Were the new slayer monsters designed to be released as stand alone content? If not, why were they released now?
Will older boss mechanics be looked at for modernization? Particularly, will Vorago be looked at for his loot pile mechanics, the rarity of Vitalis, and low value of Seismics?
What is the design philosophy for the Amascut fight coming next year? Who will design the fight?
Can we have updated stats on: most common to least common combat style used; most commonly fought bosses; least commonly fought bosses; average combat level of active (however internally defined) players who aren't CGIM, perhaps what the most frequently used weapons/armor are.