Fantastic work!
Fantastic work!
We have plans to add them or something similar in the near future.
/u/Alistair_Mc please check this thread and the comments <3
I read the subreddit least twice a day ;)
/u/Alistair_Mc is it coming back?
Nope - it was pulled due to quality concerns.
Still planned! - just not a priority currently.
Read moreRust players who visit this subreddit are some of the worst about jumping all over the developers of a game they love without stopping two seconds to think about it.
Also like there is nothing new in this update
We got the Tech Tree just LAST update. That is a huge change in how blueprints are acquired. Also, do you not think that Rust developers are actually people too? With Families? That maybe want to spend a few weeks at home over the holidays with those families? Or I guess they should just keep pounding the grind stone skipping the holiday to keep providing you FREE content updates that you can then complain about.
Gave the middle finger to its actual rust Youtubers
This is a two way relationship. It is about marketing. The only people that watch the Rust streamers and youtubers are people that already play Rust, or that know they wont ever play and just enjoy watching someone else play.
...
A logical post? what is this witchcraft?!?!
<3
This is simply not the case. I know it may feel like we "sold out" to those that do not know the entire story or the upcoming plans ...but that's not what's happening at all. We've added over 30 creator skins to Rust over the years. The drops thing is brand new to us and opened up a huge opportunity for us to be able to offer this to all of our OG streamers.
They are all getting their own skin. The program has already been set in motion for them to start the process before the OTV campaign even started.
Chill ya'll :) We're not going to leave them hanging, promise. <3 ...
Read moreOver the years we've supported many Youtubers and Streamers with their own skins and paid out tens of thousands, far as I'm aware more than any other game developer.
We've done two prior Twitch drop campaign to help support community events and streamers.
Working with some of the top streamers who enjoy playing Rust is a fantastic opportunity to reach out to new players and market Rust to a broader audience. Long term hopefully this benefits everyone.
We've already reached out to our current content creators and told them to hook up with one of the community skinners and submit a skin which we'll review and add to the game long as they're at a high enough standard.
It was a great suggested idea - You'll be seeing this change in Jan 7th update.
https://files.facepunch.com/Alistair/12/30/6N5281/InhDG7nlgO.mp4
Thanks for all the comments and feedback - we'll be considering them carefully for the January patch.
YOU CAN RAID WITH THE f**kINN SNOWBALLS PLEASE FIX THIS LMAO
We released an optional server update yesterday which greatly reduced their splash damage against construction.
Hope they bring back the normal Christmas Lights next week.
We currently have no intention to resell the original xmas lights.
There could change in future so don't take that as we'll never resell them.
Happy Holidays everyone!
Happy Holidays!
Out of curiously how many “unique” accounts is rust seeing every month?
In November we saw over one million unique accounts.
While banning blatant cheaters is great, there has been a huge surge in legit cheating (recoil scripts/no shake). Until that's fixed Rustafied main and servers like it will continue to be hack vs hack.
Third-party applications to combat recoil are regularly detected, EAC bans hundreds of users weekly - this is not an area we're ignoring.
Thanks for responding! It's always good to get insight on the other side. Its good to hear there's more going on behind the scenes than we originally thought, a lot more! Glad to hear you guys are doing so much to try and alleviate this problem. The analyst approach seems like a really good one, better than moderators. Honestly anything to help lower the amount of abuse on the servers. Although I do have a question, would the Rust+ verification idea work? Have you guys thought about that before?
No problem - it's not always an easy subject to address.
would the Rust+ verification idea work?
Possibly - it's something we'd need to discuss internally and weigh up the pros and cons.
How does the system work? I was on the same server US east Facepunch large when I was triple headshot from 1337 meters by AK, and it took the cheater over 24 hours to be banned? How does an automation system not pick up on this? The cheater was also point blank range, which doesn't make since at all because he killed me point blank inside of a cave.
The distance of the projectile as seen in the combatlog can be manipulated via the client and thus unreliable data compared to the data seen by the server. Unreliable data cannot be trusted to a high degree but can be used to build up a larger dataset which takes time.
Anticheat is a hugely complex issue, and it's a topic we have to be vague discussing deliberately.
Recently we've seen more cheats become active, which happens more often during this time of the year with the growing player base and holiday period. Unfortunately, EAC did fall behind the curve as of late, I have voiced my concerns to them last week and this week. Monday and today the majority of cheats were hit with ban waves and efforts against the others continue.
Over the last 12 months, systems have been put into place to collect and analyze player data to combat aggressive cheat play styles to prevent an impact on the larger server population, and these are often known as the three-day temporary bans. There are many plans to expand on this data collecting to make it more accurate and quicker.
Reports are fed into this system, so I encourage anyone who believes they encounter a cheater to report. Players cannot be temporary banned based on reports alon...
Read more[BUG]
Buttons don't work to open card doors after you enter them sometimes. Leads to you being indefinitely stuck in the room.
Which monument(s) specifically?