Satisfactory

Satisfactory Dev Tracker




29 May

Post

Hi Pioneers!

We are doing another patch before the weekend. It includes a bunch of smaller bug fixes, and a few UI tweaks regarding the autosave notifications, multiplayer joining and information on your friend lists. Check out all the details below!

The Train Platforms also got some small details added to them. To clarify, the platform is indeed larger than before. When reworking them, we made sure to make them as modular as possible to enable more creative setups in the future. Part of that was to make them exactly four foundations wide so they fit in snugly with foundations.

Generally, we try not to adjust the size of buildings during reworks, but we will make exceptions when it clearly improves their use and fits their purpose in the game.

Hope you all have a lovely weekend <3

FACTORY

  • Added a few more details to Train Platform meshes

UI

  • Added...
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28 May


27 May

Post

Hi Pioneers!

Another patch is up on Experimental. It includes some bug fixes, better feedback in the Smart/Programmable Splitter menus, and the new Train Platforms. Try them out and let us know what you think!

We’ve introduced a performance hit in an earlier patch, coming from some code we were running to trace an issue in the game. The issue is gone now, and so is the code that affected the performance, so your factories should run a bit smoother again.

For all the details, check the notes below.

Hope you all are doing well and are having fun with the game <3

FACTORY

  • Added new meshes for all Train Platforms

OPTIMISATION

  • Removed some debug logging that tanked the performance

UI

  • Removed visible session IDs in the Join Menu, so only the host can share the session ID
  • Added the option to hide t...
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26 May


23 May


22 May

Post

Hi Pioneers!

We’ve got an update for you coming to Experimental that has a bunch of bug fixes in it. You can check them all out in the patch notes below! There are also some smaller UI tweaks and another tweak to tone down the Flying Crabs a little more.

Our multiplayer connection handling has also changed a bit and is still being worked on. Please let us know if you encounter any issues on the questions site, we will fix them as soon as we can.

https://questions.satisfactorygame.com/

Hope you all are going to have a wonderful weekend <3

MULTIPLAYER

  • Implemented changes to multiplayer connection handling and some additional UI. Still work in progress.

CREATURES

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19 May


18 May

Post

Hi Pioneers!

In today’s little patch we are fixing a bunch of EOS related crashes, the issue of starting offline sessions when loading save games, and some other bugs you can read about in the notes below.

There have also been some tweaks to the Onboarding to make it clearer and better showcase early game features, such as the Codex, and we adjusted the Flying Crabs a bit to make them easier to deal with.

Let us know what you think about the changes and if any of the issues persist or new ones pop up!

Cheers <3

BALANCING

  • Moved one of the Rocky Desert new game spawning positions to a better location

CREATURES

  • Increased the size of Flying Crabs to make them easier to hit and track
  • Increased the stun delay and downward force on the Flying Crabs so they are on the ground a little bit longer

UI

  • ...
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17 May