Rust

Rust Dev Tracker




05 Apr

Comment

Originally posted by rmichaelsm

Scientists on the large oil rig can walk through walls and closed doors. I was by the recycler in that room with blue card(?) and in the puzzle room next to it. They came and went through the wall and closed doors!

Can you recall which walls on the oil rig they walked through?

Comment

Originally posted by Cafe4tw

The game does not work on Linux still! ;c

We'll take a look, is there any improvement?


04 Apr

Comment

Originally posted by RustiDome

BUG Binoculars cant zoom out.

Thanks, we'll take a look at this.

Comment

Originally posted by Alterfad

[BUG]When combining a Holosight with a Lasersight their accuracy bonuses seem to nullify causing the weapon spread to be worse.

I tested this with a couple weapons by aiming strait up in the air and firing. When the lasersight was off the bullets stayed within the holosights red circle. When the lasersight was on some bullets strayed outside the red circle and overall were less clumped together. In the beginning of the spray it wasn't noticeable but near the middle/end of each spray cycle their was a difference.

I could be wrong about this as the difference is small but I thought I should report it.

Thanks, we'll check on this.

Comment

Originally posted by Herobrine2Nether

BUG: Player/Animal/Held Item Model Explosions on Linux

Cross-comment from other QoL thread. [For visibility, because this is the actual bug reporting thread.]

Game Log: output_log.txt

Video: link

Possibly related? SkinnedMeshRenderer

As a workaround, it's possible to deactivate GPU skinning in the player settings.

and

disabled GPU Skinning and the mesh starts working

Sysinfo:

Processor Information:
CPU Vendor:  AuthenticAMD
CPU Brand:  AMD Ryzen 5 2600 Six-Core Processor
CPU Family:  0x17
CPU Model:  0x8
CPU Stepping:  0x2
CPU Type:  0x0
Speed:  4000 Mhz
12 logical ...
Read more

Thanks, we'll continue investigating the Linux issues.

Comment

Originally posted by stratos2k5

every 30 seconds to be precise

Thanks - we'll look into it but it should be safe to ignore for now.

Comment

Originally posted by danjohanman

when i try to boot my server this is all it says in the RCON

TypeLoadException: Could not load type of field 'WaterDynamics+Target:interactionOffset' (9) due to: Could not resolve type with token 0100018f (from typeref, class/assembly Vector2i, Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Vector2i member:(null) signature:

just keeps repeating it, i initially got onto the server but oxide was not working so i updated oxide again and now this

Other than that this QoL update is looking real solid guys

This is an Oxide related issue, you'll need to wait for an update from their side.

Comment

Originally posted by EdgeyandCringe

Streetlights are now on during daytime.

We don't approve of this wasted energy, we'll make sure it gets fixed.

Comment

Originally posted by WhaleLord_OverLord

Is this update out? If so do we know it works? I don’t want to sit in a queue for no reason. TY!

The update is now out.

Comment

Originally posted by RariBoys

will there be a patch to fix this tonight, and would that mean another wipe.

Yes, we'll have a client patch out in the next 30mins. No wipe required.

Comment

Originally posted by stratos2k5

Following line is spamming console "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

We'll look into this - is it spamming a lot?

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...

Go to post.[rust.facepunch.com]

Changelog
  • EAC SDK update
  • Added debris system to block placement of new walls and doors immediately after destruction
  • Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
  • Fixed exploit to spawn explosive ammo impact entity through walls
    ...
Read more
Post
    on News - Thread - Direct

Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...

01 Apr

Comment

Yeah, we're moving to Unreal Engine next week.


29 Mar


24 Mar