Rust

Rust Dev Tracker




31 Jul

Comment

This is currently intended. We currently have no plans to prevent players from flying into these locations.

Comment

Originally posted by hunted5

priorities what are those?

What would you like Jarryd to be working on in his first day on Rust?


26 Jul

Comment

It's something we've talked about. The problem from our point of view is that whatever measures we put in place, like time limits or account locking, anyone truly addicted will work around and end up with 3 steam accounts to play more.

I feel like a lot of the destructive stuff comes from the 24 hour nature of the game. Being offline raided. We've considered having servers that are only open for 4 hours a day, at the same time every day. I'm not totally sure this would solve the problem - because it would obviously require self control to not be in multiple limited window servers.

Got any ideas?


24 Jul

Comment

Originally posted by [deleted]

[deleted]

hah! - fixing it now.


20 Jul

Comment

Originally posted by IOnlyMadeThis4Help

Do you consider Linux support to be more difficult than supporting multiple consoles?

Also do you plan on selling your game for specific consoles, only to later drop support for it, as you did with Linux?

Will people also be shit out of luck when trying to refund a game, that simply doesn't work anymore?

Well, a few points here.

  1. We're not supporting multiple consoles
  2. Less than 30 people a day play Rust on Linux
  3. We don't sell Rust on Linux
  4. Find your receipt in your email, forward it to me at [[email protected]](mailto:[email protected]) and I'll make sure you've only ever played the Linux version and paypal you the refund personally.

19 Jul

Comment

Originally posted by JoeDaniels_1

can consoles run it though, or are you doing crazy optimisation? also with the addition of new monuments which will be CPU intensive, like the new excavator, how will they cope. Im not being funny, but rust isn't the easiest game to run, and although I don't agree with what the first chap is saying, I do think it will be a monstrous task to port over

It’s not like you press a button and it works, it’s a process of platform specific optimisations and compromises. Our feeling is that 60fps is more important than anything - everything else can be compromised on.


18 Jul

Comment

Originally posted by PticaUbojica

Will HDRP be ready?

Nope.

Comment

Originally posted by mcshkan

Damn I was hoping it'd be on this wipe

Not this wipe I'm afraid.

Comment

Because we plan to change it in the near future, we're not currently working on the change.

Comment

Originally posted by Nikooohz

rust will 100% not come to current gen consoles, thats a no brainer. it will release on next gen consoles

you are 100% wrong


12 Jul

Comment

Originally posted by Mad_OW

[BUG] Whenever I go into the paint sign mode, stroke thickness and strength are on their weakest setting, yet the UI usually shows them somewhere else (e.g. on the strongest).

I have to change both settings back and forth to be able to paint, every time.

We'll take a look at this, thanks!


07 Jul

Comment

Originally posted by [deleted]

[deleted]

We'll put out a fix for this next week.

Update: This is now fixed.


06 Jul

Comment

Originally posted by RustiDome

[BUG] Horse steering feels delayed and clunky. Not sure if intended or not

This was due to an optimization pass on horses. We'll look at improving this going forward.


05 Jul

Comment

Originally posted by tea_money

[QoL] Chinese new year lantern doesn't glow when turned on.

Thanks, we'll take a look!

Comment

Originally posted by imaginary_kyle

[BUG] My horses are eating pumpkins at a rate of 1 every 7ish seconds. Put 120 pumpkins in a trough, came back less than an hour later, they were all gone. Replenished them, checked back after a minute or so and they had each already eaten a stack of 20.

This is not the intended behaviour, we'll take a look.

Update: We've released a server update to address this issue, horses should no longer consume food when full stamina.


04 Jul

Comment

Originally posted by confyx

[BUG?] or just me, but im getting this in console about twice a second. don't know where to ask so..

IndexOutOfRangeException: Index was outside the bounds of the array.

at SamSite.WeaponTick () [0x0009f] in <a85cfe9df6984a3b87f0d164ca8d2296>:0

at InvokeHandler.DoTick () [0x000d6] in <601108536c3240edbf72be469a46e9bd>:0

at InvokeHandler.LateUpdate () [0x0000c] in <601108536c3240edbf72be469a46e9bd>:0

(Filename: <a85cfe9df6984a3b87f0d164ca8d2296> Line: 0)

Thanks - We'll take a look at this.

Update: This is now fixed.

Comment

Originally posted by Leotashy

Atleast give us bleach then >:(

You can't be trusted with bleach.

Comment

Originally posted by spykids1010

[BUG] players on a boat are weirdly facing their legs are facing backwards https://imgur.com/a/I7waRCM

Thanks, we'll investigate this.

Update: We've released a client update to resolve this issue.

Comment

Originally posted by Leotashy

[BUG?] Eu facepunch small 1 has the same map for 3 wipes now. I don't know if it's intended or not.

We'll get this corrected for the next wipe.

Comment

Because you're bottlenecked by your CPU, the CPU doesn't need to do much so you're able to render more frames increasing the load on your GPU.

It's best you limit your FPS to your monitors refresh rate.