Launch time is expected to be the regular 11:15 UK time launch. Thanks to the clocks changing today it is also 11:15 gametime. The update will take a few mins longer then regular as we will be making extra backups of things but should be back only 10-20 mins after it goes down.
This is all on the presumption that things go without any issues, we have taken precautions and prepared things ahead of time but there is always a low chance something comes up and we have to react, in that event we will be communicating with players here and on our social channels about any developing situations.
Very nice
In the section about Journey, the list for tier 1 says all members of a group have to complete Restless Ghost. In the picture of the tier 1 Journey it says only one group member needs to complete Restless Ghost. Which of these is accurate for launch? My concern is if a member of the team plays less or quits early, will we have to remove them from the group to continue progressing the Journey?
It's one, I will be updating the wording in the post shortly.
"Group names are limited to 20 characters."
What's the minimum? Can we try and come up with 3 letter abbreviations or is there a minimum amount of characters required? What about capitals? If I were to name the group "GIMabc" would all 3 first letters be caps or only the G?
I guess the Minimum is 1 letter
Steel yourselves for self-sufficient 'Scaping but this time with a team of friends! Now's your chance to build a powerful squad of Ironmen, where the team is stronger than any individual, and compete for the top spot on the leaderboards. It's a new way to experience Gielinor!
Check it out here - https://secure.runescape.com/m=news/group-ironman-launches-28-oct
We have put together a blog to gather up the majority of the information around GIM, if you have been keeping up to date you will know most of this information already but its nice to have it in one spot!
Looking forward to seeing everyone's groups on Mon...
Read more External link →I understand. It would be nice though to fix the things that players have wanted for a while/leftovers from last time. Was it dragged out too long? Combat is a core component of this game and I feel it would be worth it.
I 100% agree; i'd spend all day every day just tweaking/reworking/fixing combat / player requested bits if I could
Was it dragged out too long
- I personally think a little yeah; it's of course important, but i think the reduced content of 2-3 devs working on the project for a few months was felt by players
Mod sponge! Ezk spec buff and passive when?
https://x.com/JagexSponge/status/1849727753211249104
We were looking at these (commonly requested items to buff/rework) on the side of primary projects, however we're seeing if we can get a small project committed to it so it has a solid date, where we can essentially just deliver on all the little bit's we've been trying to find time to do/chipping away at.
(No confirmation / promises at this time though; the combat teams pretty rammed with CMA's currently)
Maybe its time to cook and bring another combat beta? I would really like to see this again. Maybe making it a yearly thing.
Unfortunately it's not as simple as that; we can pitch another one internally and see if there's time/scope to allow for it between our other projects, or if it can be slotted in. There was a bit of a consensus last time that it dragged on a little long, and some of that time could've been used to deliver more content to players
How about an x% chance to execute the target when their life points are below 20% or 30,000, whichever is lower.
So basically Death Mark for ranged. These would then be bolts to switch to near the end of a kill with the hopes of procing the execute.
on paper it sounds fine - however i imagine it'd end up too niche as execute of 30k would mean you only use the bolts at that threshold limiting their use, and a 20% at 30k means the effective damage of a bolt is 6k? and reduces as their life gets lower (i think that maths); it'd probably work out that you're better off just going for more damage
Give it a 69% chance to proc a huge Nice coming out of the next critical hit on target.
nice
I was thinking more of a 95% chance of allowing irons to obtain h'oddments. Seems like a better idea.
Sounds too meta warping
One of the comments in this thread had a great idea for these.
They inflict the Haunt passive from Command Vengeful Spirit.
I think this fits really well imo
That would be pretty fine i think? Means you wouldn't bother if you have a necroer on your team, however my assumption is it's duration would need to be way longer via bolt so you can benefit off it yourself
6.6% chance to give mod sponge a migraine
It is a genuinely good question because it's a decent reward space that can be delivered on; the issue is having something niche enough that it doesn't just overwrite the usefulness of another bolt; but also avoids being red topaz levels of niche
Hey Folks, As we mentioned in the recent AMA this topic has come up as part of the conversation around GIM and while its not something that is essential for the GIM launch as any players who wish to take part in GIM will be able to do so regardless of if they opted to never deiron, it is something we have been discussing.
With the implementation of Jagex accounts bringing updated security options to the situation we aim to implement a method for Ironman players to transition to "mains" in the future. We will likely be taking on a similar approach on how it should be implemented but this will not be something that's available for the launch of GIM next week.
Thanks for answering, I would like to understand more on the hiscore part. Will it be ranked in terms of combined XP per 2-5 groups like how osrs gim is, or will rs3 will also have hiscore wrt combined XP for a specific skill as well?
Combined XP per group; different hiscores for each group size.
Hey, so as others have mentioned you will be able to do Wilderness Flash Events specifically for the above reasons, but you won't get any rewards from them as a CGIM.
The idea is anything that quest, comp, and trim should be available for all CGIM players to obtain. We may have missed something - there's a lot of requirements and there may have been something that slipped through. However, this is something we'd fix ASAP to ensure players can get these items. If you see anything just report as a bug and we'll get right on it!