While I appreciate the sentiment behind this post, it isn't needed. For one the community has been totally fine with me for a good while now and the death threats are largely gone.
Secondly, you'll note that I have made quests since Endgame and I am still an active member of the lore council and constantly suggest quests be added to the release schedule.
So you don't need to worry about me, I'm good. ;)
The problem is that quests can seem like a poor investment. They're, by design, limited pieces of content (you can only do them once) and often have requirements that can make the engagement with them seem lower. They also take a lot of time to develop, often as much as a new boss or piece of skilling content. This is doubly problematic when you consider that quests often need new graphical assets and graphical assets take a lot of time to develop and those resources need to be prioritised between things like new skills.
This is why I experimented ...