Satisfactory

Satisfactory Dev Tracker




23 Nov

Post

Hi Pioneers!

Update 5 is available now on the good ol' Early Access branch! We've been absolutely blown away with all the creative constructions that have been made by our community since we launched the update on the experimental branch and we're super stoked to finally bring it over the stable branch for more people to enjoy it!

Let's take a look at what's new in this update! If you're looking for the full details then check the patch notes at the end of this post!

https://preview.redd.it/ekzsdnnygd181.jpg?width=800&format=pjpg&auto=webp&s=10d79cf92c3245cca907d25ef81100bac7fdb920

Cosmetics

New Cosmetic...

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Post

Hi Pioneers!

Hello again everyone, Just a quick round of fixes for you all some of these issues are pretty high impact for you so we hope this makes things better for you all :)

As always, for any issues new or old please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

See you again very very very soon, You’re all awesome <3

BUG FIXES

  • Fixed Wires being completely stretched in certain scenarios
  • Vehicles now try to stop ghosting as soon as possible when blocked
  • Fixed a calculation error when fuel is added manually
  • Added some preventions for Trains falling out of the world when derailing
  • Fixed an issue with the Crash Re...
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22 Nov

Post

Hi Pioneers!

Hello everyone, here’s a patch for a bunch of the remaining issues, including a fix for the Vehicle Station refueling issues from last week, Crash reporter integration for Dedicated servers and more.

If we’re forgetting something or we introduced some new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

See you again very soon, Thanks for your support <3

BUG FIXES

  • Fixed an issue where Vehicles would not receive fuel from a station if their fuel inventory was empty
  • Fixed an issue where Vehicle Paths were not updated after a station was built over them
  • Fixed issues with Vehicles getting out of sync with their Ve...
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19 Nov

Comment

perfection has been achieved, there's no point going on, we're cancelling the game

Post

Hi Pioneers!

Hello everyone, today’s patch has some new stuff and a bunch of fixes all around, New Material for Foundations, brand new Train Switches and Holograms for easier rerailing when train collisions occur!

We’re still focusing on stability so if there’s something we’re forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll read your posts with our morning coffee on Monday :)

Hope you all have a great weekend, Thanks for enjoying our game <3

NEW

  • Asphalt Foundation Material for the Customizer is now available in the AWESOME Shop
  • New visuals for the Train Switches
  • Holograms will be shown on top of Railways so Trains can be more easily re-railed w...
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18 Nov


17 Nov

Post

Hi Pioneers!

Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!

Are we forgetting some big issues? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for all your support, see you all again soon <3

NEW

  • Added Block/Path Signal visual feedback when placing down
  • Hyper Tube Floor Holes are now available in the AWESOME Shop

BUG FIXES

  • Fixed some FICSIT Factory Swatches being wrongly applied to some foundation types after last ...
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16 Nov

Post

Hi Pioneers!

Hello everyone, today’s patch should finally fix some of the issues that we’ve fixed a few times but keep coming back, as they say, fifth time’s a charm, if they don’t work this time, they are haunted or something I dunno. (We’ll try yet again to fix them of course)

As always, if we’ve made things better or way worse, please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day

See you all again soon! <3

RENDERER

  • Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)

BUG FIXES...

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15 Nov

Post

Hi Pioneers!

Here’s a big patch for a bunch of assorted issues with some nice sprinkles of QoL on top :)

If we somehow made things worse or new bugs popped up please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it helps us a lot

Hopefully this makes everyone’s experience with the latest update a lot better and thank you for your patience, we hope to make things even better for everyone.

See you all next time!, Thanks for playing our game <3

BUG FIXES

  • Fixed crash when selecting Inverted Ramps (and added a bit of future proofing so it doesn’t happen again)
  • Potential fix for a crash related to tireconfig deletion
  • Fixed Nobelisk...
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13 Nov


12 Nov