Rust

Rust Dev Tracker




16 Mar

Comment

The player was never unbanned, the player received a 48-hour temporary game ban which doesn't display on the Steam profile and then 9 hours later the ban was switched to a full game ban which does display on the Steam profile.


05 Mar

Comment

Originally posted by p0nygirl

[BUG] Mounted players can't hear instruments that require a player to be mounted - for ex. sitting in a couch you can't hear the drumkit or piano, or playing piano you can't hear the drumkit.

Thanks for the report, we're currently investigating this issue.

Comment

Originally posted by PostEditor

[BUG] The "kick passengers" button on the taxi module does not work. It hasn't worked for a few updates now.

Thank you - we've now got this fixed internally now, expect to see this fix live in the near future.


03 Mar

Comment

Originally posted by ciljo

[BUG] when i try to fish i get disconnected from server (RPC Error in Server_RequestCast) playing on vanilla official server

This is a problem with Oxide. Oxide is a third party modding platform, they've pushed a fix for this issue - You'll need to inform your server owner to update their Oxide version to the latest.

Comment

We're aware AMD GPU users are experiencing degraded performance with the latest update, we hope to have a fix ready within the next 50 minutes.

Comment

Originally posted by WestWorld_

[BUG] I have 3 frames per second now, down about 97%, usually get around 80-100

Please can you list your system hardware? CPU and GPU.

Update - we've got a fix building currently, ETA 40minutes.

Update - We've now released a fix.

Comment

Originally posted by rmichaelsm

[BUG] We have not seen NPCs at loot piles in a few wipes. We are running oxide for admin plugins, but I checked before we applied oxide and did not see any NPCs at loot piles. Are other servers seeing the loot pile NPCs?

Thanks for the report, we're currently investigating this issue.


26 Feb


04 Feb

Comment

Thanks for the kind words Nordee and an additional huge thank you for your continued bug reports from Staging.

While we're not robots, we as game developers need to be open to criticism, whether the criticism is beneficial or not we need to always learn and listen from the Rust community, we need to try to balance our vision of the game with that of the Rust community. If we ignored the Rust community and never addressed concerns, it's my belief Rust would likely be in its grave by now.

Reddit at times can have a loud minority, sometimes the most upvoted opinions here are greatly different to that of other Rust communities. We're going to make mistakes from time to time and we'll learn from that and take that experience with us as we move forward.

We're going do stuff that makes zero sense, sometimes we're going push the boundaries a little and experiment which is going upset people. Be sure to tell us when you think we've messed up but also be open to us...

Read more

03 Feb

Comment

Originally posted by IntelligentComputer4

[BUG]

reskining with ammo ar attachments with the new ak, it resets the attachmensts and sets ammo to four. unloading the ak and reskining it also works as a ammo duping method.

Link to my friend showing it off: https://medal.tv/games/rust/clips/9QIh9gHkOadyT/d1337NdOOrmG?invite=cr-MSxaZm8sMjA1MzIzMjAs

Thank you for the report - will fix.

Comment

Originally posted by Exit727

[BUG] Can't start the fishing questline at the Fisherman. When you say you're looking for work, he responds "Sorry I can't help you right now"

If this occurs then there was no valid mission spawns, try another fishing village. This will normally only affect "small" maps.

Comment

Originally posted by hunted5

Your criticism is valid, we've done a poor job of following up on this bug.

I promise we'll make a greater effort of looking into this over the coming days.


08 Jan

Comment

Originally posted by HyDRO55

The community has spoken. FP, get us some more underwear and dick.

Noted.


13 Dec

Comment

Hey, hi, hello!

I'm not sure if I wanna give this necropost too much attention as it can be controversial to some and I ain't about drama buttttttt... It should be clear, I was not with Facepunch yet when that post was made. That was just my own research and volition on my own personal website.

With that said, crosshairs are still no big deal. The facts are still the same about standalone crosshairs vs. ones that come with cheat packages. Download at your own risk. Best to stay away if you're a potato.

xoxo


04 Dec


02 Dec

Comment

Originally posted by PostEditor

[QoL] Tier 1 car parts don't show up in the level 1 tech tree and also they aren't known by default.

Why not just make them a default BP since you can find them everywhere anyway and they really aren't that useful once you get to T2.

The game design intention is for you to scavenge for the pieces during the early game, they're easily found at and around the roadside.

Better parts can be bought at the Vehicle Parts shop at the bandit camp or unlocked at tier 2 tech tree.

We've no intention of adding them to the workbench level 1 tech tree or adding them as default blueprints at this time.

Comment

Originally posted by quietconundrum

[Bug] My server would not fully boot until I removed the halloween.murdererpopulation declaration from my .cfg file. Now, vanilla murderers do not seem to spawn or work anymore, despite halloween.enabled being True and changing the population convar once connected.

Is this issue an intended change? If so, PVE server owners benefit greatly from having the murderers/zombies roaming the map for added immersion and I would request this be reconsidered.

Seasonal content may break outside of when it's officially enabled. We should be handling that better so we'll take a look, thanks for the report.

Comment

Originally posted by ProdPXVL

[BUG] Deployable placement is scuffed.. When I try to place boxes on the top shelf in my loot room I get "Line of sight blocked"

Thanks - which server are you playing on?