Runescape

Runescape Dev Tracker




24 Oct

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Lower case is how it should be in this case. Where you see thing in upper case like that, it tends to be due to the sentence being constructed in script, pulling things like NPC names direct from the configs (capitalisation and all) or from a list, for the sake of efficiency and for ease of adding to larger systems in future. Not really answering you question, just explaining the discrepancy.

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Originally posted by Rainydays5

Even one mark is three minutes of effort just to teleport once, at that point I think I'd rather walk. That's far more expensive than any other teleport in game currently. If we considered a very modest hourly gold profit of five mil, three minutes of effort would have a teleport costing 250k.

If it has to cost marks, it should be a charge based system. I'm thinking more like ten or twenty teleports per mark. That's far more in line with the ongoing rate of teleports. Alternatively, make it a channelled cast with a neat animation. Can be instant if the quick teleport option is enabled, which will cost X quick teleport charges.

To clarify, what I said is just an example as the balancing on marks has not yet been done. The information I gave in the stream regarding 1 every 3 minutes was an example to explain the mechanic. In the end it could be that you get 10 marks every 3 minutes, and a teleport is 1 mark for example.


23 Oct

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Originally posted by pacquan

Since it is being named the PvM Hub and not just the Bossing Hub, will there be any benefits for players doing any kind of non-boss pvm?

other than the obvious adren crystal and bonfire.

PvM Hub is really the internal WIP name of it not the final/release name, the current running name we’re using is “Garden of War”.

Still to answer your question, probably not - it’s partially why we took out the slayer teleports from the portals in the hub that the MG portals currently have.

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Originally posted by Im_Phteven

What happens if we click on the adrenaline crystal while at 100% adrenaline with an adrenaline urn in our inventory will it add 100% adrenaline to the urn?

Nope - the adrenaline crystal has no effect on the urn.

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Originally posted by Wolk_

Quick question: with the core hp scaling down for 7mans, (875k now instead of 1million hp) did you account for 1cycling possibly becoming a lot more common in 7's? this potentially reduces killtimes, making the ~16-17% quicker possibly a bit higher.

Also thanks for responding to this topic! :)

We sure did, and that was part of the reason to reduce it in 7 man rather than upping duo, and as I mentioned, we have taken the data into consideration with the balancing.
My final point, I haven't start testing it yet so I might still find some issues/balancing concerns as I run playtests as so forth, so one or two things might still change. :)

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Honestly we're so glad to be able to showcase content like this and see it receive such a positive response. I know there's already been discussions about how much more work is left, so for those concerned it'll get delayed for a period of time like previous Game Jam projects, try not to worry as we can all see how much you guys want this!

Additionally, if you have any further feedback or suggestions for additional rewards then please keep sending them our way (Mod Ryan's already mentioned we'll be reviewing the Marks of War design).

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It’s been really good to show it off and see the reception. There’s plenty of feedback and suggestions, it’s awesome to see you guys hyped about it!

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Originally posted by thisguyisbarry

I was thinking more of not having to use challenge gems for DPM checks.

Currently ironmen don't have access to challenge gems also.

Im not sure about a permanent gem, we can probably discuss it though.

RE: ironmen, i’ll ask about making it available to them

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Originally posted by uglykitt3n

Sort of related, ironmen can’t place challenge gems currently, can it be looked into moving forward?

I can ask!

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Originally posted by JagexIago

I'll be happy to explain how we came to those numbers and the the data we have to calculate gp & kills p/h later when I have more time.

So a few worthy mentions:

  • We have data on kills times for players across the 10th, 25th, 50th, 75th and 90th percentiles for every boss, and that includes both duo and group mode Solak.I was also supplied some more information by a fellow 'Scaper (high level PvMer), with some of their own recorded data of average kill times which I could verify on our backend, so I have a reasonable idea of the kill times of the top ~1% of players.
  • Not to state the obvious... but we have the numbers for every item dropped, min/mean/max quantities of those items dropped, which items you can/can't get if you succesfully roll one item and so forth.
  • We have data on the average sell prices of items over a period of time, as well as every buy/sell over on the market.

With all that, and more, we can accurately calculate the expected kills per hour; GP per kill; items average contribution to a drop table, and ultimately the GP P/h per player and team. In this ...

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Thanks dude, I really appreciate hearing you liked what we showcased!

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Originally posted by IAmFinah

Looks pretty nice, but I feel like the grouping and achievement areas are gonna be almost dead content. Marks also need to be rebalanced because currently you'd get more marks per hour if you kill bosses slower - I think Ryan is now aware of this so hopefully it'll be changed in time for release.
Overall I'm pretty excited for it though.

Yep, we're aware of the various issues that our current design for marks of War has. We'll be discussing it and looking for alternate options.

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Originally posted by WasV3

One balance note, having a free no cost teleport to a bank chest that is 3 squares away seems a little op if you only need 10 boss kills to get it

We have discussed potentially making it cost marks of War (maybe even just 1), as this stops it becoming the most convenient bank to access. At the same time, it doesn't take anything away from those who are using the hub for the desired purpose as they'll be earning plenty of marks.

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Originally posted by ImRubic

Is the Stone Spirit Dev Blog still on schedule for this week?

If all goes well, Monday the 28th. It's always been scheduled for that date as far as I'm aware.

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Originally posted by YouWereTehChosenOne

He said it was 1/200 IIRC on stream

Correct, and you can't roll both a crossbow and a grimoire. As for the MH & OH crossbow,
Crossbows are in a nested table, so if you roll 1/200 to get a crossbow, it'll then roll on the mainhand crossbow and if that roll fails you'll get an offhand.

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Originally posted by thisguyisbarry

It'd be super nice to have the challenge gem ability to see DPM as part of the Dummy area

The training/dummy area was designed with Gem-ing in mind. We’ll allow players to place down gems there and do their usual DPM checks. Unless I’m misunderstanding what you meant?

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Thanks for the TLDR as always I'm Rubic.

Hopefully we can follow up with a more detailed look at monetisation next week, but like we said on stream there is a small chance it might slip to early the week after next.

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Originally posted by The_Five-O

No problem! Thank you for the summary as always.

sorry for the confusion