Runescape

Runescape Dev Tracker




07 Aug

Comment

Originally posted by yuei2

of creating a base dungeoneering plate armour kit to support lots of different variants

Was this just some future proofing incase you wanted to do the Daemonheim melee armors? Or is there actual plans to update all the armor sets?

We're looking into it as a post-release stretch goal, but Dungeoneering armours definitely won't be graphically updated on Monday. (We had to be very mindful of scope to meet our release date.)

I expect the usual suspects will find some fun planning ahead stuff in the cache, though.


06 Aug

Comment

Good news - thanks to your early feedback, we got this fixed during release candidate testing, so a correction will release with Monday's update.

The perks of a pre-release week! :D

BTS facts: Turns out that particular part of the helmet and the 4 lights in the chest had exactly the same base colour (a side-effect of creating a base dungeoneering plate armour kit to support lots of different variants). That's fine on the player, as each kit piece has its own set of recolour values, but proved a problem when adding it all together on these prerelease NPCs, that needed to ship sooner rather than later. Our lovely character artists have consequently created an NPC variant of the armour set with recolours and textures baked in, so they can happily function in conjunction.

Second fun fact: Turning off textures does absolutely nothing to improve performance. (The texture cache is loaded into memory regardless.) Would be nice if we could remove that option and phas...

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Comment

Originally posted by JagexBreezy

I hope so. If they do, they should make a top end armour called Aetherium

It Still Should've Been Called Aetherium.

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I hope so. If they do, they should make a top end armour called Aetherium


05 Aug

Comment

Originally posted by yuei2

Hey Stu when you talk on stream soon can you explain the steps that go into adding ore to the surface? I’m curious how it all works since until today I assumed it was kind of just something you plop down, but it sounds like that isn’t really the case?

I'm hoping to do a skill 'n chill livestream with Mod Yuey in the near future - if, when published, the show date aligns with your schedule, please pop that question in the chat during the Q&A segment. It'll be an interesting one to answer! (Particularly in the specific example of replicating Dungeoneering ores.)

If that falls through, poke me in a suitable channel in our discord and I'll cascade unnecessary detail all over you. ;)

Comment

Originally posted by Denlim_Wolf

Is this Armour going to be better than master trimmed? It shouldn't considering how difficult and expensive the master trim Armour was to make. @Jagex_Stu

Primal armour is the level 100 equivalent of level 90 elder rune armour.

So masterwork armour still has its niche because masterwork's augmentable power armour you can smith (plus trimmed masterwork adds a set effect), while 'core' smithable armour sets like elder rune and primal are unaugmentable tank armour - they're essentially tiered Smithing training methods.

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Originally posted by Butternubicus

You’ll have to keepsake the new set considering it’s a non dg set, I highly doubt they’re gonna update the old set to match the new set. ignore me :)

It'll be post-release rather than with the 12th August launch, but now that the 110 update is feature complete and has started release candidate testing, we're working on our stretch goals of applying the new primal look to the primal player armour in Dungeoneering (which are the objects used by the keepsake box), and exploring adding a retro primal cosmetic override to the Dungeoneering token shop.

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The improvement made to the live game is suffering from some unintended issues.

See my tweet for what it's supposed to look like: https://x.com/jagexryan/status/1820468393730052343?s=46&t=TLgElra5QJouaMzFoPsgJA

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You'll need the Earth and Song to create the new BIS augmentable pickaxe

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Originally posted by BonelessCubone

Primal Fanatics have been spotted around Gielinor telling players about a Mining and Smithing update. Beware these strange individuals and their suspiciously snazzy armour!

Ah shit. Here we go again.

Have you heard about the 110 Mining & Smithing update?

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This week DXP continues alongside fixes and improvements to the Sanctum of rebirth and more.

Check out This Week in RuneScape here - https://secure.runescape.com/m=news/summer-sanctum-patch-week---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

1. Describe the bug you are experiencing.

2. List the steps to reproduce the bug.

3. Do you have any additional information that woul...

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Originally posted by JD_Jr_22

Thank you. I legit googled this and this post was not something that came up. Should have gone to Reddit directly rather than googling.

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This week DXP continues alongside fixes and improvements to the Sanctum of rebirth and more.

04 Aug

Comment

Team has been investigating the Android issue and it will be resolved with Monday's weekly update, apologies for any trouble this has caused.

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https://secure.runescape.com/m=news/system-update-august-4th

Quick little update to resolve the issues that arose earlier today.

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Mornin Folks, team is having a look into this situation

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Originally posted by Heavens_Vibe

/u/JagexAzanna I suggest implementing a survey embedded into the posts where you're asking for direct feedback similar to the OSRS Team. This allows players to provide immediate feedback and for Jagex to gauge immediate opinions without asking us to find something on Reddit, X, and Discord.

Example in this post

Direct link to the survey

Will be something I look into including in future RCE blogs.

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A brief update to resolve a recent issue.