Satisfactory

Satisfactory Dev Tracker




19 Nov

Post

Hi Pioneers!

Hello everyone, today’s patch has some new stuff and a bunch of fixes all around, New Material for Foundations, brand new Train Switches and Holograms for easier rerailing when train collisions occur!

We’re still focusing on stability so if there’s something we’re forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll read your posts with our morning coffee on Monday :)

Hope you all have a great weekend, Thanks for enjoying our game <3

NEW

  • Asphalt Foundation Material for the Customizer is now available in the AWESOME Shop
  • New visuals for the Train Switches
  • Holograms will be shown on top of Railways so Trains can be more easily re-railed w...
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18 Nov


17 Nov

Post

Hi Pioneers!

Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!

Are we forgetting some big issues? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for all your support, see you all again soon <3

NEW

  • Added Block/Path Signal visual feedback when placing down
  • Hyper Tube Floor Holes are now available in the AWESOME Shop

BUG FIXES

  • Fixed some FICSIT Factory Swatches being wrongly applied to some foundation types after last ...
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16 Nov

Post

Hi Pioneers!

Hello everyone, today’s patch should finally fix some of the issues that we’ve fixed a few times but keep coming back, as they say, fifth time’s a charm, if they don’t work this time, they are haunted or something I dunno. (We’ll try yet again to fix them of course)

As always, if we’ve made things better or way worse, please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day

See you all again soon! <3

RENDERER

  • Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)

BUG FIXES...

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15 Nov

Post

Hi Pioneers!

Here’s a big patch for a bunch of assorted issues with some nice sprinkles of QoL on top :)

If we somehow made things worse or new bugs popped up please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it helps us a lot

Hopefully this makes everyone’s experience with the latest update a lot better and thank you for your patience, we hope to make things even better for everyone.

See you all next time!, Thanks for playing our game <3

BUG FIXES

  • Fixed crash when selecting Inverted Ramps (and added a bit of future proofing so it doesn’t happen again)
  • Potential fix for a crash related to tireconfig deletion
  • Fixed Nobelisk...
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13 Nov


12 Nov


11 Nov


10 Nov

Post

Hi Pioneers!

Hello again!, Here’s more fixes to a lot of the top issues we’re seeing from your reports.

As always, if there’s something we’re forgetting or something new that we introduced please let us know over at our QA site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for the support and we hope you’re enjoying our game <3

BUG FIXES

  • Potentially fixed certain bushes/flowers not being able to be chainsawed in Northern Forest
  • Fixed typo in Concrete Foundation 2 naming
  • Factory Cart should now have proper physics on new foundation types
  • Fixed build gun looking weird during the Drop Pod Sequence
  • Fixed Factory Cart not having colours when held i...
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