Rust

Rust Dev Tracker




29 Apr

Comment

Originally posted by ScudzMckenzie

No, but now I can fill the hole in my soul with scrap faster and gamble it away.

No?! Do you know how long it took to place one million recyclers?

Comment

Originally posted by YShake

I made this exact joke on a comment section about the jump and nobody got it and downvoted it...

It's ok, they don't understand people like us.

Comment

Originally posted by ScudzMckenzie

Conclusion: Alistair should definitely keep his day job.

Quitting and beginning up my stand up comedy career is a bad idea then?


22 Apr


19 Apr


02 Apr

Comment

We've released a fix for this issue - Please update your client.

Comment

Originally posted by PM_ME_UR_SOURCECODE_

When you are big blind and the other players call (but not raise the blind), you don't get the option to check or raise, it just goes to the flop automatically. I saw this issue when we were playing 2 players.

Thanks - We've released a server-side update today to resolve these issues.


01 Apr

Comment

Originally posted by lankssssss

Gun sounds are broken again lol. They sound echo'd/delayed. Hard to explain, unless you experience for yourself

Also, where's the bunny event?

If you're having this issue please can you open the F1 console menu and type:

graphics.viewmodelcamera 0

Please let me know if they resolves the issue.

Comment

Originally posted by Shriv3rs

I was hoping for the boat sound bugfix :'(

No Cargo for me this month I guess :<

Should be resolved,

Comment

Originally posted by yetzt

if anything the fps have gotten worse, from about 8-10 fps when the bug first appeared a year ago to 5 fps as of now.

Please can you submit your logs to our support team and we'll take a look.

https://support.facepunchstudios.com/hc/en-us

Comment

Originally posted by yetzt

The regular FPS drops on macOS have not been fixed with this update (also not with the mid wipe optional update to Unity 2019.4) — https://www.reddit.com/r/playrust/comments/lxsh57/bug_reporting_megathread_freight_transit_line/gppoa3m/?utm_source=reddit&utm_medium=web2x&context=3

That's disappointing, any improvement at all?


05 Mar

Comment

Originally posted by MikeStrike88

when i press g to open map in the tunnels i freeze for 10 seconds and when my friends tried to open their maps they froze for about a minute and eventually crashed

Thanks, we'll investigate this issue.

Comment

Originally posted by Kate_Wanton

What minimum map size must you be on to have tunnels please? Smaller types don't have it, obviously. IIRC Launch is now 3500 minimum. Tunnels?

There isn't a minimum, long as the world has space to spawn the monument. You should be fine going down to 1500.

Comment

Originally posted by Loopman108

[BUG] sound is very off, guns are very loud and bradley sound is wrong, he can be next to you but sounds like he is all the way outside of launch

Thanks, we'll investigate this issue.

Update: We've released a client-side update to resolve this issue.

Comment

Originally posted by lankssssss

Has there been a change to audio? Gunshots sound super loud compared to normal. I normally play 0.9 audio but now down to 0.6. Really hard to hear anything around me while shooting in PvP

Thanks, we'll investigate this issue.

Update: We've released a client-side update to resolve this issue.

Comment

Originally posted by hl3official

[Bug/typo] The devblog says its 10 scrap to use the slot machine, but it's 2 scrap ingame

Thanks, I believe Jarryd has now corrected this typo.


04 Mar

Comment

Originally posted by yetzt

[BUG] Tunnel Dwellers in the corridors and stations seem to be 90° off in their aim. (Custom Map Server, not sure if the same issue happens on procgen) — Seems to happen when a tunnel corridor prefab was rotated.

https://youtu.be/oN3NtI7eM6E

[BUG] Tunnel under Launch Site has extreme radiation, Tunnel under Bandit Camp and Outpost are Safe Zones. When entering the Tunnels from inside a Safe Zone, the Safe Zone will remain active until another Safe Zone is entered and left again.

https://youtu.be/pke0Rf0-nWc

[Reminder] Mac Clients still getting regular FPS drops, a bug that hasn't been adressed for 11 updates. https://www.reddit.com/r/playrust/comments/gfbxy5/bug_reporting_megathread_night_vision_update/fpteib0/

Thanks, we're going explore the custom map issues later this month.

Re Mac - Unity has ported back a fix as shown here: https://issuetracker.unity3d.com/issues/crash-on-mtlreportfailure-dot-cold-dot-2-plus-43-when-running-build-with-graphics-jobs-enabled

Unity has not released 2019.4.22f1 currently but should within the next few weeks. We'll update when we can.

Comment

Originally posted by shamzaDK

[BUG] Our team is able to run around everywhere with safe-zone, making us invulnerable to any damage, it can be fixed by suiciding. Don't know if it is server side, but i doubt that possibility.We found the bug while leaving outpost train station.In the video linked below, you can see us being shot by our teammate, while at train yard, not taking any damage + the safe zone banner in bottom right:https://www.youtube.com/watch?v=AZqXYVANF6g&feature=youtu.be

Thanks - we'll be releasing a server-side fix for this within the next hours.

Update - We've now released an optional server update to resolve this issue.

Comment

Originally posted by yetzt

This update appears to have made all NPC AI dormant.

Which server are you on?

Comment

Originally posted by RustiDome

client side or server side?

optional server update