Rust heavily favours CPUs with strong single-threaded performance and often will be the bottleneck in mid-high end systems.
CPUs with strong multicore performance and weaker single core will often fall behind.
Rust heavily favours CPUs with strong single-threaded performance and often will be the bottleneck in mid-high end systems.
CPUs with strong multicore performance and weaker single core will often fall behind.
bloody could add a way to randomize the device ids every time the mouse is turned on (e.g. pc reboot) or even just clone those of another manufacturer
They do that by default, to me this reveals their intentions.
[BUG] jumping off a scrap heli onto cargo ship pulls you off the ship. Here's a clip of it happening to Welyn: https://clips.twitch.tv/EnticingBillowingOryxPlanking
Thanks, we'll take another at this issue.
Many people (me including) are experiencing mini stutters along with audio stutters after the update. The gc spikes during the stutters. Help !
Thanks for the reports - This issue should now be resolved.
[BUG] Random sound shuttering. Upd: probably when gc starts
We're currently looking into this issue.
Update - We've now released a fix for this issue.
[BUG] On a Mac, bought the instrument DLC. It is showing up as purchased in the store, but not in my library. Right clicking on Rust's properties does not show a DLC tab. Tried restarting everything. Might be a Mac bug?
Thanks, we're investigating this issue.
[deleted]
This is intentional.
New first person playermodels looks really janky when you're jumping around. hands get in your face. There should be a toggle to disable the whole feature
You can disable your legs (ouch!) by typing in the F1 console:
legs.enablelegs 0
Equipping a piece of clothing will update your player.
[BUG] launch site elevator lifts are invisible
Thanks, we'll take a look at this.
Update - We've now released a fix for this issue.
You can disable your legs (sounds awful) by using the following command:
legs.enablelegs 0
The change will reflect when equipping a piece of clothing.
[BUG] Acoustic Guitar doesn’t allow you to look up or down fully
this is the intentional behaviour to stop the Guitar clipping into the body.
[BUG] Tree mini game is broken. X slowly goes lower and lower until its literally in the ground.
Thanks, we'll take a look.
I've owned Garry's Mod for a long time but only have 4 minutes logged on it. I didn't get my new tool in Rust. Am I missing something?
You'll need at least 15+ minutes logged on Garry mod to receive the item.
Ok, thanks for checking. BTW, having map "zombies" year-round, without the need for plugins to facilitate them, is an attractive and popular option for PVE server owners. They've always functioned flawlessly, so thank you for that, regardless of any lack of official support. I, for one, appreciate them very much.
Definitely! That's something we want to support server owners and plugin developers to do. Unfortunately, these bugs do sneak past but we'll get it fixed up.
[QoL] "murderers" are no longer clothed and no longer have glowing eyes, no matter if server convar (halloween) entities or BotSpawn entities. they still make the grunting sounds, though. is this intended?
While not intentional changed we tend not to support the seasonal items and objects outside of the periods the event is run but we'll take a look.
[BUG] Some sounds like opening boxes or TC, jumping and landing on the floor, etc. repeat themselves several times. stop for a moment and then repeat again.
Thanks, we've received a few reports of this issue. We're looking into it.
Update - We've now released a fix for this issue.
[BUG]
Video card crashing on server selection screen.
Radeon RX 580 Series | 5GB
Please contact our support team here. Troubleshooting these types of issues over Reddit is not easy, unfortunately.
We do plan on tackling the concerns with the overabundance of items we've added over the last few years and streamlining how items are unlocked. We do not agree with just making them default blueprints, we'd like to experiment with other solutions.
This is one reason why you'll see many newer items added can only be bought at the outpost/bandit camp.
The second comment requesting electric items to be basic (default?), this won't happen as electricity is mid to end game.
Just a follow-up, but repair benches haven't been fixed under the satellites... Is that going to be in the next force wipe?
It'll be fixed on the forced wipe.