Satisfactory

Satisfactory Dev Tracker




22 May

Post

Hi Pioneers!

We’ve got an update for you coming to Experimental that has a bunch of bug fixes in it. You can check them all out in the patch notes below! There are also some smaller UI tweaks and another tweak to tone down the Flying Crabs a little more.

Our multiplayer connection handling has also changed a bit and is still being worked on. Please let us know if you encounter any issues on the questions site, we will fix them as soon as we can.

https://questions.satisfactorygame.com/

Hope you all are going to have a wonderful weekend <3

MULTIPLAYER

  • Implemented changes to multiplayer connection handling and some additional UI. Still work in progress.

CREATURES

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19 May


18 May

Post

Hi Pioneers!

In today’s little patch we are fixing a bunch of EOS related crashes, the issue of starting offline sessions when loading save games, and some other bugs you can read about in the notes below.

There have also been some tweaks to the Onboarding to make it clearer and better showcase early game features, such as the Codex, and we adjusted the Flying Crabs a bit to make them easier to deal with.

Let us know what you think about the changes and if any of the issues persist or new ones pop up!

Cheers <3

BALANCING

  • Moved one of the Rocky Desert new game spawning positions to a better location

CREATURES

  • Increased the size of Flying Crabs to make them easier to hit and track
  • Increased the stun delay and downward force on the Flying Crabs so they are on the ground a little bit longer

UI

  • ...
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17 May


16 May

Comment

Originally posted by cobratooo

I think a lot of people got angry because of all the comments the CM did, like "we didn't want to listen to you guys, we sold five copies xoxo uwu"

9 copies*

Comment

Originally posted by Swaqqmasta

Excited to see what's in store for S.A.M. and the other collectibles, as well as Tier 8

Some additions mentioned in this:

New vehicle(s) and buildings in Tier 8

3rd person toggle is a goal but causes issues

Fix for visibility at night in works

Lights wanted but must make them in a way that doesn't tank performance.

S.A.M. ore will likely be late game resource tied to story and solving logistic issues in late stage factories.

Story !

Expansion on exploration

Potentially multiple body slots

Official Mod Support

Dedicated servers in the works

Potential farming capabilities

Some talks about changes to benefit replayability

Full version release date possibly between 2021-2022 (very rough estimate)

Additional notes:

In general, there are problems that have potential solutions (flying vehicles) but the devs want to implement a better solution to the root ...

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thank you so much for this summary :)


15 May


14 May


13 May

Comment

Originally posted by [deleted]

[deleted]

Finding the best of both worlds would definitely be the approach to another rework. We always aim to improve and the old ones have room for improvement!

Post

Hi Pioneers!

Another update is coming to Experimental. In this one we’ve packed a bunch of client fixes, some more UI improvements, and other fixes for crashes and bugs you can find in the patch notes below.

We also largely reverted to the old resource meshes. While the new ones improved the readability, they didn’t incorporate what was working well with the old resource meshes. When we change something in the game, the outcome should generally be better than what we had before and that wasn’t the case. The old resource icons did get a little bit of polish, so that they are still more distinguishable in this version. We will look at the resource meshes again in the future and see if they still need some more work.

Thank you all for the feedback and I hope you have a wonderful day <3

RESOURCES

  • Switched back to old resource meshes (except for Limestone) and improved icon readability of the old meshes
  • ...
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