Rust

Rust Dev Tracker




04 Jun

Comment

Originally posted by hunted5

[BUG] Players banned with the centralized-banning are still able to access the server via rust+

[BUG] TAB in F1 menu no longer toggles tabs

[BUG] using aimanager.nav_disable 1 on your server will create massive amounts of spam in console and logs

Thanks for the reports.

1 - This is the current intentional behaviour and not a bug, something we can explore implementing in future.

2 - Thanks, we'll look into that.

3 - We'll have this resolved shortly.


26 May

Comment

Disable depth of field under image effects.


23 May

Comment

Originally posted by SarcasticGuessWork

The first person to demonstrate this on a Facepunch server with this exact method I'll give them $250 worth of skins.

The server the video was recorded on clearly has the server-side noclip protection disabled.


07 May

Comment

Originally posted by dsstrainer

[Bug] Hitting randomly spawned car chassis makes you aggro against bandits/outpost

[QoL] Should really make car chassis work like downed heli and let us mine it for metal and charcoal

This is the current intended behaviour - why are you hitting a car chassis? I'm not quite sure what the problem is here.


06 May

Comment

Originally posted by Eeliselleri

BUG cliffs have awful clipping. Some cliffs look like you can climb on them but it's actually just a wall

We're improving these currently, unfortunately could not be implemented into this patch but they'll be much improved next update.

Comment

Originally posted by rezidue

[BUG] small map that never had spawning issues now spawns you far out into the ocean floor. Dead before you reach surface.

Which server are you seeing this issue on? Seed + worldsize would be great to troubleshoot further.

Comment

Originally posted by glynboo

[QoL] 999,998 recyclers missing from Bandit Camp

F

Comment

Originally posted by rmichaelsm

[BUG] console is reporting on startup: "BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Roadsign5/SignCollider"

Thanks - this is an issue we're aware of. It's completely harmless and can be ignored.


02 May

Comment

This is planned, we even have the UI concepted. Just low priority currently.


29 Apr

Comment

Why did you take the screenshot upside down?

Comment

Originally posted by ScudzMckenzie

No, but now I can fill the hole in my soul with scrap faster and gamble it away.

No?! Do you know how long it took to place one million recyclers?

Comment

Originally posted by YShake

I made this exact joke on a comment section about the jump and nobody got it and downvoted it...

It's ok, they don't understand people like us.

Comment

Originally posted by ScudzMckenzie

Conclusion: Alistair should definitely keep his day job.

Quitting and beginning up my stand up comedy career is a bad idea then?


22 Apr


19 Apr


02 Apr

Comment

We've released a fix for this issue - Please update your client.

Comment

Originally posted by PM_ME_UR_SOURCECODE_

When you are big blind and the other players call (but not raise the blind), you don't get the option to check or raise, it just goes to the flop automatically. I saw this issue when we were playing 2 players.

Thanks - We've released a server-side update today to resolve these issues.


01 Apr

Comment

Originally posted by lankssssss

Gun sounds are broken again lol. They sound echo'd/delayed. Hard to explain, unless you experience for yourself

Also, where's the bunny event?

If you're having this issue please can you open the F1 console menu and type:

graphics.viewmodelcamera 0

Please let me know if they resolves the issue.

Comment

Originally posted by Shriv3rs

I was hoping for the boat sound bugfix :'(

No Cargo for me this month I guess :<

Should be resolved,