Runescape

Runescape Dev Tracker




27 Jan

Comment

Originally posted by Meet_Dave

Best of luck with whatever you do in the future JD, a legendary moderator <3

Thank you! Enjoyed it very much over the past nearly-7-years.

Comment

Originally posted by Drakirth

Best of luck in your future, your presence is going to be sorely missed. Really glad to see someone with your amazing work ethic taking a step in a new direction though - your new landing spot is extremely lucky to have you! Wishing nothing but the best, thank you for all the fun years!

Thank you - those are some lovely words. I hope I've done you guys proud.

Comment

Originally posted by ImRubic

I know the TL;DWs have been coming out later than normal. Sorry about that.

For this one I tried putting in more effort into format and flesh out the passion behind this project. This will be the first stream of many to come this year covering this and I wanted to make sure I fully understood everything so I could present it properly.

Thanks for reading! 😃

The detail here is brilliant and the formatting is awesome. Great work Rubic!

Comment

As an added note, we wanted to focus on making an awesome presentation to start, but we''ll be getting an article up on the website next week that outlines a lot of what we said.

Just like the presentation, we want to get that packed full of detail.

Post

Hi everyone!

Last night, we introduced the Player Avatar Refresh project live on stream to bring you inside the development early and get your feedback. For those of you who haven't seen the stream, you can find it here: https://www.twitch.tv/videos/888882076

We've already got a bunch of great feedback so far, but we also wanted to get this thread up as a place to continue your feedback for the developers in one simple place.

Here's some suggestions on questions to consider with your feedback:

  • What did you really like about what you saw?
  • What were you unsure about?
  • Did anything stand out as odd or feel out of place

Even if you loved everything, it would be ...

Read more External link →
Comment

Originally posted by kakardo

Gold standard as always. I learnt about you through your stu-torials when I came back to the game after being away for years, and you are my favorite jmod! <3 take care and your work is really appreciated! Cheers!

<3

Comment

Originally posted by NearlyDeadNoob

Hey Stu, if we're talking about requirements, here's two more, would be great if you could take a look at them. The Lost Toys miniquest had the following req added in 2019 (quote from Patch Notes):

The Lost Toys miniquest now requires Lord of Vampyrium, as it unlocks areas containing the last of the lost toys, so is required to complete the miniquest.

However, this req has been made redundant since the Arch release: the toy you needed to start (not even finish) Lord of Vampyrium for, was on the Icyene graveyard, which can now be reached from the Everlight digsite.

Second, there's the Aid of the Myreque quest, which requires 7 magic. This requirement is there because you have to cast the Lvl-1 Enchant spell. However, it's also possible to use a Lvl-1 Enchant tablet, which has no magic requirement... so the quest requirement is redundant.

Ah, lovely. Thank you for the info. I copied the reqs from the wiki at the time of adding all the miniquests to the quest system. Those alterations for an Everlightened world make total sense.

Would you be able to please send these in an ingame bug report so they can be registered in our ticketing system by QA?


26 Jan

Comment

Originally posted by wolfgang169

I went back and managed to get it done thanks again for checking.

Yay, that's great to hear! Gratz! :D

Comment

Originally posted by Dracosbunz

One other thing to expect on the achievement side, is an engine change to ignore skill requirements on achievements, so that they can be boosted.

While you're at this, can you also code it so that a hard membership requirement is also ignored? Some achievements can be done in free worlds, but won't unlock because the content was previously member's only (e.g., fletching rune bolts in Varrock tasks). Members' only tasks will remain locked to members as free players cannot access the content that unlocks them.

That seems like something it would be better for us to fix with achievement data. The achievement either requires you to be in a members' area or it doesn't.

We simply copied across the member data from the previous achievements, so likely various achievements default to membership that need a F2P flag. (There used to be a policy that achievements always required membership.)

If you could send a bug report listing the achievements you feel should be F2P and you currently can't complete in F2P, we could resolve that as a bugfix without engine work.

Comment

Originally posted by Rasarra

Touching the achievements subject... u/Jagex_Stu what about achievements that can only be completed in a specific time? Like MA (Mobilising Armies) and Steam Release? Does not make sense that it shows ''Play more of the game to unlock this achievement.'' it is impossible. Is kind of sad that you cannot complete them all due this 2 achievements, and puts down someone that wanted to do this.

That's a delicate one.

My preferred approach is that achievements that can't be completed any more should be removed. Therefore we initially removed Mobilise This.

However, some players who had completed the achievement were vocally upset because their special accomplishment had been taken away. The Steam Release achievement had also recently been released, so we re-enabled Mobilise This.

Have recently had conversations with Steam stakeholders and was able to negotiate permission to remove the Steam Release achievement.

However, whether we remove these timelocked achievements or keep them in, there's going to be people on the other side of the argument who'll be upset by the action taken.

The optimal solution is to implement a feature where if you've completed that achievement, it's visible to you, but you don't otherwise see it and it isn't included in achievement tallies.

That should hopefully make both parties happy. (Though it do...

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Comment

Originally posted by Wobbel96

Since the achievement update, there is no soundtrack playing anymore when completing achievements (for example from the diaries). When are you fixing that?

If I remember correctly that was a feature of the old task system, before area tasks were consolidated into the achievement system in 2017, which chooses from one of several subtle variations of achievement jingles whenever you complete an achievement.

Comment

Originally posted by GuskiS

  • Will this overhaul of achievements fix bugged/boosted runescores?

  • Will this new achievement system have public API to get which achievements players have completed?

  • Would you consider writing dev blog posts about stuff like this? Obviously without code sharing, but describing problem in detail and providing solution/ideas without breaking NDA/stuff like that?

  • If I remember correctly, the final decision was to retain the value of runescore highscores, rather than mirroring them to the runescore in the new achievement system, so that players didn't lose their highscore values
  • I know nothing about a public API for achievements, so presumably no.
  • Happy to. Dev blog news posts are a little trickier and require a good amount of notice, as they need to be localised for all languages we support, which puts extra strain on our translation and editorial teams, so it's something we have to factor alongside other project requests in their queue.
Comment

Originally posted by wolfgang169

/u/Jagex_Stu Slightly off topic but do you know if the "Stuffed With Anima" Telos achievement is bugged at the moment? I was trying to do it a week ago but it wasn't completing or even showing progression messages at the end of each phase. I did submit a bug report for it just wondered if you knew anything more

I just checked the live code against changelists and there doesn't appear to have been any changes to the Stuffed With Anima achievement for a long while, other than removing the progress messages (the new achievement engine no longer provides that data server-side to be able to put those in your chat), and switching to a call to the new achievement system when the achievement completes.

In case it's at all a factor in completing your achievement, from the code it looks like:

  • You need to have completed 5 phases when you defeat Telos
  • You need 100% enrage or more each time you complete a phase
  • Your anima charge needs to be at the max value of 100 (whatever that means - I've yet to get a Telos kill - but it's different from your current enrage) each time you complete a phase
  • The progress is saved on a boss instance controller, so ensure you're in a solo instance (I think that's the only way you can fight Telos anyway)
Comment

Originally posted by laboufe

Always sucks when someone like JD leaves jagex. Best of luck and thanks for everything!

Thank you very much - lovely words.

Comment

Originally posted by MUSA_BANANA

Unfortunate but I'm sure he will be off to a great career. He was one of the community figures that has the likability that mod Shauny also had.

I hope so! Thanks for your kind words.

Comment

Originally posted by DarkNotch

Thank you, best of luck with your newfound opportunities.

Thank you!

Comment

Originally posted by leakar09

Best of luck to you.

I'm sad to see you go, and you will be missed.

Beste of rng ;) in the new job

Thank you! My IRL RNG is terrible, so I'm hoping that I'll be able to bump that up before starting at the new place :D

Comment

Originally posted by Maridiem

It was wonderful, thanks for doing so well with it! Do you have a personal account on Twitter you're willing to share so we can keep up with ya?

I'll carry on using my JagexJD account with a different handle for my future adventures!

Comment

Originally posted by gord162

Hey JD, good luck in your next position. You were a great Jmod. All the best!

Thank you! Appreciate it.