Runescape

Runescape Dev Tracker




10 Aug

Comment

Originally posted by poiska

Might actually log in to ‘actually’ play for the first time in months. In the long term would you guys consider just condensing level 120 xp to be the new 99..? I feel it’s so odd that we have skills that go to 99,110,120,150 virtually.

Eventually 120 all is the goal (other than you, Invention, you over-achiever with your wacky elite skill 150 levelling curve).

The new strategy is we're taking individual skills project by project in 10 level increments to 110, then in future years another 10 levels to 120, to ensure players get frequent skilling updates in relatively short development cycles, rather than 6 month+ reworks or anaemic unlocks in some level bands.

That does mean we have a minimum 110 content deliverable that must be met in a reasonably short timeframe, so we have to be very brutal what quality of life improvements we include and consider them stretch goals.

We were able to squeeze almost all our nice-to-haves into this update by virtue of the recently reworked state of Mining & Smithing.

I suspect some subsequent skills will be trickier to extend, and consume more of our development time to achieve the core deliverable 110 content.

Comment

Originally posted by YouSaradoministFilth

HOLY f**k, make-x for smithing!1!11!one

Only this week I made about five inventories' worth of alloy spikes and made half of them into abyssal ones.

Amazing stuff. And I take it that Everything Is Oresome is up for redoing... Luckily the Earth And Song wasn't a comp req so hopefully neither will be upgrading it to the 110 one.

I have 200M mining but never felt compelled to advance smithing since there aren't many lazy methods, but I did 110 this week so I'm ready :)

Everything is Oresome has RuneScore and a functional ore box benefit.

So we made a separate primal achievement so the benefit doesn't become locked where you can't use it during one's journey to 99.

I did also try to get both pickaxe creation achievements onto comp cape, but design said no, so no stress there. Achievement is its own reward.

Gratz on 110 Smithing! The primal equipment tier should make your journey to virtual 120, and my journey to 200m, less of a grind. ;)

Comment

Originally posted by RoseAndLorelei

update has me resubbing after quitting in april

Welcome back to RuneScape!

Comment

Originally posted by Kopiko45

Do mining and smithing skillcapes now require level 110 to wear?

The max cape has remained the 99 cape when skills have increased to 120, so we've followed suit with that convention. Still need 99 all skills to enter the max guild.

Comp cape requires the Master Skiller achievement which requires the highest non-virtual level in every skill, so that's affected by the new 110 Mining and 110 Smithing skill chain achievements. Those 2 achievements have a generous grace period.

We're not adding 110 capes.

There's also a few new achievements, at least one for each skill on comp cape and bringing Mod Jack's mithril metal upwards lore from the M&S rework design in-game in master quest cape's Lore->Books category.

Release the lorehounds!

Comment

Originally posted by AnimeChan39

Are there going to be new protean tiers or should I just use them now?

That decision's under the purview of our Live Ops colleagues for future consideration.

We've not modified proteans in this update.

Personally I'd be inclined to use them now, while DXP is running.


09 Aug

Comment

Originally posted by Robinhood293211

Broski in the masterwork 2h picture is taking a sword (melee) to a necromancy only boss :D

I picked a decent looking spot to grab a photo against a more recent boss, didn't. Wana dive into sanctum so Ossy jumped to mind

Comment

HAVE YOU HEARD ABOUT THE 110 MINING AND SMITHING UPDATE?!??

Post

The first of our 110 Skill level raises arrives on Monday August 12th! Find out more about it in this prelaunch blog - https://secure.runescape.com/m=news/new-skill-levels-110-mining--smithing

External link →
Comment

Hey Folks, this is a known issue and currently being looked into.

Post
    on News - Thread - Direct
Mining & Smithing are forging on to 110!

08 Aug

Comment

Originally posted by 4percent4

Any chance at a list of untradable items that can be put in group storage?

Personally I’d like to see items like: Overloads, Clue scrolls, Charms, and Harmonic dust.

This is still in the works and why we've put the blog out for suggestions. Hopefully this list will get put out for feedback before release for you to double check its right.

Our mantra is to allow as much as we can think of so I'd say maybe to most of your list but it'll be up for discussion.

Comment

Originally posted by Azi__

One thing not mentioned that I would hopefully assume goes in line with the Parity idea is that there will be HC groups available as well? Can't wait for the release!

Heyo! The current plan is to release Hardcore Ironman after the initial launch.

Our primary focus for the Group Ironman (GIM) update is to ensure the core experience is as polished as possible. Given the complexity of this update, we made the decision to postpone the Hardcore version to a later release, allowing us to lay the groundwork properly.

This decision wasn't made lightly, but we believe it’s the best approach to avoid delaying the update further for a feature that, while important, caters to a more specialized audience within this mode.

We appreciate your understanding and patience as we work to deliver the best possible experience for everyone.

Post

Looking forward to grabbing some friends for Group Ironman later this year? Check out our Right Click Examine blog on the upcoming gamemode!

Dive in here - https://secure.runescape.com/m=news/right-click-examine-group-ironman

External link →
Post
    on News - Thread - Direct
Find out more about the upcoming Group Ironman gamemode!

07 Aug

Comment

Originally posted by azerluh

Out of curiousity Mod Stu, can you let F2Pers buy / equip skill capes for skills that are F2P?

Can easily make it so bonuses from them don't function on F2P but make it so they can equip them at any time.

To my understanding, capes of accomplishment are considered to be a compelling members' benefit, and I don't imagine that's likely to change.

I've done some F2P updates in the past, but they're really difficult to justify as additions to the schedule, as they've each had next to no impact from a positive player data perspective. The vast majority of players subscribe first chance they get, and the F2P community is tiny.

As much as it feels good and the optics are good for RS to be a try-before-you-buy experience, in practice it's predominantly played as a subscription game, so the RoI for F2P improvements has been hard to prove with the desired metrics.

Comment

Originally posted by Jagex_Stu

It Still Should've Been Called Aetherium.

Ah well, it's ok... Everything Is Still Oresome

Comment

Originally posted by SamooTToomaS

Will the mining and smithing be trainable to 110 for f2p as well? Guessing no items will be available but still..

As they're F2P skills, the Mining & Smithing skill caps are also increasing to 110 on F2P worlds.

Given the established precedent of Dungeoneering, the only 120 F2P skill, that seemed to make sense. So when Mining & Smithing eventually go to 120, they'd hopefully also go to 120 in F2P.

Though following established precedent, Mining & Smithing F2P content and levelling benefits are 1 to 50 (bronze to rune), so consequently the level 100 primal and so forth are members content, in a similar fashion to members elder rune and masterwork.

Comment

Awesome stuff. Congratulations! I look forward to hearing about your subsequent kills and drops!

Comment

Originally posted by YouSaradoministFilth

Hey KoneheadLarry, have you heard about the mining and smithing update?

Winner