Rust

Rust Dev Tracker




03 Oct

Post
    holmzy on Steam - Thread - Direct

We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ...

  • Added grass.distance convar (range 100-200, default 100)
  • Added headlerp convar (adjusts head snapback speed after alt look)
  • Added headlerp_inertia convar (smoothens the head snapback motion after alt look)
  • Added admin refillvitals console commands (fills health, calories and hydration)
  • Added admin heal console command (same as calling hurt with negative values)
  • Resdesigned death screen
  • Can now place a marker on the map
  • Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings
  • Added FPS Limit slider to Screen settings
  • Shift-middle mouse drag to split a third of an item sta...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/1599265790201766070]here[/url].

11 Sep

Post
    YaW on Steam - Thread - Direct
A couple of short news today.

First of all, thank you for voting in our previous naming contest. Our Temtem #129 will be named Adoroboros!



And another new naming contest
We have a lot of names pending from the previous choose-a-Temtem contests, so let's begin with the Choose-a-Temtem #2 winner and its unveiled evo!



As usual, you just need to go to our Discord server[discord.gg] and check the #035-036 channel for more information.

05 Sep

Post
    holmzy on Steam - Thread - Direct

The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations

  • Unity 2019.2.0f1
  • Players are automatically authed to placed cupboards
  • Benchmark mode fixes
  • Added powerline wires to Monument Puzzles
  • Added an in-game Screen options menu for resolution, fullscreen and vsync settings
  • Client is now using IL2CPP instead of Mono
  • Server is available as IL2CPP version on the "release-il2cpp" branch
  • World generation is now server authoritative (faster load times, more robust)
  • Added doppler shift to some sounds
  • Added texture streaming
  • Added Transport Helicopter
  • Added Horse Leading
  • Added Fuel G...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/1603766940169762196]here[/url].

30 Aug

Post
    YaW on Steam - Thread - Direct
First of all, sorry for the lack of news during this past month, most of the Crema team has been enjoying some vacations, so work has slowed a bit during this time.

We're now back and filled with energy. While we keep working on Kisiwa's plains and mountains we want to keep moving forward with our pending naming contests and today we will start with the Choose-a-Temtem #3 runner-up:

#129 is a Toxic/Mental Temtem and is a single form Temtem (doesn't evolve to or from any other Temtem).

This time, we're making the contest a bit different. Up until now, we requested the community to propose new names for the Temtem and when we had enough we (Crema) internally selected our 10 favorite names and then make a public poll with t... Read more

01 Aug

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

Excavator monument and more optimizations and fixes

  • Added Excavator Monument
  • Added force triggers (excavator belts)
  • Added terrain anti hack protection
  • Fixed binds not working with "cinematic_play" and "cinematic_stop"
  • Fixed "monuments" console command being abused to find caves
  • Fixed weapon reload issues at extremely low FPS
  • Fixed RF Broadcaster being placed through walls
  • Fixed being stuck when dismounting helicopter on top of Compound buildings
  • Fixed accidentally pressing "Create Team" while dropping items on low resolutions
  • Fixed text overflow...
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26 Jul

Post
    YaW on Steam - Thread - Direct
Whenever we're developing a new Alpha version, there's always some stuff that needs to be cut from the final build because we don't have enough time to implement it properly. It happened back with Alpha 0.1 (which was missing the Aguamarina Caves and the houses interiors) and it has happened too with Alpha 0.2 which we released a few weeks ago. 

Instead of leaving that content to the next Alpha version, we usually like to release a big update in between bigger releases so players don't have to wait for that much for those features.

So, today, we're bringing you this update for the Alpha 0.2, including a bunch of new features and improvements!

Breeding
The first new feature and the most important one: Breeding!



We're not going to talk much about it this time, because we already dedicated a Kickstarter update to it. If you haven't read it yet, make sure to ... Read more

04 Jul

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

Horse breeds and hitching posts, client and server optimizations and more!

  • Added cinematic animations for video creation (see devblog)
  • Added player tick rate convars to the server (see devblog)
  • Added Streamer mode to options menu
  • Added new horse model and breeds
  • Added Hitch-Trough deployable
  • Added Minicopter fuel gauge
  • Added Minicopter pilot IK
  • Added 'hattip' gesture
  • Added a bunch of secret achievements
  • Fixed exploit to stack foundation steps
  • Fixed swamp fog too bright at night
  • Fixed water purifier disa...
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21 Jun

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.


  • Enabled skin unloading by default for everybody
  • Enabled the new multibox pruning broadphase algorithm for the physics system
  • Added 'gesture' console command
  • Fixed 'Ride Horse' being visible when someone is already on the horse
  • Improved network interpolation time offset calculation
  • Optimized the AI sensory system
  • Added skin memory usage to print_loaded_skins
  • Optimized the vending machine world UI (also affects the new Chippy a...
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06 Jun

Post
    Helk on Steam - Thread - Direct
[rust.facepunch.com]

Horseback riding, Balance changes, a New UI and more!


  • Upgraded to Unity 2019.1.4f1
  • Enabled incremental GC and integrated it with the custom GC logic
  • Server Browser shows wipe times
  • Can order server list by wipe time
  • Added in game item store
  • Show when friends are on servers
  • Main menu has background videos
  • Sleeping bag list now scrolls
  • Players automatically climb over small steps
  • Added Horseback Riding 1.0
  • Fixed skin unloading texture and material corruption issues
  • Fixed light from the outside bleeding ...
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02 May

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes

  • Added granular skin loading (greatly reduces skin memory usage)
  • Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
  • Map uses less memory and can be zoomed out much farther
  • New Hunting Bow model
  • Fixed riot hat skin preview (workshop)
  • Fixed metal / spec material issues (workshop)
  • Fixed cave lift parenting trigger exploit
  • Fixed projectile line of sight exploit
  • Fixed several graphics i...
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19 Apr

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

An Easter event is upon us

Go to post.[rust.facepunch.com]

For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a sil... Read more

04 Apr

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...

Go to post.[rust.facepunch.com]

Changelog
  • EAC SDK update
  • Added debris system to block placement of new walls and doors immediately after destruction
  • Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
  • Fixed exploit to spawn explosive ammo impact entity through walls
    ...
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07 Mar

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

Go to post.[rust.facepunch.com]

Changelog
  • Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
  • Mac uses Metal graphics API
  • Deep sea waves with crest foam affecting floating physics
  • Water interaction disturbance foam
  • Restored world reflections option
  • Fixed muzzle flash positions
  • Fixed client side corpses sometimes clipping into things
  • ...
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08 Feb

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]


Minicopters, RF Communications, Performance tweaks and more.

Go to post.[rust.facepunch.com]

Changelog
  • New Hemp Plant Refresh
  • New Palm Trees in Arid Biome
  • Iterative entity networking (fixes frame rate drops when moving around the world)
  • Custom garbage collections (fixes frame rate drops when moving or in combat)
  • Added Mini Helicopter
  • Added Flasher Light
  • ...
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15 Jan

Post
[rust.facepunch.com]

Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more.

Go to post.[rust.facepunch.com]

08 Jan

Post
[rust.facepunch.com]

A new player record, awesome builds, incredible contraptions, and more.

Go to post.[rust.facepunch.com]

03 Jan

Post
[rust.facepunch.com]

A brief update as we get back to work.

Go to post.[rust.facepunch.com]

Changelog
  • Fixed snowmachine blocking cave entrances
  • Fixed upkeep consuming more resources than intended
  • Removed large double caves [Hapis map]
  • Removed Christmas events


18 Dec

Post
[rust.facepunch.com]

Xmas builds, electric contraptions, the most relaxing Rust video ever, and more.

Go to post.[rust.facepunch.com]