Runescape

Runescape Dev Tracker




17 Feb

Comment

Originally posted by ates1111

Hows it possible that most game updates needs a client restart but sometimes hotfixes doesnt need a client restart.

Client restarts (coldfixes) are required whenever any client data has changed, which is almost every time we reboot the servers.

Hotfixes are purely server-only changes that take effect immediately; since no client data changes, no reload is needed.

We also have the ability to do "warmfixes" for some specific client changes. Those require a client restart to load the new version of the client, but you're still able to play in the moment.

Comment

Originally posted by ShinyCapeRS

What type of education and degree options are there to be qualified to work in this field? General IT type courses or more specific degrees/coursework?

Posted a long response to a similar question. https://www.reddit.com/r/runescape/comments/sttlkk/game_development_reddit_qa_with_mod_breezy/hxawyc5/

Any form of comp sci/game development is a great start. No matter what type of work you do, games related or not, if you're able to translate your learning and skills to match what's required of you, you'll be in a good spot. There isn't really a "right" answer, and if you'd like to give yourself more options, maybe general comp sci courses ...

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Comment

Originally posted by lillildipsy

is there any advice you’d give to someone looking to get into game development? applied for a 2 year college course, but im not sure where to go afterwards

Like one of my uni lecturers once said, a degree is simply a license to hunt, hunting successfully is down to you. Realistically, any form of degree will display your ability to do various things, and that's good on it's own. In any industry you'll be surprised to find people come from many backgrounds. A degree related to the field you're going in to, however, is of course a better start. Knowing software development, project management, game design and development etc. is a great platform to start from.

In my time at Jagex i've seen people come from some very cool and strange backgrounds and industries, and the game industry atleast doesn't discriminate in this sense... But thats because employability is more important. What each industry deems as employable will be different. In general though being mature, confident, professional, knowledgeable and just generally a good person to get along with in the workplace will do wonders for you.

RE: the games/tech indust...

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Comment

Originally posted by Helm222

This is more of a general game dev question as I'm one too but very new to it. Any ways to stop yourself feeling overwhelmed, in over your head and just them days you feel like you're going down rabbit holes without getting anything done.

A lot of what i'd suggest is going to be things you could apply to any situation in life. Generally you want to pace yourself and assess your productivity, but be nice to yourself.

I think one of the best ways to avoid this is to agree (with yourself or others) towards an iteration and work toward that and only that. Be it a prototype or something further down the line. Once you're at the end of the prototype "playtest" it and then write down your thoughts and ideas.

"Feature creeping" things in your head mid-development can be great for cool ideas but if it's leading you down rabbit holes and being overwhelmed then it's best to write them down somewhere whether it's a sticky note or spider diagram etc. and forget about them. Pacing yourself with your work will give you lots of breathing room, and most importantly allow you to view the product as a whole rather than being lost somewhere in the middle.

Hope that helps. I'd also recommend looking into working...

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Comment

Originally posted by zoroarrkk

Also another question - how does your team/Ninja team prioritize bugs? Is it based on the amount of reports, or do you collate a group together of similar content/bugs and hit all of those in one go?

There's two ways to answer this. I'll start by saying the recent iteration of Ninja didn't focus on bugs, instead that's a shared responsibility amongst all dev team on a regular basis.

In terms of how we prioritised what work we did in Ninja, we would look at the impact vs. scope/risk. For every iteration of Ninja, the ideal was high impact, low scope. That is - deliver the most impactful QoL change that's also quick to develop. If a single delivery from the team consisted of only that then that's the best thing ever. Of course, real life doesn't work in ideals and so it varies. Realistically a typical Ninja strike would then focus on delivering at least a handful of high impact changes with slightly less regard for scope required.. and then other changes on any part of the spectrum. This is all to put it loosely, it could get quite complex as to how we assess our time and whatever else might be going on around us in that moment.

In terms of how bugs are prioritis...

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Comment

Originally posted by Jits_Dylen

On a daily basis how often do you normally interact with people outside of your direct team, but still working on RuneScape?

Is your exact work reliant on working with other teams daily? If so, what team do you most interact with and least with?

Very often, on any given day you could be in contact with anyone anywhere.

Let's take a live bug as one example. You could be talking to people from various other teams/departments to investigate it. Maybe that bug is simple and just deals with some content so you only need to talk to a content developer, if any. Sometimes it's more in depth and requires engine or platform work so you need to speak to someone from those teams. Maybe you need to discuss item refunds or bug abuse with player support teams. If said bug requires removal/refunding of items or variables then maybe you need to speak to the analytics teams to gather data on who's affected, to provide to player support. If that then needs more, you might need to speak to the community management team to communicate said information.

That's just one example, but none of that is the typical flow, it could go any way. We also communicate with other teams as we're involved in risk assessment, triaging of issues,...

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16 Feb

Post

Hi all, I'm Mod Breezy, QA Analyst on the Content team for RuneScape, and I'm hosting a Q&A session about game development.

Whenever I can, I like to enlighten people on how different aspects of game development work because it's super fun and interesting. It can be very mysterious as to what goes on behind the scenes of any job, so whether you're a curious gamer or an aspiring game dev here's your chance to find out more about game development.

Do you want to know how mechanics are designed? How QA processes work? Do you wonder why or how we decide what mechanics of an update we keep or cut? Are you curious about the pipeline of production or… what a producer even is? This is your opportunity to find out!

Post your questions in this thread and I will reply to the most interesting questions over the following days. Feel free to up-vote any questions you like too.

I won't be answering questions unrelated to game development - anything such as "what up...

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14 Feb

Comment

Originally posted by 5-x

I will politely ask /u/jagex_stu to look at this.

I'm on holiday today so unable to investigate beyond the presented evidence.

But since you don't seem to have gold text for your active objective listed in your quest journal, I'd suspect you may need to talk to Wizard Mizgog at the Wizards' Tower to progress each of the 4 imps to a state where they're visible.

If that doesn't fix it, please submit an ingame bug report so we have your recent RSN to reproduce the issue with your account state and determine a resolution.

Comment

Originally posted by 5-x

We're running on 8 months of upper-left hover text being broken. Disgraceful.

Barely any patch notes this week even. See you next week.

Just checked in with the team on this - we have a fix for this actually done, it's just awaiting RC / final testing which should mean it appears in a Game Update very soon. I'll report back if I get a confirmed date.

Comment

Originally posted by FatNWackyRS

Shadows Over Senntisten

There's no explanation of what this is, only that we'll know more as release approaches. But it has a name, so presumably there's something that's been said.

What is it please?? If I had to guess, the Grandmaster quest to wrap up the EGW storyline?

The title was something I wanted to use for the article to give it a more mysterious feeling as we were going for a spooky/creepy vibe. Sorry for any confusion.


13 Feb


12 Feb

Comment

Originally posted by FireTyme

dont let the jmods see this, they'll probably answer with you chose to limit yourself by playing mainscape mode

you chose to limit yourself by playing mainscape mode

Comment

Originally posted by obb90

If you are asking this question, the chances are it hasn't been fixed...just saying.

I don't know what it is, maybe it is a new thing. So I rather want to be certain before I give an answer.


11 Feb

Comment

Feel free to send me a message about it.

Comment

Originally posted by FatNWackyRS

That's Mod Jack for you!

I'm with you, it's dreadful.

:(