Rust

Rust Dev Tracker




01 Dec

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We do plan on tackling the concerns with the overabundance of items we've added over the last few years and streamlining how items are unlocked. We do not agree with just making them default blueprints, we'd like to experiment with other solutions.

This is one reason why you'll see many newer items added can only be bought at the outpost/bandit camp.

The second comment requesting electric items to be basic (default?), this won't happen as electricity is mid to end game.


28 Nov

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Originally posted by Airhogs2772

Just a follow-up, but repair benches haven't been fixed under the satellites... Is that going to be in the next force wipe?

It'll be fixed on the forced wipe.


26 Nov

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Originally posted by -Dubwise-

Alistair, can I touch your butt?

Finally, someone asking the important questions!


20 Nov

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Staging is currently unstable - We're looking into it.


16 Nov

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Thanks - We'll be addressing this shortly.

Update: We released a server-side fix for this issue earlier today. Server owners will need to update their servers.


14 Nov

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Originally posted by DefinitelyAJew

Awesome. I hope this does not affect pc though.

It'll have no impact on the PC version. We currently have more staff working on Rust PC now than at any point in the past.

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Originally posted by takenusernamehere

Can you give us anything to hype it up? What engine will it run on? How far along are you done with it, can we ask for some information on how it will run, server sizes and if we can host them? SO many questions!

We'll be releasing more information in the coming months.

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If you plan to play Rust on the posted hardware specs I strongly recommend you request a refund with Steam and buy a game more suited to your system specs. Unfortunately, Rust will not run on them specs.

https://support.steampowered.com/kb_article.php?ref=6695-QIKM-7966


11 Nov

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If you're on a modded server the server owners will need to update their plugins.


10 Nov

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Originally posted by Confixil

Why do they decay when I don't have them on? It really grinds my gears. For them to be on and decay, that makes sense but for them to decay within an hour of not having them on is kinda odd.

All I want is some ambient lighting.

But yeah, candles are kinda cool.

Why do they decay when I don't have them on?

This is not the expected behaviour, we'll take a look.


09 Nov

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Originally posted by Typical_Brick

What was that monument in the background of the water catcher picture. I looked cool.

It was Outpost B3 which is a monument on Hapis Island map.

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Originally posted by Airhogs2772

Alistair, is it possible to fix repair benches under the satellites? They have been invisible and unusable for years and people just want to be able to skin items without being on hill.

Sure, I'll get that fixed for the next update.

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The old Chinook was a placeholder and it was always intended to be updated to the Scrap transport helicopter.

Definitely can look into balancing it better for attackers as I know some clans are able to hold onto the hill for extremely long periods.

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Originally posted by yetzt

[BUG] view changes when moving cursor while having storage container open.

i reprted earlier that something is strange with my mouse behaviour. this might be related.

when opening a storage container, then moving my cursor, then closing said storage container my view directio nwill jump opposite to the cursor movement as soon as i again move my mouse.

here's a recording: https://youtu.be/E4MGwMkfQfs

latest version, macos

edit: happens also while in inventory or crafting menu. very annoying.

We downgraded the Unity version yesterday due to a number of issues, is this now resolved?

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Originally posted by Pownstain

[BUG] Silo cave on the server I'm on seems to have an instant kill invisible barrier leading down to the spike pit.

Thanks - I'll look into this.


08 Nov

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Originally posted by brainone

[BUG] game freezing when I alt tab. No way to close the game or get back to desktop.

GPU: 1070 CPU: i5 4670k Ram: 16gb Res: 1440x1080

We're currently investigating this issue - Did this issue only start occurring in the latest update?

Update - We've now released a fix for this issue.

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Originally posted by rmichaelsm

[BUG] Chinook still only drops about 1 crate per REAL LIFE 24 hours. It doesn't drop crates like it used too every few hours. Since the day the oil rigs came in, it changed. I understood that the chinook was supposed to still function the same as before, but it would also start dropping heavy armored scientists at oil rig when timed crates their were started. It has quit dropping almost completely any timed crates on the map. We see it fly in and out without drops. It used to have a favorite place it almost always dropped but that is the one that seems to have gone away. It always also would occasionally place one around at other places, those might be the ones still making it in, though seems even less seldom.

We'll continue to investigate this issue, the root cause is proving difficult to track down.