Runescape

Runescape Dev Tracker




10 Feb

Comment

Originally posted by darkhearted_raven

While I appreciate the sentiment behind this post, it isn't needed. For one the community has been totally fine with me for a good while now and the death threats are largely gone.

Secondly, you'll note that I have made quests since Endgame and I am still an active member of the lore council and constantly suggest quests be added to the release schedule.

So you don't need to worry about me, I'm good. ;)

The problem is that quests can seem like a poor investment. They're, by design, limited pieces of content (you can only do them once) and often have requirements that can make the engagement with them seem lower. They also take a lot of time to develop, often as much as a new boss or piece of skilling content. This is doubly problematic when you consider that quests often need new graphical assets and graphical assets take a lot of time to develop and those resources need to be prioritised between things like new skills.

This is why I experimented ...

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Whoever gave this platinum, I appreciate you too! <3 Thank you!

Comment

Originally posted by WNTG-Leo

Not a bug, was an intentional change according to patch notes

Similar to teleporting to Prifddinas

Is it annoying? To some people Yes

Did we ask for this? No.

Is jag gonna listen to us and revert it? Maybe, but probably not.

It was asked for, not something we'd put effort towards otherwise

Comment

Originally posted by IN0Sc0p3dJFK

It was bugged out on the mobile, had to log onto the desktop client.

Hi!

I'm investigating this at the moment! Would you be able to PM me some details so I can delve further into this to see if the cause of the issue can be found :)

  • Phone specs
  • RSN

If you could send those over, that would be awesome! (Also, just as a side note so we can mark this off the list, you weren't standing inside the King Slime at all? This can make him disappear)

Mod Forza

Comment

It's best to submit a bug report in this case, so that we can look at your individual account and see if something odd is going on.

Comment

Hi!

There is a job in to remove the winter chill off environment and revert the crater back to the default look. Should be coming soon :)

Mod Forza

Comment

May I ask you to submit a bug report and include when it started happening?

Comment

Originally posted by makethemoonglow

Using the Varrock quest portal (near lodestone) gives an empty message, on which the 'don't remind me again' button can't be clicked.

Re-logging fixes not being able to wear the comp (t) cape after completion of the quest.

We had a quick glance but can't find anything. May I ask you to submit a bug report after you've had the empty dialogue with an untickable don't remind me again tickbox?

Comment

I have a feeling this is Mod Campfire dialogue, my goodness

Comment

Originally posted by lubricated-horse

The patch notes still have the placeholder "ADD LINK" in the hyperlink.

we Fixed this about 10 minutes ago, please refresh the page

Comment

Originally posted by Saiyan-solar

If then the community stops being toxic to mod raven because they didn't like the maze in a certain quest that had a pretty good narrative and conclusion.

It can be pretty demotivating to get send death threats over something you spend months of your life on writing and developing.

While I appreciate the sentiment behind this post, it isn't needed. For one the community has been totally fine with me for a good while now and the death threats are largely gone.

Secondly, you'll note that I have made quests since Endgame and I am still an active member of the lore council and constantly suggest quests be added to the release schedule.

So you don't need to worry about me, I'm good. ;)

The problem is that quests can seem like a poor investment. They're, by design, limited pieces of content (you can only do them once) and often have requirements that can make the engagement with them seem lower. They also take a lot of time to develop, often as much as a new boss or piece of skilling content. This is doubly problematic when you consider that quests often need new graphical assets and graphical assets take a lot of time to develop and those resources need to be prioritised between things like new skills.

This is why I experimented ...

Read more
Comment

It is typical of us to make puns, yes. :)


09 Feb