimodium, etc.

Comment

Originally posted by Lions_RAWR

My only hope is that all the updates regarding the skills will be packed with content. But not just any content though. Something that takes time to do and won't be done in a day.

Maybe even some more lore drops

The new augmentable pickaxe and masterwork sword will take up a fair bit of your time, and there’s an MQC req with this update too :D

Comment

Originally posted by mattttherman

Interesting. Primal is better than elder rune, but not as good as custom fit masterwork.

Yep, because primal's the level 100 equivalent of level 90 elder rune. Exists primarily to train the Smithing skill to the next tier, plus provide a baseline of self-made tank armour, so PvM power armour holds its value.

Masterwork's a particular high-skilling-effort power armour niche somewhere inbetween, but that's very atypical for where artisan/manufacturing skills like Smithing have to coexist in the skilling vs combat equipment meta.

Comment

Originally posted by Blueopus2

Hopefully there’s some NPCs or flyers in game to tell us about this update

Nah that’d get really annoying, we’d never do that sort of thing…

Comment

Originally posted by GolfLoud6332

Is ‘Make-x Smelting’ included under Make-x Smithing?

The Smelting interface already has a quantity slider to make multiple bars, inventory space permitting.

Smithing is following suit. (Pun intended.)

Comment

Originally posted by Narmoth

Well this caught me off guard... I haven't heard anything about an upcoming mining and smithing rework. Next time, add an NPC to tell us at each bank.

In all seriousness, I have enjoyed seeing them back.

Glad to hear it! The fanatics report they've enjoyed getting to meet new people and flaunt their FashionScape.

Comment

Originally posted by Last-Appointment9374

is the weapon degradable?

Yes, but you can augment the masterwork 2h sword to use divine charges as the degradation mechanic.

Comment

Originally posted by Prcrstntr

Will you make one of the worlds a Community Mining Training world?

Nope. I suspect world 70 Artisans' Workshop if you're also Smithing or one of the Skill Total worlds would be popular choices, though.

Comment

Originally posted by dirtyhobbits1

Hi there, will the new pickaxe be a req for trimmed comp?

Comment

Originally posted by Byrand-YT

Will we able to use primal +5 for burial armor at the artisan workshop for respect points?

Yep, primal is the 100 core Smithing tier after 90 elder rune, so uses similar tiered burial mechanics for XP training and respect.

Comment

Originally posted by Any-sao

Will Primal armor have better defensive stats than Masterwork? Since the former is Tank gear and the latter is Power gear?

Other question: the blog mentions that breaking down Chaotics, Drygores, and Fury Blades are needed to IMBUE the Masterwork sword. So does that mean there is a wieldable un-imbued version that doesn’t rely on RNG drops? Because that would be extra cool if so!

Would be cool! But nope, if you want to completely assemble a 2h masterwork sword, you'll need to complete all steps. (Or, if you prefer braver souls to engage in bossing for those weapon drops, empty your coffers into the Grand Exchange like me for the privilege of saving life and limb.) A master smith perseveres in their craft.

Comment

Originally posted by NexexUmbraRs

Why didn't you tell us there would be a mining and smithing update?

We'll tell the fanatics to yell louder next time.

Comment

Originally posted by TheLostCanvas

Will there be a primal plateskirt?

No plateskirt, no chainbody. (Though the platelegs have a somewhat skirtlike element to their design.)

Primal follows a similar pattern to orikalkum, necronium, bane, elder rune where there's a narrower set of items to keep the artist time at our current fidelity manageable.

Most of the items at a new artisan tier just exist as XP training fodder, since once you have a fully upgraded set for your own use, there isn't much of a demand to keep smithing more equipment other than to sink them out for burial XP, modest moneymaking or filler invention components.

Comment

Originally posted by CourtneyDagger50

OMG. Make-X smithing update!!!! Thank you thank you thank youuuuuuu, Jagex. You beauties! <3

<3 It was a time-consuming pain to fix, not going to lie. Every single smithable object had a parameter on it enforcing a make limit of 1, and there were some corner cases where that was necessary to preserve exceptional functionality, so had to check each manually.

Glad we managed to squeeze in this stretch goal though.

Comment

Originally posted by Legal_Evil

you will also need to break down existing powerful weapons such as Chaotic weaponry, the Twin Furies' Blades, and Drygore weaponry in order to gather powerful essence that will imbue the blade!

Can Rumbling components be used to make the drygore essence?

Nope. Similar to masterwork armour essences, the intact weapons are required to create masterwork weapon essences.

Comment

Originally posted by Twander92

Any changes for obtaining Dragon Pickaxes as its still a joke for Ironmen to obtain.

Agree that the dragon pickaxe drop rate is Karamjan bananas, but fixing that was out of scope for this 110 skilling update. Though limiting supply is how it holds its value.

You won't need a dragon pickaxe for the level 100 upgrade to the pickaxe of earth and song, for what it's worth.