Rust

Rust Dev Tracker




08 Nov

Comment

Originally posted by darkrence

[Bug] tesla coil still doesn't recycle. And new medium batteries just get spit out of recycler like seeds

This sounds like a modded server issue, definitely something we're not seeing on Vanilla.


07 Nov

Comment

Originally posted by wasabi_hoe

[QoL] Main menu is too big when playing on lower resolution (800x600) can only see 3 letters of the server name.

We'll look into this but for now, try reducing your UI scale by opening F1 console and type:

graphics.uiscale 0.7

Comment

Originally posted by HolgerTamm

X on tree minigame moves inconsistently

When you say inconsistently you mean sometimes it'll do large position jumps and sometimes small jumps?

Comment

Originally posted by punchinelli

Whenever I hit key binds for chat, such as "/remove", it enters the word "True" into the chat window. Example: I usually have the key H bound to "/remove", and when I press H, I say the word "True" into the chat window. This happens for all text key binds.

EDIT: I found the issue - the binds must be altered to say have "[Global]" entered in front of it. The binding used to be:

bind H chat.say /remove

Now, it needs to be:

bind H chat.say [Global] /remove

Thank you, we're currently looking into this for modded servers.

Comment

Originally posted by WildWestSJ

[BUG] Something game-breaking that shouldn't happen.

I have rarely been able to quit the game by using the "Quit" function within the game. If I was to use it I would have to Ctl-Alt-Del to quit game, so I always use "Force Quit". Unfortunately now "force quit" doesn't even work. Really? Baffled? Quality, lol. "You can check in but you can't check out..."

This issue has plagued us for a long time and we're still having issues identifying the root cause. We're working on it!

Comment

Originally posted by KingBribant

Game not opening up for anybody else? I installed the update and now when I launch it keeps crashing and I end up having to restart my PC.

If you're still experiencing this issue please contact our support team here. Troubleshooting these types of issues over Reddit is not easy, unfortunately.

Comment

Originally posted by sela_wot

Game crashing on launch.

Snippets from output_log:

  • Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  • 3d11: QueryInterface(IDXGIFactory5) failed (80004002).
  • Version: Direct3D 11.0 [level 11.1]
  • Driver: 26.21.14.4112

Have reinstalled game, done integrity check, restarted PC, etc.

If you're still experiencing this issue please contact our support team here. Troubleshooting these types of issues over Reddit is not easy, unfortunately.

Comment

Originally posted by Credist

thanks here I made a screenshot of the whole screen if that helps

https://imgur.com/a/tCIlRqH

For now, try reducing your UI scale by opening F1 console by using typing:

graphics.uiscale 0.7

Comment

Originally posted by Credist

im playin 4:3 with 1440x1080 but I just cant figure out why it compresses like this

Yeah that's sh*t - I'll see what we can do

Comment

Originally posted by Aeremox

You didn't say "Sup N*GGER", you just shouted "N*GGER". I've unbanned you, because you were probably just testing.. but you should probably not say that word anymore.

Comment

What resolution is that? Why are you playing with a 1:1 aspect ratio?

Comment

The server was taken down early and moved to a new provider.


04 Nov

Comment

Originally posted by DevinOlsen

I've always wondered why a server would intentionally disable something like this? What is the possible upside?

In this case, the server has issues with players being kicked by flyhack while using a modded teleport command. The quick fix for them was to completely disable server-side flyhack antihack and fix the underlying at a later date.

Comment

This server has disabled flyhack antihack.

Not possible on servers running default antihack settings.


23 Oct


19 Oct

Comment

We plan to address this issue in the near future.

Comment

Originally posted by snafu76

Could you please put the person to last wound you second in that list?

Sometimes the cheater downs you and has his non-cheating friend finish you.

Yes

Comment

Originally posted by ShiftlessDrifter

Cross-post from the Bug Reporting thread:

[BUG] After today's Halloween update you seem to have updated the UI for F7 reporting. While it seems to be an improvement for making bug suggestions or offering feedback, the "Report A Player" interface leaves a lot to be desired.

After wanting to submit a report for a potential cheater, I encountered the following:

  • Gone is the dropdown list of players in-game with the most recent offender at the top of the list. This has been replaced with a very pretty UI of all players in alphabetical order.

  • The most recent offender is not listed first, or at the top, so you have to hunt to find his name. This can be difficult if you have forgotten his name and have to browse through every name. It might not jump out at you straight away and can lead to confusion.

  • Looking through the names that were there I noticed a number of users from a server I was on previously --...

Read more

You should be able to click on "report player" on the death screen to report the player that killed you.

Failing that the last person that killed you should always be first in the list.