Runescape

Runescape Dev Tracker




17 Oct

Comment

Originally posted by Blakland

Appreciate the clarifications.

What's the odds of spawning an elite off task anyway?

I know its 1 guarenteed per task (so on average 1000 tasks per nipper pet lmao), but off task doesn't seem viable at all at that drop rate.

it's only 20% rarer then eddy and lots of people got that? Elite off task is 1 in 1000 I think and 1 in 500 during but not 100% on those values.

Comment

Originally posted by WluttyShore

u/Shogun-San would it be possible for you to briefly go over why you decided on such a high drop rate/against threshold for nipper? It just seems like such a massive drop rate to me, even in comparison to the eddy pet

Not trying to take jabs, just curious about your insight on this

Well Eddy was an inspiration but you have to remember eddy is simply on task.

Ripper pet can be gained off task.

Eddy holds a staggering 1/512x50 chance (1 in 50 to spawn elite and 1 in 512 from elite)

Boosted the droprate by 20% to account for the off task killing.

Added a bit niceness due to elite ripper demon, you 100% get elite ripper from a task.

Prefer the tasks, get doing them :)


16 Oct

Comment

Originally posted by yuei2

I believe quite a bit of the more modest gamejam stuff tends to get in. I don’t believe we will get THREE elemental workshop quests in two weeks but I could see 1 making it. The arraxor and off-hand skilling sounds very firmly like something they want to release even it doesn’t hit deadline, my guess is only the former will make it.

My aim for the EW quests is at most to prototype the next two puzzles, write the remaining lore books and design everything else. My intent is that the new quest sub-team could pick up EW5 - I would estimate that quest alone would take ~1 dev month to complete with appropriate levels of polish, as it would likely require reworking previous rewards.

Mod Doctor already did work (released ages ago now) to smooth out/improve the experience of EW1-EW4, remove frustrations, but it might also still be a good idea to revisit that and encourage more people to complete the current quests in the series.

Just to manage expectations, though, if it gets scheduled anytime soon I think will depend on coming up with a worthwhile redesign of the elemental armour set. I have a concept for that, but need to run it past Mod Timbo and others.

Comment

Originally posted by YouWereTehChosenOne

could eddy be fixed then to be consistent with this pet and the baby soulgazer one then?

Sadly I can't do animations so I can't guarantee anything but I can ask.

Comment

Originally posted by cs475x

So Nipper Demon will be a companion pet using the standard animations but for some reason the Edimmu pet is still a follower pet even though the animations are there. Gotcha.

EDIT: I like that I'm being downvoted even though it's a fair point. Perhaps I should've added some MTX complaints.

But seriously, to everyone downvoting me, it's been almost 5 years since Eddy was added...

animations are different when in normal size and pet size hence why the edimmu pet is not a companion.

Comment

Originally posted by tremors51000

i have played the game for the better part of 12 years and i had a hard time finding how to disable the task i was on and had to deal with markers for the next task for several days before i was able to find the setting which was activated randomly while going to the lumbridge catacombs. can we make an option to completely disable the task system until otherwise reactivated ( have note the account i was playing was a high level ironman )

Actually I recall adding such a feature - but the approach to automatically selecting paths (something that wasn't originally part of the system design) changed a number of times during development, as we went through several rounds of stakeholder feedback with conflicting opinions about the degree of enforced guidance, which accounts for the final product being somewhat... enthusiastic about giving you direction.

It changed so many times, I don't recall if we shipped with the kill switch.

Could you please try turning off guidance system hints (Gameplay>General>Optional Interfaces in your Settings) to see if that alleviates the issue for you?

Comment

Hi there. Just a heads-up that a fix for this is currently undergoing testing:

"In response to player feedback, last week I submitted a bug fix to QA to support disabling automatically selecting achievements in a path, and applied that behaviour specifically to the quest series paths."

Until the patch note goes live, though, just clear your path if you don't want to do the next quest in that path for which you meet the requirements.

I'd also suggest turning off guidance system hints (Gameplay>General>Optional Interfaces in your Settings) if you're an experienced player.

Comment

Originally posted by Niminamgani

/u/jagexcamel, can you help us out?

The idea is for the animals to be rare but obtainable. The large majority of animals will enter the game via players breeding and then selling offspring etc.

On release of the farm we will monitor the rate of animals coming into the game and adjust either breeding rates or animal drop rates as needed.

Comment

Originally posted by dood107

As in it’s more about clearing the paths permanently so after I complete any quests it doesn’t keep automatically tell me to go to another one. As I never used the path system on my main because this is an Ironman it just keep telling me I have to do a quest even though I know I can’t complete it because there are additional hidden req for me.

But thanks for all your help :) so far.

"As in it’s more about clearing the paths permanently so after I complete any quests it doesn’t keep automatically tell me to go to another one."

Yep, that's what the above fix should fix (completing a quest in a series path will no longer automatically put you onto that path).

"because this is an Ironman it just keep telling me I have to do a quest even though I know I can’t complete it because there are additional hidden req for me"

Now, that sounds like a separate issue, because the next quest should only be selected if you meet the requirements. Do you have a specific example of where, as an ironman, the quest has a hidden requirement for you?

Comment

Originally posted by Shogun-san

We are on it :)

It has now been fixed :)

Comment

Originally posted by Californ1a

If your objective tracker is giving you a different instruction, please let me know, and I'd be happy to help. :)

The optional Leather Crafting path in the Burthorpe book does give the wrong instruction currently. It gives the 3rd step first (Hat It Forward - Craft soft leather from your backpack into a leather cowl) instead of the 1st step first (Steak Your Claim - Collect cowhide by killing cows). I've already sent in an in-game bug report for it and a few other minor things I've come across while making new accounts and going through the various path options (working on cleaning up the Achievement Paths wiki page ;D).

Another one to look into is the Mining & Smithing path (Burthorpe book) - The last step asks you to equip the bronze helm while you have a bronze dagger equipped, but it doesn't trigger after equipping the helm; you have to un-equip and re-equip the dagger while weai...

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Thank you so much for sending in-game bug reports, AND for your hard work maintaining the wiki. :)

I already have a bugfix with QA about equipping the wand that was sent last week.

Hopefully your reports for the other issues will be repro'd and written up by QA soon, and I'll jump right on them. :)

Comment

Originally posted by Californ1a

That works for the tutorial path books, but there's currently no way to disable automatically marking the next quest in a series as your active task when you finish the previous quest (if you have no active path). If you have an active path, then by all means it should definitely mark the next one, but I think if the path is empty then it shouldn't mark the next quest in the series without asking.

I think a better way to handle the "next quest" marker would be to add a button on quest complete windows (or a new interface after quest complete) to ask if you want to mark the next quest (ex. if you finish Marlin's Crystal, give a popup saying "Do you want to set a quest marker for Holy Grail?").

Also a bit of a side-note, tutorial island right now automatically opens interface windows for you, so you never actually learn what buttons on the ribbon do what because you never interact with the ribbon bar at all. The steps in the tutorial island path are there for things ...

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In response to player feedback, last week I submitted a bug fix to QA to support disabling automatically selecting achievements in a path, and applied that behaviour specifically to the quest series paths.

Confirmation prompts are also an option, but as you noted we need to strike the right balance between short-form objectives (having to confirm every step in the tutorial paths wouldn't be good) and long-form objectives (you might but might not want to continue with the next quest in a series), so sounds like something we can build upon.

Would appreciate your feedback when that patch note goes live. :)

Regarding forcing toplevel panels open on Tutorial Island instead of highlighting buttons and making you click them... It's been a perpetual area of aggravation for us.

Unfortunately, the RS3 toplevel UI sacrificed readability for customisation. You can freely close, resize, dock your windows, at the expense that it's all stored client-side.

...

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Comment

Giving it a *very* quick look, it shouldn't produce any more items now that you've hit the max stack. You might lose power still though. It will not give you a new stack, as coins are coins and we can't magic up a new stack of the same item.

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Yes! A like minded individual who TOTALLY helps out the team during Jellies...

Respect

Comment

Originally posted by ImRubic

It feels really stupid to me that it's being called a Founders' Pack. It has nothing to do with being a Founder because it's Android exclusive AND there have been players who tested mobile who won't retroactively obtain this.

I also highly doubt there will be an IOS exclusive as well.

If you’re on iOS then fear not – our early iOS players will be getting a reward too. We’ll share more details as soon as we’re able.

Comment

Originally posted by Siyy

There used to be a bug that duped money by doing this on the release. However its fixed now.

I'm pretty sure that wasn't true at all.