Runescape

Runescape Dev Tracker




09 Feb


08 Feb

Comment

This is super cool, and would deffo keep me going!

Comment

With valentines day coming up, I can deffo see us getting online and handing them out. I'll try and get some schedule going for this.


07 Feb

Comment

Originally posted by TacoCrumbs

Then what's even the point of active mining if semi active mining is only marginally worse? If I'm there focusing on the game and active mining I should get rewarded for it. Monday's update was a step in the right direction and this has undone it.

You are rewarded by 10% better rates. 4 ticking is not a playstyle we want to make mandatory for skilling.

Comment

Originally posted by MeteorologyMan

Well received? Not entirely sure what posts you've been reading... The stickied post is full of complaints. Several posts prior to the sticky were also... full of complaints.

I still find it baffling how the changes made on Monday took a year to reach, and then days to revert most of it because it was too much. Like what do you guys actually do when testing things? The hilarity of 'the player are the QAers' becomes more true every single update and just makes the developers seem incompetent.

Do the team just not understand the game, or?...

Oh sorry I meant the original rework, not the recent changes.

Comment

Originally posted by DiscombobulatedDelay

You can't draw very good lines then. An update benefits alts when they can get max to near max with very little input. That's exactly what this does.

The benefit to full afk is from 26% to 34%. It's negligible.

Comment

Originally posted by imachinist

Community โ€œwe love the mining and smithing update, with the small exception of these stone spirits on the boss drop tables.โ€

Jagex โ€œalright we will increase the value of stone spirits and ore by making the mining skill click intensive and not enjoyableโ€

Community โ€œ u wotโ€

The changes were well received but ore just wasn't holding enough value. You basically had to afk to get any value out of mining.

Comment

Originally posted by The_Wkwied

Can't be next week, so within the next year, like the stone spirits the first time?

Definitely before 2025.

Comment

Originally posted by DiscombobulatedDelay

Full performance above 0%. Thanks for bringing back alt scape.

We have to draw a line somewhere. Anything that benefits everyone will also benefit alts.

Comment

Originally posted by imachinist

Just remove them honestly. Nerfing a skill that had just been made enjoyable for the vast majority of players, in order to make an item that no one wants anyway viable is insane.

The changes weren't to buff stone spirits, they were to buff ore.

Comment

Originally posted by Gamebugio

Necrite spirits being used for a potion made them worth money again. Not back to where they were in terms of the drops they replaced, but it's nice to see them beam.

That said, it is concerning to me that they only have value because they're used for something other than mining. The counterpart spirits are worth less than half due to not being used outside of mining.

If this is how we have to get value back to drop tables that's fine but I also wouldn't rule out "systems problems" when keeping an eye on stone spirits. Turning a blind eye to part of the design just because you feel it is good leaves you vulnerable to mis-steps like the update that went live.

It's not that I think it's good, it's that there's nothing that can be done to a level 40 drop to make it a highly prized item.