Rust

Rust Dev Tracker




30 Apr

Comment

Originally posted by Exosumo

Well, you can see why in the actual clip bottom left (garbage collector):

Before freeze - 2384 MB

After freeze - 2136MB

From https://rust.facepunch.com/blog/february-update -

If you have a lot of RAM you can help the algorithm by increasing the gc.buffer convar. The default value is 256MB, which means it will perform a collection at suitable moments after 128MB (or 50% of gc.buffer) and it will always perform a collection at any moment after 256MB (or 100% of gc.buffer). We expect the default value to be entirely sufficient for the entity and player counts on official servers.

2384 - 2136 = 248MB (pretty close to 256 as hardlimit)

I always set gc.buffer to max value of 2048 and I rarely get any lagspikes :)

This is the correct answer and with good responses.

Hey Facepunch, when u fix this?

Unfortunately, GC has to happen and there is no way around it, we're always trying to reduce memory allocations when and where possible and attempting to force garbage collections outside of vital tasks such as combat.

Unity 2019 has an experimental feature called incremental garbage collection which we'll explore in the coming months. Incremental garbage collection spreads the collection over multiple frames instead of causing one freeze. This is yet to be tested so we can't make any promises.


27 Apr

Comment

f*ck Alistair, f*ck Holmzy.. they should be working 24/7


23 Apr

Comment

Originally posted by Blizz_JeffKaplan

oh, no... i've been outed. here's what i am up to now:

https://i.imgur.com/TsfFp3c.png

Gonna push for a huge Junkrat statue on top of Dome.

Comment

Originally posted by xxdoompigxx

You seem to be someone to address issues with. /sil isn’t working. I heard that it’s a known issue and I was just wondering if you guys know when it will be fixed. Thanks!

/sil is a command for the signartist modded plugin. You'd need to contact the author of the plugin if you're having issues.


17 Apr

Comment

This issue should now be resolved.


11 Apr

Comment

The server does no rendering, shaders are stripped while building the server.

You can safely ignore these warnings.

Comment

Originally posted by 5ingle5hot

"culling.toggle 0" indeed fixes the problem.

Cheers.

Comment

Originally posted by the-net-imp

culling.toggle 0 is the only one needed to fix the problem. I just tried it again when the problem returned.

There is an OCCLUSION CULLING toggle at the bottom of the menu / graphics settings, untoggling that should have had the same effect.

Comment

Originally posted by the-net-imp

OK, so I just logged in and I went out my base and heard but couldn't see a pig, after wandering around a bit, the pig just appeared, so I backed up and it disappeared. Problem replicated! I then tried both your commands. I tried "playercull.enabled 0" first and nothing happened, then I tried "culling.toggle 0" and the pig, and 3 more in the general area all appeared. Seems that is related. If it happens again I'll try the commands in reverse order and report if it's a combination of 2 or if just one fixes the problem

Thank you! This is very helpful.


10 Apr

Comment

Originally posted by darkrider400

Well with the amount of recent false bans going around, this gives me hope. I got banned yesterday, coincidentally after reinstalling my Nvidia drivers while playing. Which coincidentally afterwards my game started crashing. About 20 crashes in 2 days later, I get banned while playing Savas.

Looks like that EAC change from the QOL update kinnnnnnda f**ked everything up

If you dont mind me asking, how long did it take for them to unban you? I sent in an appeal and described what happened but I have no idea when to expect a reply

Paging u/Alistair_Mc , is there a confirmed uptick in EAC false bans recently?

Yes, unfortunately, a number of accounts were falsely banned.

There was one edge case in a cheat detection which caused a false positive which was found by EAC from player appeals. All the affected accounts have since had their ban removed.

Comment

Originally posted by the-net-imp

  1. OK, so the issue does not happen 100% of the time. Sometimes it works great, other times it does not.
  2. When it does happen, it happens for all NPCs (scientists and animals), and all players.
  3. I'll get back to you when it happens again, I've been lucky the last few times I've logged in the problem hasn't been a problem.

Thank you. It would be really important for us to know if any, or both, of those console commands solve the problem.

Also would help to know if you're playing Rust Staging or the regular/stable version.


09 Apr

Comment

Originally posted by Braultjulien

Players/animals/scientists are invisible until I am 10 m or closer to them. I tried every settings I could find. I play on a macbook Pro 2018. I am very annoyed of the situation. I might quit the game for a while since that it is unplayable right now.

Please help me fix this issue.

I'll do my best to help get this sorted out, just need a bit more info, if you (or /u/the-net-imp) don't mind sharing:

  1. Is this happening 100% of times or after some event or situation?
  2. Is this happening with both players and animals, or just animals?
  3. Does using "playercull.enabled 0" and "culling.toggle 0" on the console solve the problem?

06 Apr

Comment

We'll investigate and reach out to EAC.

Edit:

I'd expect this to rather an edge case as none of our test systems shows this issue and other factors could be at play. Don't jump on the EAC hate bandwagon and don't expect a sudden FPS boost.

Comment

We'll be releasing a fix for this shorty.


05 Apr

Comment

Originally posted by chr0nicle14_

[BUG] Cant loot bodies thhey either despawn or become unlootable

We're looking into this.

Update: We've released a fix for this, please update your clients.

Comment

Originally posted by Baconislikemyfamily

BUG

cant loot bodies

when you kill em, they go all elasticy then you cant loot em.

i killed myself, my teammate could loot me, my other mate couldnt and i cant loot my own body

EDIT - on the r/playrust main US server. other people in chat are reporting same thing

NOW BODYS JUST DISAPPEAR WHEN YOU KILL SOMEONE!!

We're looking into this.

Update: We've released a fix for this, please update your clients.

Comment

Originally posted by rmichaelsm

Scientists on the large oil rig can walk through walls and closed doors. I was by the recycler in that room with blue card(?) and in the puzzle room next to it. They came and went through the wall and closed doors!

Can you recall which walls on the oil rig they walked through?

Comment

Originally posted by Cafe4tw

The game does not work on Linux still! ;c

We'll take a look, is there any improvement?


04 Apr

Comment

Originally posted by RustiDome

BUG Binoculars cant zoom out.

Thanks, we'll take a look at this.

Comment

Originally posted by Alterfad

[BUG]When combining a Holosight with a Lasersight their accuracy bonuses seem to nullify causing the weapon spread to be worse.

I tested this with a couple weapons by aiming strait up in the air and firing. When the lasersight was off the bullets stayed within the holosights red circle. When the lasersight was on some bullets strayed outside the red circle and overall were less clumped together. In the beginning of the spray it wasn't noticeable but near the middle/end of each spray cycle their was a difference.

I could be wrong about this as the difference is small but I thought I should report it.

Thanks, we'll check on this.