Runescape

Runescape Dev Tracker




29 Jul

Comment

Originally posted by 123zane321

So my Necromancy accuracy tanked by about 20% post-update, thanks Jagex

Also GE broke and F2P got megacucked on DXP, nice update

With the release of the Sanctum of Rebirth, the code work required to make the T95 -> T100 upgrade item caused an issue that meant players were being given a bonus amount of accuracy by default.

In this weeks updated we fixed that issue. This means your accuracy is no different to than what it was in the week prior to the Sanctum of Rebirth.

The only additional change that we've made is that the defence of Sanctum creatures has been decreased so that the hit chance against those is somewhat similar to what was being experienced last week. Overall though, it's a slight buff to hit chance for the creatures due to how the hit chance calculations work.

Comment

Originally posted by Disheartend

can you fix ge please? can't buy/sell items.

3) can't abort ofers too, throws me and others error. no need for RSN just try & buy a beer or something, it won't work.

should be back up now. The GE clerks were on lunchbreak

Comment

Originally posted by 5-x

Was the hit chance glitch fixed for this week? fixed

How about Nakatra's 3d preview blinking in Beasts interface? not fixed

the flickering interface issue when viewing models using new VFX is an engine issue and will be fixed in an upcoming engine release.

Comment

Originally posted by JagexHooli

Should be fixed shortly, we're on it.

Should be all good. Let us know if you're still encountering issues.

Comment

Originally posted by Ok_Pick4563

I can't abort any of my grand exchange offers after the update. Anyone else having this issue?

Should be fixed shortly, we're on it.

Comment

Originally posted by 101perry

"Fixed an issue that caused skeleton archer NPCs inside the Shadow Reef to not attack the player while standing on the bridge."

Damn, the most dangerous area in all 3 dungeons finally got fixed. I enjoyed not sweating there. Actually more dangerous than any other section or boss in the trilogy. Wonder what caused it though.

Wonder what caused it though.

Dungeon NPC's can have various 'behaviours' (Like mobs in ED4 high alching, them talking to eachother) setup when you make a new instance.
One of these behaviours is 'custom' which only the skeletons use and is the last behaviour type to get added to the dungeon NPC's.
Some time earlier this year (maybe last year?) the system was given a little bit of a face lift, and a line was removed that caused the custom behaviours to not get added to their NPC's accidentally. So instead they just chill.

TLDR: it's 100% an inside job and someone in Jagex doesn't like the skelebob archers.

probabaly /s but is it really /s ?

Comment

Originally posted by 5-x

Free Deaths event itself has been extended until 4th August

Thanks!

Enjoy!

Comment

Originally posted by Lithuanian_

Fixed an issue that caused the rare drop spotanim in the Sanctum of Rebirth to disappear if a player used Surge at the same time as the spotanim triggers.

What does this mean?

There is a visual effect on your player character when the boss dies and the chest contains a rare drop.

Previously, if you used the Surge ability the visual effect would disappear. This has now been fixed.

Post

Get ready for Double XP just around the corner!

Check out This Week in RuneScape here - https://secure.runescape.com/m=news/summer-double-xp---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

1. Describe the bug you are experiencing.

2. List the steps to reproduce the bug.

3. Do you have any additional information that would be useful?

Please also include your display name (RSN) and continue to submit in game...

Read more External link →
Comment

The Combat team have pitched the idea of a small cleanup for Vorkath.

This would be focused on fixing the core player issues, and cleaning up the experience as a whole.

If/when this is approved, we can bring the discussion to you (the players) and get your thoughts on the proposed changes.

Comment

Originally posted by HeyImCodyRS

Are you planning to lower the bosses defense to be in line with how it feels this week or are the bosses just going to feel way worse to kill next week

Yes, Sanctum Bosses have been adjusted so you shouldn't notice a difference.

Post
    on News - Thread - Direct
Get ready for Summer Double XP just around the corner!

27 Jul

Comment

This is due to how the dungeon system (dev naming convention) was created for what you know as 'Elite Dungeons'.

Both the 'Zamorakian Undercity' and 'Sanctum of Rebirth' make use of this system, but with additional features such as enrage, unique reward chests, different group sizes, etc.

The dungeon system will continue to be used going forward for content of this type, and while working on the Sanctum we definitely discussed decoupling the save state data so that you can progress the dungeons independently however it was out of scope for the project in the end.

We have a task in the backlog to look at doing this at some point in the future.

TL;DR - Yes, we agree that they shouldn't share saved progress, and would like to resolve it at some point.

Comment

This is usually done for the immersion on that opening experience, however after the first run I understand that it can be a little frustrating.

I can look to change this and possibly make a rule that say going forward we should only force the camera for boss encounters when you have 0 kills. Just a thought!

Comment

Originally posted by Krish_FD

AH thats good to hear then. Its just the wording in the weekly post mentioned " You will only find these shards in Hard Mode and only after completing the entire run"

A little vague. If it just meant killing 3rd boss, they could have said that.

Yeah, that's our bad. It's because when in design you talk about a lot of 'what ifs', and early on we weren't yet decided on how many boss encounters there would be, so saying 'after completing the entire run' kind of stuck, when we were mentioning it to other teams.

You are right, we probably could have just stated that the final boss has additional rewards.

Comment

Originally posted by [deleted]

[removed]

There were never any plans to encourage a run without teleporting. The design for the Sanctum is very focused on making it more approachable.

If you're interested, the only time the idea came up was early in design where we discussed 'What would a Challenge mode look like?', at which point the idea of completing it in a single run made a lot more sense!

Comment

There's some really solid feedback here in the post and comments.

It's definitely something we will discuss and look to iterate on going forward.

Thanks!


26 Jul

Post

Hey everyone,

Building off our 2024 Player Survey, we’d love to hear your feedback on Player Value offered within RuneScape.

This is your chance to give us your take on Treasure Hunter, Solomon’s Store and more – from the value those features offer, through to how you feel they impact your experience with the game.

To get involved in the survey, you can either wait for an email to hit your inbox or simply click the link below.

It'll take around 15-30 minutes, but by the end, you'll have helped us form a clearer understanding of your preferences and expectations - which will be essential in shaping the direction of RuneScape. Please do give your feedback within the survey as that's where it'll have the most impact.

Thank you for your time and energy, as always!

...

Read more External link →
Comment

Originally posted by 5-x

Is the Sanctum chest getting bank options?

Could you tell us how many items you can store in the chest? i.e. does it get a scroll bar?

No plans to add bank options at the moment.

The reward chest can contain up to 40 items.

Comment

It's been mentioned by others, but I just want to confirm that what they're saying is correct!

The 'Death Mark' notes that it deals 'Fatal damage', which is actually 100,000 as noted by others.