Rust

Rust Dev Tracker




12 Jul

Comment

Originally posted by Mad_OW

[BUG] Whenever I go into the paint sign mode, stroke thickness and strength are on their weakest setting, yet the UI usually shows them somewhere else (e.g. on the strongest).

I have to change both settings back and forth to be able to paint, every time.

We'll take a look at this, thanks!


07 Jul

Comment

Originally posted by [deleted]

[deleted]

We'll put out a fix for this next week.

Update: This is now fixed.


06 Jul

Comment

Originally posted by RustiDome

[BUG] Horse steering feels delayed and clunky. Not sure if intended or not

This was due to an optimization pass on horses. We'll look at improving this going forward.


05 Jul

Comment

Originally posted by tea_money

[QoL] Chinese new year lantern doesn't glow when turned on.

Thanks, we'll take a look!

Comment

Originally posted by imaginary_kyle

[BUG] My horses are eating pumpkins at a rate of 1 every 7ish seconds. Put 120 pumpkins in a trough, came back less than an hour later, they were all gone. Replenished them, checked back after a minute or so and they had each already eaten a stack of 20.

This is not the intended behaviour, we'll take a look.

Update: We've released a server update to address this issue, horses should no longer consume food when full stamina.


04 Jul

Comment

Originally posted by confyx

[BUG?] or just me, but im getting this in console about twice a second. don't know where to ask so..

IndexOutOfRangeException: Index was outside the bounds of the array.

at SamSite.WeaponTick () [0x0009f] in <a85cfe9df6984a3b87f0d164ca8d2296>:0

at InvokeHandler.DoTick () [0x000d6] in <601108536c3240edbf72be469a46e9bd>:0

at InvokeHandler.LateUpdate () [0x0000c] in <601108536c3240edbf72be469a46e9bd>:0

(Filename: <a85cfe9df6984a3b87f0d164ca8d2296> Line: 0)

Thanks - We'll take a look at this.

Update: This is now fixed.

Comment

Originally posted by Leotashy

Atleast give us bleach then >:(

You can't be trusted with bleach.

Comment

Originally posted by spykids1010

[BUG] players on a boat are weirdly facing their legs are facing backwards https://imgur.com/a/I7waRCM

Thanks, we'll investigate this.

Update: We've released a client update to resolve this issue.

Comment

Originally posted by Leotashy

[BUG?] Eu facepunch small 1 has the same map for 3 wipes now. I don't know if it's intended or not.

We'll get this corrected for the next wipe.

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

Horse breeds and hitching posts, client and server optimizations and more!

  • Added cinematic animations for video creation (see devblog)
  • Added player tick rate convars to the server (see devblog)
  • Added Streamer mode to options menu
  • Added new horse model and breeds
  • Added Hitch-Trough deployable
  • Added Minicopter fuel gauge
  • Added Minicopter pilot IK
  • Added 'hattip' gesture
  • Added a bunch of secret achievements
  • Fixed exploit to stack foundation steps
  • Fixed swamp fog too bright at night
  • Fixed water purifier disa...
Read more
Comment

Because you're bottlenecked by your CPU, the CPU doesn't need to do much so you're able to render more frames increasing the load on your GPU.

It's best you limit your FPS to your monitors refresh rate.


28 Jun


21 Jun

Post
    holmzy on Steam - Thread - Direct
[rust.facepunch.com]

Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.


  • Enabled skin unloading by default for everybody
  • Enabled the new multibox pruning broadphase algorithm for the physics system
  • Added 'gesture' console command
  • Fixed 'Ride Horse' being visible when someone is already on the horse
  • Improved network interpolation time offset calculation
  • Optimized the AI sensory system
  • Added skin memory usage to print_loaded_skins
  • Optimized the vending machine world UI (also affects the new Chippy a...
Read more
Post
    on News - Thread - Direct

Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.

15 Jun

Comment

Originally posted by wademcgillis

Hi Garry. The acoustic guitar operates with a note range of D3 > E4. That's 15 steps.

I know shifting the guitar's pitch too much causes distortion, but would it be possible to expand the note range one or two steps lower to C#3 or C3? It would greatly expand the number of playable songs and melodies.

Just an increase of one step in the guitar's range would allow the neat part of Van Halen's Eruption to be played IIRC.

Thanks for making such a fun game.

This is good stuff, when I first added it, it was just a throwaway 5 minute thing, definitely would like to find ways to improve it