Rust

Rust Dev Tracker




06 Mar

Comment

Originally posted by prettyfuckingfarfrom

[BUG] Other players can turn off the recycler you’re occupying

Thanks, we'll take a look.

Comment

Originally posted by Dawid_Tokyo

[BUG]
No scientists are spawning on cargo ship

I have 4 servers and none of them had scientists on cargo ship

Thanks, we're currently investigating.

We've since released a fix for this issue.

Comment

Originally posted by LeipuriLeivos

[BUG] The soundbug still exists.

This happens to me at Launch area. Something, like opening a box, opening door, putting stuff to box, etc. That sound starts to loop and it goes on and on for minutes sometime. You can't hear anything else than that looping sound and it is extremely annoying. I made base close to launch but its so unbearable I have to make another base further away. The bug has existed for so long already.

This is still proving difficult to track down unfortunately but we're still working on it.

Comment

Originally posted by jwark

Well cargo just spawned on my server and all the scientists were not on it.

Thanks, we'll take look at this.

Which server did this occur on?

We've now released a server-side patch to address this issue.

Comment

Originally posted by Riddler_92

Hopefully someone posts a thread of all deciphered codes for the cameras around the map.

I would have thought someone would have put them on the wiki by now 😔

Comment

Originally posted by BloodyIron

Breaks EAC through Proton, can't even get into game now. :/ Thanks Garry.

We're enquiring

Comment

Originally posted by ashtobro

Been waiting for modular weapons too. This is like boat updates all over again

It's gonna be worth the wait


26 Feb


20 Feb

Comment

No, the amount of spawns is based on the worldsize.

An example would be a 4k worldsize will always have 16 minicopters.


19 Feb

Comment

Unfortunately, in today's update we've had to revert some changes made in December's update to resolve an issue with ...

Read more

13 Feb

Comment

You're using the "Rust Staging" client which is for testing the latest changes, this is often unstable and has a lot of work in progress features as can be seen in your screenshot.

I highly recommend installing and using the normal "Rust" client.


11 Feb

Comment

Changes include:

  • Server performance optimizations

  • Exploit fixes

  • NRE fixes

  • Skin bundle update

  • Added options toggle for Rich Presence


10 Feb

Comment

Originally posted by scorp2007

the turret has become useless, you can just run to the side and it will not shoot at you, the tower will constantly turn and not keep up with the players. It can be useful only in 2 cases, if the player runs straight to the turret directly (or runs away) or stands still...

upd video: https://youtu.be/8DpNIMCuSZ8

https://youtu.be/MGVQrcrwe3w

The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.

This my testing on a vanilla server:

https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4

https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4

I further tested with a variety of weapons, ammo and server performance and could not reproduce the results as in the video.

Comment

The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.

This my testing on a vanilla server:

https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4

https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4

I further tested with a variety of weapons, ammo, attachments and server performance and could not reproduce the results as in the video posted.


07 Feb

Comment

Originally posted by Mad_OW

Rustafied EU Medium 3 is running a 4K map that has neither launch nor military tunnels nor excavator. Yes, that's primarily an admin failure, but perhaps there's an underlying problem with the procgen.

While this is not a bug, the feedback is useful and we'll look at improving this going forward.

Comment

Originally posted by nthnkirsch1

Keep getting a sound glitch after hover looting placing things in and out of the TC. Keep hearing the same clink noise or clunk depending on what I'm moving around for a few repetitions until it eventually goes away

We're still investigating this issue, are you by any chance near the launch site?


06 Feb

Comment

Originally posted by tallbartender

my server crashes anytime a turret targets an NPC. It has also crashed when I was at Large Oil and scientists targeted me. Another time when a scientist on the road targeted me. The entire server basically resets. We've instructed our players not to place turrets until future notice.

We're not currently aware of any such issue. If you're running umod / Oxide please make sure you're using the latest version.

Comment

Originally posted by TheGrumpyWhelk

Do you know how long we should have to wait until it’s patched? Just like an ETA kinda deal so I can go do things then be back to play

I'm hoping within the next 30minutes.

Comment

Originally posted by s-expression

This is a recurring theme where the game is broken in very obvious ways after an update. Do you guys not have testers?

Unfortunately, this is one of them bugs which do not appear until played by the masses.

Staging is tested by ourselves and approximately 400 players compared to tens of thousands on live servers. The change responsible was locked down for the past 16 days.

If you look here

, this image is from our error tracker for this particular error, as can be seen, the error never once triggered until we patched.

This is also incredibly frustrating for us as it is for you.

Comment

Originally posted by freshmastafunk

https://imgur.com/a/HyZOKNG

Get this nullref kick error continuously. Cant join after trying to connect like 20 times

We're currently investigating and hope to have a fix out shortly.

Update: Client update is now released to resolve this issue.