Satisfactory

Satisfactory Dev Tracker




13 Jan


10 Jan


31 Dec


26 Dec


24 Dec


17 Dec

Post

Hi Pioneers!

Hello again everyone, this is a patch to bring the latest fixes from the Early Access version to Experimental, as well as some more fixes that might be a bit more unstable so they will stay here for the time being.

The only other big thing that is different from Early Access, is that Experimental has the latest Dedicated Server changes.

As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!

Merry FICS*MAS!, See you all again after the holidays, hope you all have a great time <3

BUG FIXES

  • Fixed a crash related to Vehicle Automation for Clients
  • Fixed a bug in the Load Vehicle Path UI where the “...
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Post

Hi Pioneers!

Hello again everyone, just a small patch to un-do the Networking Optimisations we added on yesterday’s patch, which resulted in all kinds of issues, like not being able to pick up foliage on Client, not quite optimised turns out, whoops.

As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP! We hope everything is working alright this time™️ though haha

Merry FICS*MAS!, We hope to see you all again soon and we hope you keep enjoying our game <3

BUG FIXES

  • Undid all the Networking Optimisation changes from the previous build, which accidentally introduced a bunch of issues for Clients on Multiplayer and Dedicated...
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16 Dec

Post

Hi Pioneers!

Hello everyone, here’s a patch with a bunch of assorted fixes just before we leave for vacation, hopefully they will make your experience with the game a bit better.

As always, if we introduced new issues or made things better please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!

Merry FICS*MAS!, See you all again soon and we hope you’ve been enjoying Update 5 and the current FICS*MAS event <3

UI

  • Overhauled the Vehicle Recording UI, no longer a radial menu
  • All Vehicle UIs (Trains and Vehicles) are now opened with Q by default

BUG FIXES

  • Fixed some bugs with the Vehicle HUD not updating properly...
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14 Dec


07 Dec


02 Dec

Post

Hi Pioneers!

Hello once again everybody, this is a new experimental patch for us to continue working on the Dedicated Servers, as always, if you are having issues with his patch consider moving to the Early Access (default) version instead.

If the patch is working better or we introduced some new issues specific to it, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3

DEDICATED SERVERS

  • Improved stability of the packet router
  • Improved CPU usage of the packet router
  • Added a startup argument for disabling the packet router

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Post

Hi Pioneers!

Hello again everybody, just a few small FICS*MAS related fixes and a UI change to the Network Quality setting in the options menu.

Regarding the Network Quality setting, a while back we increased the default settings for it, so if you are having issues connecting in Multiplayer, switching it back to Medium (Default), Or Increasing it to a higher value might solve those issues, so we suggest trying out the settings to see if it helps.

If we’re forgetting about some important issue please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3

BUG FIXES

    ...
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