Satisfactory

Satisfactory Dev Tracker




09 Nov


05 Nov


04 Nov

Comment

Originally posted by At_Work_lul

Thanks for the quick fix!

Also is this account posting these Coffee Stain run or just a nice person?

Can't I be both? :)

Post

Hi Pioneers!

You’re all great so, here, have some more fixes, hopefully this fixes some of the remaining issues people have with vehicles and the conveyor belt stuff and Linux Dedicated Server stuff we introduced with the last patch :D

Did we add even more bugs? You can let us know over at our QA Site https://questions.satisfactorygame.com/ You can also let us know if you think everything is great, we read your comments every day

See you all again soon, have a nice weekend everybody <3

BUG FIXES

  • Fixed conveyor belt items behaving incorrectly
  • Fixed vehicles not docking properly when in long-distance simulation mode

OPTIMISATION

  • Conveyor belt optimisations ...
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03 Nov

Post

Hi Pioneers!

Hello again everybody! Another week, another round of fixes, hope this makes everyone’s experience with the game more Satisfactory :)

As always if we’re missing some important things that you think should be addressed, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

BUG FIXES

  • Fixed inventory slot abbreviated item text breaking the layout if the text was too long
  • Fixed Milestone Progression UI not being visible anymore
  • Conveyor Lifts and Floor Holes should now properly have soft clearance
  • Potentially fixed a crash when mass dismantling
  • Potentially fixed a crash related to using the ...
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02 Nov

Comment

Originally posted by -Designated-Survivor

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<3


29 Oct

Post

Hi Pioneers!

We happened to fix a few more things, including that Train issue below which was a bit severe so here’s a small patch to fix them up.

There are still more things to fix and we’re aware of some newly introduced issues (like the Milestone UI at the top right corner disappearing) and we’ll fix them ASAP.

There are probably more things you might discover through the weekend so please let us know about them over at our QA Site: https://questions.satisfactorygame.com/ We will read all your posts on Monday with our morning coffee :)

Once again, Have a great weekend and we hope you’re still enjoying the update, see you all again soon <3

BUG FIXES

  • Fixed a bug that would cause Trains to get stuck i...
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28 Oct

Post

Hi Pioneers!

Hello again everybody, here’s another patch with a bunch of fixes, including some of the things we’ve seen reported the most in our QA site and other places

As always, if we introduced new issues or if we haven’t fixed something that you think we should, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

We hope you all have a great weekend and enjoy playing our game, thanks for all your support <3

BUG FIXES

  • Fixed up clearance snapping rotation issues
  • Fixed a bunch of UI issues that led to Clients not being able to set Timetables in Multiplayer
  • Fixed Hyper Tube entrances not properly snapping to Hyper Tube supports
  • ...
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Comment

Amazing! VAAAAMONOS! <3